Concerns about vehicles like the warthog.

Hello.
So one thing that needs to be kept in mind is how some vehicles, like the warthog have slowly lost some of their power from game to game.
Starting at halo 2 with higher player speeds,jumps,boarding and lock ons.
Going on there were lasers(these things are clearly meant for taking out tanks so they completely decimate a warthog) plasma pistols and then armor abilities like lockup, jetpack etc to avoid a splatter.

Now with halo 5 having an overall greater mobility due to the nature of the game, I think it is time to compensate to the warthog in the form of acceleration,maneuvering and top speed in order for it to remain relevant and feel like a vehicle that you should not be tackling head on.

TLDR: With the added mobility in halo 5 , some vehicles should be kept in mind as they might need compensation.Like a warthog perhaps getting higher acceleration and speed as the game has become faster.

The warthog is my favourite vehicle and Halo 4’s was superb in terms of handling as was many of H4’s vehicles (excluding the scorpion and the wraith for me), but everything else easily the best), it does need work on armor though.

So, I reckon a good warthog would be:

  • Halo 4’s handling
  • Halo 2/3’s armor
  • Increased speed to compensate for the new mobility in Halo 5 as you said.

Yes. With increases in mobility, defeating a Warthog has gone from something you had to somewhat work for to outright laughable. Considering how much I absolutely love this machine -driving, gunning and fighting against it- I am sad to see it so easily defeated.

It needs more HP, quicker damage regen and/or more armor rating against bullets. I miss back in Halo 3 when pretty much nothing non-explosive could individually do really jack to the thing. Made it fun to drive, fun to shoot from the back of and satisfying once you managed to take one down.

Everyone having dash will probably make splatters pretty difficult.

I am concerned for tanks because of ground pound, it will be easy to hit a big slow target.

Vehicles, especially the Warthog, in H4 were jokes. I hope 343i fixes that for H5.

Bring back the Halo 3 health system for vehicles which is they are not made of paper and require a lot of bullets to kill, It takes more strategy to take one out which is more satisfying IMO.

TTK with vehicular weapons will be beefed up I presume, in keeping in line with the faster-paced direction H5 is going for.

All this talk of vehicles make me want to play BTB! I would love to see a buff to the hog. Tougher, faster, and more deadly against soft targets. How could it not be? Did you see the size of the areana maps? They were pretty big. so I imagine the BTB maps will be considerable larger than were used to. Especially if the player count goes up as is speculated.

It would be interesting to equip the Warthog with a nitrous tank that could be used for a quick burst of enormous speed. Imagine the wraith boost from earlier Halos, but proportionately applied to a Warthog.

> 2533274810150284;10:
> It would be interesting to equip the Warthog with a nitrous tank that could be used for a quick burst of enormous speed. Imagine the wraith boost from earlier Halos, but proportionately applied to a Warthog.

what about on objective based games? Like CTF? May be a little to much buff! Unless it pulled power from the drivers shields or something. But that maybe to complicated trying to balance all that out. I agree it would be interesting though!

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> > 2533274810150284;10:
> > It would be interesting to equip the Warthog with a nitrous tank that could be used for a quick burst of enormous speed. Imagine the wraith boost from earlier Halos, but proportionately applied to a Warthog.
>
>
> what about on objective based games? Like CTF? May be a little to much buff! Unless it pulled power from the drivers shields or something. But that maybe to complicated trying to balance all that out. I agree it would be interesting though!

I wouldn’t really see issues in objective games. It could be something that can only be used a finite number of times, or has a long cooldown. Basically just something to give you that extra oomph to close a gap faster, whether that gap is to a splatter or a landing from a jump.

> 2533274810150284;12:
> > 2640503352964730;11:
> > > 2533274810150284;10:
> > > It would be interesting to equip the Warthog with a nitrous tank that could be used for a quick burst of enormous speed. Imagine the wraith boost from earlier Halos, but proportionately applied to a Warthog.
> >
> >
> > what about on objective based games? Like CTF? May be a little to much buff! Unless it pulled power from the drivers shields or something. But that maybe to complicated trying to balance all that out. I agree it would be interesting though!
>
>
> I wouldn’t really see issues in objective games. It could be something that can only be used a finite number of times, or has a long cooldown. Basically just something to give you that extra oomph to close a gap faster, whether that gap is to a splatter or a landing from a jump.

And maybe it overheats the turret somehow? Would make the hog vulnerable as hell.

> 2533274808810128;1:
> Hello.
> So one thing that needs to be kept in mind is how some vehicles, like the warthog have slowly lost some of their power from game to game.
> Starting at halo 2 with higher player speeds,jumps,boarding and lock ons.
> Going on there were lasers(these things are clearly meant for taking out tanks so they completely decimate a warthog) plasma pistols and then armor abilities like lockup, jetpack etc to avoid a splatter.
>
> Now with halo 5 having an overall greater mobility due to the nature of the game, I think it is time to compensate to the warthog in the form of acceleration,maneuvering and top speed in order for it to remain relevant and feel like a vehicle that you should not be tackling head on.
>
> TLDR: With the added mobility in halo 5 , some vehicles should be kept in mind as they might need compensation.Like a warthog perhaps getting higher acceleration and speed as the game has become faster.

I think vehicles just need more health.

They exploded too fast and too often in Halo 4. I look to the left (vehicle explodes) I look to the right (vehicle explodes).

hopefully Halo 5 gives all vehicles 2x health to compensate.

  1. Halo2 didn’t have greater basemovement speed than CE by any vehicular dodgeable-manner. They’se is all slow in Vanilla CE through Reach. The extra jump height did certainly help but the running around wasn’t much different, our viewing angle was.

  2. … Spartans are getting a speed boost, I foresee us Knight Riding our 'Hogs in H5 :wink:
    Hopefully you can burst to get to at least 3/4 top speed from standing and there is a 4 second cooldown. Yes at top speed, a moment of “overspeed” is possible.
    That way getting out of the way in a forward manner is always possible from a standing and at any other speed, one crazy driver can Carrie-lunge at the matadors that used their thrusters too soon.

Of course for the sake of physics al’round;
If the speed burst comes in the form a “rockets,” then there should be some nose mounted retro-rockets used to stabilise the vehicle in any situation :wink:

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> > 2533274808810128;1:
> >
>
>
>
> I think vehicles just need more health.
>
> They exploded too fast and too often in Halo 4. I look to the left (vehicle explodes) I look to the right (vehicle explodes).
>
> hopefully Halo 5 gives all vehicles 2x health to compensate.

I would welcome a mix of H3 and post-H3 health.
Make armour a bit more important on vehicles and the only way to damage a vehicle’s health is to get the under-belly 'nades or have blasted the armour off of a region.
Of course I also like the anti-material rifle of Reach on too :wink:

Of course a weapon or 2 can do overpentrate the armour and deal minor damage to health… An SMG would barely damage a 'Hog’s armour, an AR and DMR do good damage against armour with slight overpenetration damage, the BR does great armour damage but no health damage, the SRS can penetrate armour and if misses a critical spot, does 0 damage to the vehicle’s health…

And of course, with or as an alternative; vehicle regeneration depots at the bases that require some interaction and time to fix a 'Hog that is less time than blowing one up and waiting for a respawn. A way to take the 'Hogs out of the battle as intended by their destructiblity BUT without feeling like players are overly vulnerable for their destructibility.

I don’t really like the idea of a hog having boost, it should have higher acceleration and base speed, not boost. There are already vehicles with boost, giving the warthog one is just decreasing variation because then it will control similar to a ghost just with different values, rsther than it’s completely own thing. If there’s a legendary gold warthog, that should have nitrus, but otherwise I don’t like the idea. Besides, if it’s purpose is to get out of situations, those are almost always caused by slowing down, and a warthog going from slow to boost in my head is a really awful image, and higher accel would solve that situation better.

Give it energy shields?

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> Give it energy shields?

Give it energy shields, give it boost, heck, make it hover. Never had anything like that before.

I definitely agree that the Warthogs should be faster, but if they’re given a speed boost then they should have their brakes improved, too. If the Warthog could turn on a dime without flipping, it would give the driver more options and make it less predictable for anyone aiming at them with heavy weapons.

I always thought that the default machine gun on the Warthog was rather weak, especially against other vehicles. Hopefully they give it a decent buff.

Lastly, they should make the passenger less vulnerable. Players almost never get in the passenger seat because they’re always the first one to die.

> 2533274894863132;18:
> > 2533274809220485;17:
> > Give it energy shields?
>
>
> Give it energy shields, give it boost, heck, make it hover. Never had anything like that before.

You’re right, we haven’t.