Conduit of Rage vs Power Surge

I know that Arbiter’s leader powers might be chosen depending on the situation, but when it comes to healing, is it better to focus on upgrading Power Surge (more constant use of leader powers) or Conduit of Rage (better healing per shot)?

Wow, good point. I’m interested in what people say

From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.

always go conduit rage. the only time I would get power surge at all is if I start to base race. if your not base racing than just stick to conduit rage.

> 2533274843481335;3:
> From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.

Except don’t max it out because there’s a bug that turns all you leader powers off if you have level three conduit

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> > 2533274843481335;3:
> > From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.
>
> Except don’t max it out because there’s a bug that turns all you leader powers off if you have level three conduit

Isn’t that only when playing with certain skulls on?

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> > 2533274927740213;5:
> > > 2533274843481335;3:
> > > From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.
> >
> > Except don’t max it out because there’s a bug that turns all you leader powers off if you have level three conduit
>
> Isn’t that only when playing with certain skulls on?

I don’t know, it’s never happened to me. DemonzBlade was the one who originally found it. Could just happen with skulls, if that’s the case I’m sorry for spreading false information.

> 2533274843481335;3:
> From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.

Are you sure the biggest benefit is just AOE? I would think all of the buffs get an increase, notably the heal since it’s the only one Arby has. I know that Decimus’ siphon gets stronger with each point. I imagine conduit does too. This requires further testing. I could see more points to conduit being the better deal if it does.

> 2533274927740213;7:
> > 2533274821521504;6:
> > > 2533274927740213;5:
> > > > 2533274843481335;3:
> > > > From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.
> > >
> > > Except don’t max it out because there’s a bug that turns all you leader powers off if you have level three conduit
> >
> > Isn’t that only when playing with certain skulls on?
>
> I don’t know, it’s never happened to me. DemonzBlade was the one who originally found it. Could just happen with skulls, if that’s the case I’m sorry for spreading false information.

Yes it seems that it was just the combination of a specific skull, rapid ability charge settings, and level 3 power surge that made it glitch out. Under normal play I haven’t heard of it happening.

> 2533274927740213;7:
> > 2533274821521504;6:
> > > 2533274927740213;5:
> > > > 2533274843481335;3:
> > > > From what I’ve seen the biggest benefit to a second point in conduit is the increased AoE, which is nice but not better than power surge. Personally I would always take the first point in conduit before taking power surge, but I would max out power surge before taking another point in conduit.
> > >
> > > Except don’t max it out because there’s a bug that turns all you leader powers off if you have level three conduit
> >
> > Isn’t that only when playing with certain skulls on?
>
> I don’t know, it’s never happened to me. DemonzBlade was the one who originally found it. Could just happen with skulls, if that’s the case I’m sorry for spreading false information.

Yeah I updated my thread I think the same day. When I did my second testing I missed one of them. It has to do with that 50% power thing causing it to go too fast I think. Though I could swear I saw someone else saying the same thing, but said he/she wasn’t using skulls.

I think it’s safe for multiplayer, but either way the devs are aware.

My sentiment on the thing is you don’t ever even get enough leader power points to make power surge worth a crap.

While you can get two into conduit fast then you have that + mass cloaking. Also Arbiter’s Y ability activates conduit in a battle giving you more chances to use.

I usually go conduit, because there are so many ways to activate it. I’d be interested to know how much each point increases it though. Is it really just an AOE buff?

> 2533274846367343;11:
> My sentiment on the thing is you don’t ever even get enough leader power points to make power surge worth a crap.
>
> While you can get two into conduit fast then you have that + mass cloaking. Also Arbiter’s Y ability activates conduit in a battle giving you more chances to use.

I could be mistaken but I don’t think Mass closing activates Conduit. I used to think it did but then I realized that Mass cloaking doesn’t have a target area to activate conduit at. So where/which units would get conduit? Unless maybe it just gives conduit to every unit you have, which sounds a bit op. Instead I’ve been putting points into teleport, stasis, mass stasis, Enforcer drop, and plasma bolt, all of which activate conduit.

Oh and I didn’t know Arby’s rage triggered conduit. Thanks for the heads up!

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> I usually go conduit, because there are so many ways to activate it. I’d be interested to know how much each point increases it though. Is it really just an AOE buff?

I believe it’s more than that. It buffs so many things that to only increase AOE would be a waste. Decimus’ siphon increases heal with each point so I imagine Conduit does too since it’s Arby’s only way to heal.

So I did a test with several of arbiters leader powers, and timed the recharge rates without power surge, and then with each of the three tiers you can unlock.

For each power surge tier you unlock, it reduces the cooldown by an average of 10-16 seconds. I say average because some of the leader powers vary. In total, with all three tiers you’re only looking at a 20-25% recharge rate reduction.

I’ve been discovering lately that Ill put two points into conduits rage before I even put 1 point into power surge.

After the game I just played I’m going to retract my previous statement on power surge over conduit. The vastly boosted AoE for conduit is immensely useful, and even without power surge you should still always have a leader power ready for an engagement. Not sure if the third point for conduit is worth it, unless it actually boosts damage, as with two points the AoE is nearly your entire screen so an even larger AoE seems unnecessary. I think you’re better off grabbing more active leader powers before ever touching power surge.

> 2533274814970819;13:
> > 2533274846367343;11:
> > My sentiment on the thing is you don’t ever even get enough leader power points to make power surge worth a crap.
> >
> > While you can get two into conduit fast then you have that + mass cloaking. Also Arbiter’s Y ability activates conduit in a battle giving you more chances to use.
>
> I could be mistaken but I don’t think Mass closing activates Conduit. I used to think it did but then I realized that Mass cloaking doesn’t have a target area to activate conduit at. So where/which units would get conduit? Unless maybe it just gives conduit to every unit you have, which sounds a bit op. Instead I’ve been putting points into teleport, stasis, mass stasis, Enforcer drop, and plasma bolt, all of which activate conduit.
>
> Oh and I didn’t know Arby’s rage triggered conduit. Thanks for the heads up!

It’s his leader’s T2 upgrade, just so you don’t go thinking a naked arby can activate it.