at 10:32 Josh Holmes confirmes that you cant play as arbiter.
Is it really that big deal?
âIâm sure Arby will be back at some pointâ
I guess maybe Halo 5 will mirror the second instalment in the Bungie trilogyâŚ
Is this genuinely surprising for anyone? Halo 4 is about Chiefâs story and an exploration of his humanity. The absolute last thing you want to do in that scenario is to include missions where you play as something that isnât even human at all.
Thanks for the spoiling. I just came back. Off to go dark again.
I wouldnât exactly call this a spoiler. ^ I didnât think this ever was really considered.
This is old news.
Fantastic. I never liked the Arbiterâs character and never looked forward to completing his part of the campaign. The only element of the campaign that has ever made Halo compelling was MC and Cortana. Anyone else and I just feel like Iâm playing a generic sci-fi shooter.
UhhhâŚand that is a bad thing HOW?
> Thanks for the spoiling. I just came back. Off to go dark again.
I suppose it varies from person to person on what counts as a spoiler, but weâve literally known this fact ever since the time of the initial gameplay reveal. Thel wonât be in Halo 4, but may show up in future installments.
> Fantastic. I never liked the Arbiterâs character and never looked forward to completing his part of the campaign. The only element of the campaign that has ever made Halo compelling was MC and Cortana. Anyone else and I just feel like Iâm playing a generic sci-fi shooter.
Because going into the shoes of an outcast extraterrestrial of high rank, who is trying to figure out the truth of his own religion is found in every other sci-fi shooter.
Did anyone actually think you would be able to play as the Arbiter? 343iâs been saying this entire time that the game was focused on humanity. I figured not being able to play as an Elite in multiplayer would have been the big tip-off that the Arbiter wouldnât be returning, or at least not as a playable character.
One of the things that made âHalo 2â so succesful is the in depth understanding of the main antagonist
I was anticipating this anyway. Itâs no big deal for me.
There is no reason to expect him to be in the game anyways. The Arbiter was a great character, but he went back to Sanghelios at the end of Halo 3. His chapter in the series is over.
> > Thanks for the spoiling. I just came back. Off to go dark again.
>
> I suppose it varies from person to person on what counts as a spoiler, but weâve literally known this fact ever since the time of the initial gameplay reveal. Thel wonât be in Halo 4, but may show up in future installments.
>
>
>
> > Fantastic. I never liked the Arbiterâs character and never looked forward to completing his part of the campaign. The only element of the campaign that has ever made Halo compelling was MC and Cortana. Anyone else and I just feel like Iâm playing a generic sci-fi shooter.
>
> Because going into the shoes of an outcast extraterrestrial of high rank, who is trying to figure out the truth of his own religion is found in every other sci-fi shooter.
You are missing the point. What makes Halo âspecialâ is ultimately MC and Cortanna. Regardless of what story the Arbiter brought, it felt out of place and was not as compelling as the Chiefâs story. If you personally enjoyed it, great. Kudos to you. I didnât and I personally wonât miss if the Arbiter doesnât revisit the story. Iâd rather focus on the Chief as that is how this franchise began and thatâs how I want it to end.
> One of the things that made âHalo 2â so succesful is the in depth understanding of the main antagonist
While I would argue the opposite. One of the things that made Halo 2 so confusing and ultimately disappointing in its campaign was the confusing implementation of the Arbiter and his place in the story. Bungie just tossed him in there, never fully developed his character, and he always just felt out of place to me.
> > One of the things that made âHalo 2â so succesful is the in depth understanding of the main antagonist
>
> While I would argue the opposite. One of the things that made Halo 2 so confusing and ultimately disappointing in its campaign was the confusing implementation of the Arbiter and his place in the story. Bungie just tossed him in there, never fully developed his character, and he always just felt out of place to me.
I felt as it gave you insight into the enemies from a unique perspective, so youâre not just killing âcannon fodderâ the whole time. As being a very emotion driven person myself, it made me stop for a second and realize that these are intellegent creatures weâre dealing with here (albet blinded)
Havenât we known this for quite a while?
> > One of the things that made âHalo 2â so succesful is the in depth understanding of the main antagonist
>
> While I would argue the opposite. One of the things that made Halo 2 so confusing and ultimately disappointing in its campaign was the confusing implementation of the Arbiter and his place in the story. Bungie just tossed him in there, never fully developed his character, and he always just felt out of place to me.
I beg to differ. While I agree the first couple Arbyâs missions were a wtf moment for me it isnât till the level Sacred Icon where it really starts adding to the story in a emotional wayâŚl I mean imagine we didnât have the Arbyâss perspective and played grave mind as the chief⌠All you would see is random elites fighting brutes but playing as the arbiter you see the great schism first handâŚl feel the betrayl of the brutes and provided a better understanding of why theyâre fighting⌠Just my 2 cents lol
> > One of the things that made âHalo 2â so succesful is the in depth understanding of the main antagonist
>
> While I would argue the opposite. One of the things that made Halo 2 so confusing and ultimately disappointing in its campaign was the confusing implementation of the Arbiter and his place in the story. Bungie just tossed him in there, never fully developed his character, and he always just felt out of place to me.
Kill me or release me parasite but do not waste my time with talk.