Concerns about Halo 4.

With only a month until the Second Coming of Master Chief, I’m sure all us Halo fans are eagerly awaiting the time when we can flip over the October calender page and finally hold the game within our hands.

Now, Halo 4 is the only game I know of that has a 2012 release and is dumping SO MUCH information onto the users. Hell, Assassin’s Creed III comes out before Halo 4 does and we probably know less about the former. Of course, with all of these revelations come discussions and the asking of the question “Where is Halo going?”. Now, I don’t mean that in a generally bad way, but after seeing how many additions are being made to the Halo structure, it’s hard to see nothing but catastrophe.

Halo fans have always pride themselves over the fact that while most other FPS games today tend to focus on things like “Perks”, “Killstreaks” and “Custom Loadouts”, Halo has generally stuck to it’s Arena FPS roots, and instead has focused far more on skill and teamwork than “eyespy” and “twitch-shooting”. However, whether you want to admit it or not, Halo 4 seems to adopting all of these trends that many Halo fans have deemed “tacky” and simply detrimental to gameplay, favoring those who play the game longer than those who play it better just for the sake of drawing in the “casual” crowd. Instead of creating a skill gap, this creates a level gap where lower-leveled players are simply too outclassed by other players, only because the latter was granted the better weapons and abilities. Well I’m sure we won’t get anything as game-breaking as the Blops FAMAS or Martyr, the whole idea still makes me very worried about the direction 343i is taking with Halo.

Now, Halo 4 isn’t the first game to adopt features from Call of Duty, and it certainly won’t be the last. Games like Bioshock 2, Crysis 2, Assassin’s Creed: Brotherhood and Revelations have all adopted “CoD-like” features in the hope of making their games more enjoyable for the masses, but generally only end up shooting themselves in the foot. The thing is: people who enjoy Call of Duty don’t just enjoy it for petty things like making their gun purple or having multiple game-shattering perks, they like it for the actual fast-paced gameplay. If a progressive system with perks and loadouts was all it took to entice the average CoD player, then games like Revelations and Brotherhood wouldn’t have a piss-poor population.

Yes, yes, I know fans have already gotten some hands-on time with Halo 4 at some press event and they’re all proclaiming “OHMEHGAWD HAY-LOW IZ BAX!!”. Thing is, I can’t take these claims seriously because I just don’t think you can fully understand a game just because you’ve played an hour or two of it. Hell, when I first played Call of Duty I remember thinking “This is actually pretty fun!”, but then after I played a few matches I went from that to “I don’t want to play this anymore…”

TL;DR: I am concerned that Halo 4’s new addition will potentially only end up detracting from the game’s enjoyment.

Well, that was my two cents. How do you feel about the additions to Halo 4’s multiplayer? Do you believe that 343i will manage to balance all of these Perks and Specializations so that new players (to Halo 4, not necessarily to Halo)will still be able to engage them in combat without getting their -Yoinks!- completely handed to them, Or do you think that the new additions will only serve to weigh Halo 4 down and prevent it from being the masterpiece we know it can be?

here we go again…

> here we go again…

Prepare yourself.

I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.

> I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.

Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.

I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.

> > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
>
> Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
>
> I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.

I’m honestly more worried about the better players having those than it being a crutch for new people.

> > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> >
> > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> >
> > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
>
> I’m honestly more worried about the better players having those than it being a crutch for new people.

I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.

The phase: “The rich get richer” comes to mind.

Ugh. People keep comparing this game to CoD. It’s getting old

OT: Yes, I believe the new additions are great, and everyone on this Forum that has posted and played the game seems to enjoy them as well. I am not worried at all. And for those who don’t like the new additions, one thing. Classic Playlists. They may not come out right away, but they will probably be there.

> Ugh. People keep comparing this game to CoD. It’s getting old

I’m not comparing it to CoD, I’m just saying that it is adopting features from it, as many other games have before it. I’m not saying anything like “LOLCOD IS FAR MORE REALISTIC THAN HOLA FOUR”.

> > > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> > >
> > > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> > >
> > > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
> >
> > I’m honestly more worried about the better players having those than it being a crutch for new people.
>
> I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.
>
> The phase: “The rich get richer” comes to mind.

If they are available at low levels then it shouldn’t be an issue.

> > > > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> > > >
> > > > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> > > >
> > > > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
> > >
> > > I’m honestly more worried about the better players having those than it being a crutch for new people.
> >
> > I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.
> >
> > The phase: “The rich get richer” comes to mind.
>
> If they are available at low levels then it shouldn’t be an issue.

Indeed, if all weapons and perks are available from the get-go, then I wouldn’t have a reason to complain.

Problem is, there’s a clip showing someone “unlocking” the Battle Rifle, and the description of the LE Edition on Amazon reads; “Get early access to six Specializations!”, so it seems that everything will have to be unlocked.

> > > > > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> > > > >
> > > > > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> > > > >
> > > > > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
> > > >
> > > > I’m honestly more worried about the better players having those than it being a crutch for new people.
> > >
> > > I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.
> > >
> > > The phase: “The rich get richer” comes to mind.
> >
> > If they are available at low levels then it shouldn’t be an issue.
>
> Indeed, if all weapons and perks are available from the get-go, then I wouldn’t a reason to complain.
>
> Problem is, there’s a clip showing someone “unlocking” the Battle Rifle, and the description of the LE Edition on Amazon reads; “Get early access to six Specializations!”, so it seems that everything will have to be unlocked.

There was a video showing the BR and DMR being the first things you unlock. Also there are map default weapon sets so you can use weapons/perks without having had unlocked them.
The specialization early assess just means you can pick between all 8 instead 2 at launch. However you still have to get to level 50 to start unlocking them and then have to go through each one respectively. It just gives you the choice of which one to start first, not automatically giving them to you.

> Ugh. People keep comparing this game to CoD. It’s getting old

Tell me about it.

> > > > > > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> > > > > >
> > > > > > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> > > > > >
> > > > > > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
> > > > >
> > > > > I’m honestly more worried about the better players having those than it being a crutch for new people.
> > > >
> > > > I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.
> > > >
> > > > The phase: “The rich get richer” comes to mind.
> > >
> > > If they are available at low levels then it shouldn’t be an issue.
> >
> > Indeed, if all weapons and perks are available from the get-go, then I wouldn’t a reason to complain.
> >
> > Problem is, there’s a clip showing someone “unlocking” the Battle Rifle, and the description of the LE Edition on Amazon reads; “Get early access to six Specializations!”, so it seems that everything will have to be unlocked.
>
> There was a video showing the BR and DMR being the first things you unlock. Also there are map default weapon sets so you can use weapons/perks without having had unlocked them.
> The specialization early assess just means you can pick between all 8 instead 2 at launch. However you still have to get to level 50 to start unlocking them and then have to go through each one respectively. It just gives you the choice of which one to start first, not automatically giving them to you.

Really? I haven’t seen any Battle Rifles or DMRs laying around naturally in all of the gameplay videos 343 has released so far; it just looked like the only drops came from ordinance pods.

> > > > > > > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> > > > > > >
> > > > > > > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> > > > > > >
> > > > > > > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
> > > > > >
> > > > > > I’m honestly more worried about the better players having those than it being a crutch for new people.
> > > > >
> > > > > I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.
> > > > >
> > > > > The phase: “The rich get richer” comes to mind.
> > > >
> > > > If they are available at low levels then it shouldn’t be an issue.
> > >
> > > Indeed, if all weapons and perks are available from the get-go, then I wouldn’t a reason to complain.
> > >
> > > Problem is, there’s a clip showing someone “unlocking” the Battle Rifle, and the description of the LE Edition on Amazon reads; “Get early access to six Specializations!”, so it seems that everything will have to be unlocked.
> >
> > There was a video showing the BR and DMR being the first things you unlock. Also there are map default weapon sets so you can use weapons/perks without having had unlocked them.
> > The specialization early assess just means you can pick between all 8 instead 2 at launch. However you still have to get to level 50 to start unlocking them and then have to go through each one respectively. It just gives you the choice of which one to start first, not automatically giving them to you.
>
> Really? I haven’t seen any Battle Rifles or DMRs laying around naturally in all of the gameplay videos 343 has released so far; it just looked like the only drops came from ordinance pods.

No like default loadouts to choose from.

> > > > > > > > > I feel like even if someone has these little ‘perks’ the better players will still kill them. They don’t give players help with their gunplay, strafing, or map knowledge.
> > > > > > > >
> > > > > > > > Actually, some perks do just that. There’s one that keeps the Motion Tracker active in-scope, and another that let’s you stay in-scope even when being shot.
> > > > > > > >
> > > > > > > > I mean, these perks essentially make it so a specific gameplay mechanic doesn’t apply to you.
> > > > > > >
> > > > > > > I’m honestly more worried about the better players having those than it being a crutch for new people.
> > > > > >
> > > > > > I never said I was worried about perks being a crutch for new players, I’m worried that high-leveled players will have these buffs and just end up decimating the newer players, prompting them to rage quit.
> > > > > >
> > > > > > The phase: “The rich get richer” comes to mind.
> > > > >
> > > > > If they are available at low levels then it shouldn’t be an issue.
> > > >
> > > > Indeed, if all weapons and perks are available from the get-go, then I wouldn’t a reason to complain.
> > > >
> > > > Problem is, there’s a clip showing someone “unlocking” the Battle Rifle, and the description of the LE Edition on Amazon reads; “Get early access to six Specializations!”, so it seems that everything will have to be unlocked.
> > >
> > > There was a video showing the BR and DMR being the first things you unlock. Also there are map default weapon sets so you can use weapons/perks without having had unlocked them.
> > > The specialization early assess just means you can pick between all 8 instead 2 at launch. However you still have to get to level 50 to start unlocking them and then have to go through each one respectively. It just gives you the choice of which one to start first, not automatically giving them to you.
> >
> > Really? I haven’t seen any Battle Rifles or DMRs laying around naturally in all of the gameplay videos 343 has released so far; it just looked like the only drops came from ordinance pods.
>
> No like default loadouts to choose from.

Oh. Honestly, I’d prefer weapons strung about the map, not just Power Weapons. :confused:

> > Ugh. People keep comparing this game to CoD. It’s getting old
>
> Tell me about it.

Again, I’m not comparing CoD, I merely saying that Halo 4 has borrowed concepts from it.

I mean, that’s like if you thought someone was accusing Halo for copying Doom because he mentioned the impact Doom had on the whole FPS genre.

> Oh. Honestly, I’d prefer weapons strung about the map, not just Power Weapons. :confused:

There isn’t much of a point if you can spawn with any standard weapon you want.

> > Oh. Honestly, I’d prefer weapons strung about the map, not just Power Weapons. :confused:
>
> There isn’t much of a point if you can spawn with any standard weapon you want.

Well, I was thinking the more “exotic” weapons would be on the map, like the Carbine, Light Rifle, Suppressor, etc etc. Ya know, to give players a taste of what’s to come.

Look the real problem with 343i and most game companies is the gameplay and online interactions are designed and created by engineers and programmers and people who have little to no experience with group behavioral economics or have studied group dynamics and reward systems as a way to direct and modify behavior to any real extent. A single MBA could clean up and regulate the entire 1-50 trueskill ranking system if they wanted one to. It would be so simple, its ridiculous that they act like the whole boosting/cheating/deranking/host booting issues in competitive gameplay are unsolvable. Shows you the problem with having engineers trying to understand human behavior. They just don’t get it.