Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
> 2535420001052046;1:
> Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
If you are stating we should start at any time during any moment in an arena map with equipment then absolutely no. At all times it should be an arena based shooter.
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> > Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
>
> If you are stating we should start at any time during any moment in an arena map with equipment then absolutely no. At all times it should be an arena based shooter.
That was just my idea of a solution because of the imbalance towards only one team in mid to late game. They will have all the weapons and equipment along with map control leaving no room for a comeback
So if I understand this correctly you are asking to go back to the Reach/H4 loadout model?
No thank you!
There were plenty of one-sided games in Reach and H4. Equal starts are superior.
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> So if I understand this correctly you are asking to go back to the Reach/H4 loadout model?
>
> No thank you!
>
> There were plenty of one-sided games in Reach and H4. Equal starts are superior.
I suppose but it’s just a suggestion I hope it plays out well and there aren’t many one sided games. I’m just worried about pub stompers annoying the newer players and they just give up on halo. If anything I’ll just play swat where there isn’t equipment or radar. But what do you think would be the best solution to a one sided game?
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> > > Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
> >
> > If you are stating we should start at any time during any moment in an arena map with equipment then absolutely no. At all times it should be an arena based shooter.
>
> That was just my idea of a solution because of the imbalance towards only one team in mid to late game. They will have all the weapons and equipment along with map control leaving no room for a comeback
They earned that map control though. You don’t give out freebies in arena.
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> > > > Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
> > >
> > > If you are stating we should start at any time during any moment in an arena map with equipment then absolutely no. At all times it should be an arena based shooter.
> >
> > That was just my idea of a solution because of the imbalance towards only one team in mid to late game. They will have all the weapons and equipment along with map control leaving no room for a comeback
>
> They earned that map control though. You don’t give out freebies in arena.
I agree no free wins but there has to be some way for the other team to have a fighting chance? Gun skill can only go so far that alone wont always win a match especially against players who control the rest of the match
Map control is the objective of an arena shooter. It’s not like the losing team has no chance whatsoever to get back in the game: the starting loadout should provide you the basic means of fighting back.
Map control means having the best access to both power weapons and useful equipment. This concept was already present in Halo 3, and it did not feel like this was an issue on top of the loss of power weapons.
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> > > Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
> >
> > If you are stating we should start at any time during any moment in an arena map with equipment then absolutely no. At all times it should be an arena based shooter.
>
> That was just my idea of a solution because of the imbalance towards only one team in mid to late game. They will have all the weapons and equipment along with map control leaving no room for a comeback
You can’t stockpile this stuff if you’re dying. If you die your guns and equipment drop with you. If a team grabs equipment and makes it to the end of the game with it they can use it all they want.
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> Map control is the objective of an arena shooter. It’s not like the losing team has no chance whatsoever to get back in the game: the starting loadout should provide you the basic means of fighting back.
>
> Map control means having the best access to both power weapons and useful equipment. This concept was already present in Halo 3, and it did not feel like this was an issue on top of the loss of power weapons.
I hope that this will be the case where equipment wont make or break a match but since they are going the route of map pickups maybe like H4 or H5 there will be an indicator as to where this item or weapon will be with a countdown? That way there is an actual battle over said item? Actually I like the sound of that what do you think?
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> > > > > Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
> > > >
> > > > If you are stating we should start at any time during any moment in an arena map with equipment then absolutely no. At all times it should be an arena based shooter.
> > >
> > > That was just my idea of a solution because of the imbalance towards only one team in mid to late game. They will have all the weapons and equipment along with map control leaving no room for a comeback
> >
> > They earned that map control though. You don’t give out freebies in arena.
>
> I agree no free wins but there has to be some way for the other team to have a fighting chance? Gun skill can only go so far that alone wont always win a match especially against players who control the rest of the match
They should absolutely not add a Mario Kart mechanic in the game. If you are losing then you lose. They will have PVE modes for people who cannot handle the losing.
> 2535420001052046;1:
> Halo infinite looks really really good this year from the graphics to the customization but I am really concerned about finding equipment in maps. I feel like while the start of each match will be equal the mid to late game will be unbalanced in the favor of 1 team not only because they have map control but they will have all powerups and weapons to themselves leaving the other team with very little to fight back with. My proposal to fix this is keep the weapons as an equal start but let us choose our equipment it will be a one time use per life giving the other team a chance to fight back against the stronger weapons and still be like equipment where there is no recharge so you have to choose wisely where you use it. Active camo and overshields will not be equipment to keep them in a powerful state and still require timed skill and map control to acquire. I hope this idea gains some traction and see yall in infinite! 
that was so in all halo titles that one team esseantially in controll of the right position has the clear advantage and will usually dominate while comebacks are hard. this could be fixed if we get the halo ce spawn system , overall halo ce was one if not the DEEPEST halo game when looking from a competetive standpoint .
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> > 2533274826620064;8:
> > Map control is the objective of an arena shooter. It’s not like the losing team has no chance whatsoever to get back in the game: the starting loadout should provide you the basic means of fighting back.
> >
> > Map control means having the best access to both power weapons and useful equipment. This concept was already present in Halo 3, and it did not feel like this was an issue on top of the loss of power weapons.
>
> I hope that this will be the case where equipment wont make or break a match but since they are going the route of map pickups maybe like H4 or H5 there will be an indicator as to where this item or weapon will be with a countdown? That way there is an actual battle over said item? Actually I like the sound of that what do you think?
Spawn timers were introduced in Halo 5, I see no reason why they wouldn’t apply to equipment in Infinite. I also don’t see a reason why they would’ve removed them, so I think this will likely be the case.
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> > 2533274833164531;4:
> > So if I understand this correctly you are asking to go back to the Reach/H4 loadout model?
> >
> > No thank you!
> >
> > There were plenty of one-sided games in Reach and H4. Equal starts are superior.
>
> I suppose but it’s just a suggestion I hope it plays out well and there aren’t many one sided games. I’m just worried about pub stompers annoying the newer players and they just give up on halo. If anything I’ll just play swat where there isn’t equipment or radar. But what do you think would be the best solution to a one sided game?
There is no way to eliminate one-sided games. There are simply too many variables to account for. With that being said the best way to minimize the occurrence of one-sided games is to promote a large player population. I am hoping the Free-to-Play multiplayer model will do exactly this.
There might be some abuse potential with the overshield in particular, but if we have static timers (Halo CE, Halo 5 weapon pads) for equipment/powerups, then both teams have a fair chance of grabbing all items rather than one team backpacking and delaying the respawn of the item.
Another thing 343 seems to be doing to combat one-sided games is including bots into multiplayer.
Although I’m not sure how I feel about bots in ranked play. I’m certain in the coming months they will have more answers for us.