As I am typing this I am in a match on the map: Storm Break. My reason, I’ve given up on winning because it’s a futile fight, which is almost always the case on this map. Whoever captures the Fortress first, usually wins, I don’t know if it’s because it is ridiculously easy to defend or that an instant 150 point bonus at the start of a match is a joke. Given, the boss can be one shot with a Promethean Grenade.
But, I love Warzone, in fact I have a blast on any map but Stormbreak while playing. When Stormbreak shows up, I dread going in to the match, and since Warzone penalizes me for quitting; I am forced to stay and watch my team get massacred, or watch my team massacre the enemy based on whoever kills the Fortress Boss. and claims the Fortress first.
That leads me to my next point, how the boss kills are determined needs work. There is nothing more discouraging than winning a match, your team whittling Warden Eternal all the way down to his last Hit Point and having the other team pull off the last shot and claim the kill. I feel like the team that deals the most overall damage, should be the ones to get the boss kill; getting a boss kill swiped from another team is such a common thing it gets tiresome when it happens. Particularly when it is Warden Eternal.
These, are my two biggest concerns about the game type; other than this, I really enjoy it. I do have another concern, though it doesn’t really hamper my experience, however it is a bit annoying.
When I first heard about Warzone I expected an all out Player vs Player vs Everything type deal, not Player vs Player with an occasional enemy appearance. Even then, with the few enemies that do show up, the matches end really quickly; probably due to the massive bonus Legendary Boss kills give. I seldom get to use level 7 Reqs, let alone level 8 reqs; because usually the match gets about 3/4 of the way through and one team kills Warden Eternal for a win. So, my suggestion, higher level Reqs should be available earlier in game; or the score to win needs to be stretched out a bit to actually allow these final Reqs to be used either by lowering the score count Legendary Bosses give (Which would also assist in balancing out Stormbreak) or just increasing the score to win overall.
Anyone else have concerns? Any thoughts?
I also feel there needs to be more variation to the Warzone gametypes, though for now, given it is a launch playlist I can understand; I would just rather no more stagnation than absolutely needed.