Concerns about Hardlight Shield

I dont tend to make many threads, but I noticed there hadnt been much talk of Hardlight shield, or even that much footage of it in action.

http://halocouncil.com/content.php?r=709-New-Halo-4-Scattershot-Gameplay-Fan-Expo

This video showed the player using it. Im worried its going to still present the frustrations of Armor Lock, which for me was the worst thing about Reach.

1.45 - Is red bar health, getting shot IN THE BACK, and is able to flip around and instantly whip out his shield and avoid death.

2.15 - Again red bar, three players are shooting at him, but the shield keeps him alive.

Early impressions are that is another get out of jail free AA. I know it’s possible to nade them, but, now that grenades cant be picked up without having that particular perk, grenades are not going to be as readily available as before.

It doesn’t touch the ground, though, so a grenade might still do some damage.

Also, one huge thing that made Armor Lock OP was the emp blast, which HLS doesn’t have.

EDIT: Just watched 1:45. The only way he survived that was because his teammates killed the guy while he was shooting at the shield (hence the “distract” thing on the top when he is killed.) point is, if his teammate weren’t there then he would have probably died.

If you can’t run around a guy toting a hardlight shield than yeah, I guess it is pretty OP for the analog Stick impaired.
also, notice how long it lasts, that guy in the first cut got extremely lucky.
In my opinion, the Hardlight shield will be used as something similar to a Phalanx, or as quick protection to back yourself into a corner, it’s not going to save you out in the field and it’s not going to protect you from vehicles.

The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.

The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.

I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.

A carefully thrown grenade which lands behind him could still kill a shield user.

> The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.
>
>
> The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.
>
> I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.

Sorry, but you don’t get how AL was OP at all. lol.

> If you can’t run around a guy toting a hardlight shield than yeah, I guess it is pretty OP for the analog Stick impaired.
> also, notice how long it lasts, that guy in the first cut got extremely lucky.

Using the shield makes you very slow so a thruster pack or sprint can get you behind them.

> A carefully thrown grenade which lands behind him could still kill a shield user.

The hardlight shield is definitely not going to be nearly as bad as armor lock and like Kalamari said grenades will actually work just get it behind them.

> The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.
>
>
> The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.
>
> I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.

I’d have to disagree. AL was a bad addition and the only part of Reach that I genuinely
don’t like.

> The Armour Lock was the best part of Reach. It was fair.

Definitely was not the best part of Reach and was definitely not fair.

> > The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.
> >
> >
> > The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.
> >
> > I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.
>
> Sorry, but you don’t get how AL was OP at all. lol.

Two out of three times I use it, I die. OMG ITS SO OVERPOWERED IT FAILS MORE THAN HALF THE TIME

Not that I was expecting a guy with the handle “MITT ROMNEY FTW” to be able to make an intelligent argument.

Didnt look overpowered or annoying at all imo.
Doesnt even slow down gameplay like armor lock.

I still look at harlight shield being a fraction of what armor lock is. Hardlight shield still has many counters. Im sure it will not block a rocket unlike armor lock which would repel the rocket back at you.

In reply to grenades, I did state that YES, grenades will kill, but how many grenades will you have? If you dont have the resupply perk, you’l use nades quickly, hell most of my nades are prediction nades, but thats another issue altogether.

Nobody going to comment on the 2.15 incident, surviving from 3 guys is abit silly. An easy nerf would be where it takes longer to actually get the shield out when you press the button, so you actually have to predict when you’l recieve damage, and make it less of a “Press x to survive” ability.

> > > The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.
> > >
> > >
> > > The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.
> > >
> > > I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.
> >
> > Sorry, but you don’t get how AL was OP at all. lol.
>
> Two out of three times I use it, I die. OMG ITS SO OVERPOWERED IT FAILS MORE THAN HALF THE TIME
>
> <mark>Not that I was expecting a guy with the handle “MITT ROMNEY FTW” to be able to make an intelligent argument.</mark>

Don’t even think about it.

I don’t agree with his policies either, but this is NOT the place to discuss it.


Looks like you can shoot them in the foot as well, might just be the angle of the screenshot though.

I can see HLS being a bit annoying on larger maps but not much of a problem on smaller ones seeing as how all it takes is a well placed grenade, melee or simply flanking your opponent to beat them. Also if i’m not mistaken your shields stop recharging while you’re using it meaning you’ll probably be little more than a distraction when using it which looks to be it’s main purpose.

> > > The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.
> > >
> > >
> > > The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.
> > >
> > > I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.
> >
> > Sorry, but you don’t get how AL was OP at all. lol.
>
> Two out of three times I use it, I die. OMG ITS SO OVERPOWERED IT FAILS MORE THAN HALF THE TIME
>
> Not that I was expecting a guy with the handle “MITT ROMNEY FTW” to be able to make an intelligent argument.

Still, you don’t get it. Nobody has issues with the way AL was SUPPOSED to work.

But look at this scenario:
Red Spartan against Blue Spartan.

Red Spartan moves toward blue spartan to melee.

Just as he is about to land the blow, Blue Spartan hits armor lock (which activates in less than a second)

Because of the EMP shield, Red Spartan’s shields are damaged.

Now, Blue Spartan has the absolute advantage, all he has to do is hit most of his targets to kill Red Spartan (because he can pop out of Armor Lock anytime in less than a second)

Now, give red spartan a sword or a hammer and he’s even more screwed, because all he can do with the weapon is melee.

Now explain to me how Armor Lock isn’t overpowered (while sticking to related facts about the argument rather than making yourself look stupid by commenting on my gamertag)

Armor lock gave new possibilities and tactical thinking in combat, I was fine with it. And that comes from me as a dedicated vehicle driver with a thing for splattersprees. ( Mine if any player category should have had bad experiences with Armorlock.)
Made me be less prone to mindlessly charge players and look into their behaviour. People without AL would try to distanciate and flee, where as the less bright ones would hold their grounds or charge me head on, alarming me of that attempting to splatter’em would be a bad idea.

The ones I did however die to was the odd player whom would behave as if paniced or oblivious like the other sheep - and pop it in the last second, resulting in major damage taken by my vehicle or myself facing a violent, explosive death.

> The Armour Lock was the best part of Reach. It was fair, it didn’t give you an automatic win, but it brought some variety to each encounter. And most of all, it gave you a chance. Not a guarantee, but a chance.
>
>
> The Hardlight Shield just looks like a less effective version of that perfectly balanced AA. The only people who complain about it are noobs who don’t understand that it doesn’t last long enough to start recharging your shields, so 2 out of 3 times you’re going to die anyway.
>
> I think the fact that you can only defend from the front pretty much eliminates any worth it could have. In that same video you linked to, he dies instantly from across the map, because it doesn’t protect his backside. Totally pointless.

haha, NO.

As for hardlight shield it is a crutch AA designed to aid those who are not as good at the game (-the worst kind of AA if you ask me). Saying that hardlight sheild will not be a problem because it does not touch the ground simply won’t cover it. Grenades may be able to kill them but considering how grenades can now not be picked up if you don’t have the specialisation there is more of a chance that you will encounter a HS user without grenades.

Seeing as the HS also stops gameplay in a similar way to AL it will be viewed with identical distaste. On the brighter side though it has no emp and I can finally drive around a BTB map and splatter without fear of being killed by some noob with AL.