In a recent post that included a statement from Joe Staten, he mentioned that the campaign world would be filled with things to do and explore (rescue marines, follow sentinels to a hidden cave, etc). These are some good things, but would anyone be up for more indepth side quests? Ones like a mini story (that isn’t annoying, reused, or boring), assassination quests, and aiding squads in a space battle? I would definitely enjoy things like this, I just don’t want it to become repetitive like in other games. I remember half of my side quests in Dying Light were following a character just to help him grab something, or retrieving an item for a character. A few of these types are fine, but discovering entire new mini story lines to have an extra effect the main campaign sounds awesome.
Thoughts?
It seems I have caused some confusion, possibly when I mentioned the RPG Dying Light. I do not want Halo to become an RPG focused game, as Halo has a major identity stacked up behind it. But, seeing as it is confirmed at least semi open world, I wanted ideas and thoughts from the community on things to do in the open spaces. In the past, Halo has had big, open levels, but remained linear. I like that formula, but 343 has called the shots on the style of the campaign.
The campaigns have always had major replayability to me, and adding little things like rescuing marines or assassinating a banished captain are a better way to fill up some space as opposed to follow a character and listen to their lines.
That’s something I’m worried about to. Many open world games have boring, repetitive sidequests.
I don’t expect Halo Infinite to have deep storylines for the sidequests… I just hope that the gameplay will be good enough that I won’t mind rescuing marines for umpteenth time. And I think 343 can succeed in that, if they make good use of the sandbox: at each mission give us different toys to play with, make varied environments with different sets of enemies… each mission is a problem to solve, and as long as those problems are fun and unique in their own way, maybe we can forgive a shallow story.
But I do believe that assassination quests and vehicular combat ond ground and air are a given.
> 2535433024916972;1:
> In a recent post that included a statement from Joe Staten, he mentioned that the campaign world would be filled with things to do and explore (rescue marines, follow sentinels to a hidden cave, etc). These are some good things, but would anyone be up for more indepth side quests? Ones like a mini story (that isn’t annoying, reused, or boring), assassination quests, and aiding squads in a space battle? I would definitely enjoy things like this, I just don’t want it to become repetitive like in other games. I remember half of my side quests in Dying Light were following a character just to help him grab something, or retrieving an item for a character. A few of these types are fine, but discovering entire new mini story lines to have an extra effect the main campaign sounds awesome.
>
> Thoughts?
I like the idea of in depth side quests, but it depends on the game and who’s playing it. It’s my opinion that most Halo players play Halo because it’s a shooter and not an RPG. I’m ok with either, but you also don’t want the game to lose it’s identity. In my opinion again, it would be better to create a Halo RPG, rather than a hybrid action RPG / shooter.
I love the idea of side quests. Especially if you have a base as a “hub” where you can see the very marines you rescued appear.
> 2592250499819446;3:
> > 2535433024916972;1:
> > In a recent post that included a statement from Joe Staten, he mentioned that the campaign world would be filled with things to do and explore (rescue marines, follow sentinels to a hidden cave, etc). These are some good things, but would anyone be up for more indepth side quests? Ones like a mini story (that isn’t annoying, reused, or boring), assassination quests, and aiding squads in a space battle? I would definitely enjoy things like this, I just don’t want it to become repetitive like in other games. I remember half of my side quests in Dying Light were following a character just to help him grab something, or retrieving an item for a character. A few of these types are fine, but discovering entire new mini story lines to have an extra effect the main campaign sounds awesome.
> >
> > Thoughts?
>
> I like the idea of in depth side quests, but it depends on the game and who’s playing it. It’s my opinion that most Halo players play Halo because it’s a shooter and not an RPG. I’m ok with either, but you also don’t want the game to lose it’s identity. In my opinion again, it would be better to create a Halo RPG, rather than a hybrid action RPG / shooter.
I never, ever, want to see a Halo that even remotely resembles an RPG if that means running into a level 50 Grunt that is tougher than a Level 10 Hunter… That would utterly ruin the game.
I have mixed feeling about side quests, I think wide open world with mission locations and other smaller objectives to do within that open world would be a better solution to filling the world with content.
I.e. You need to get to point X to start mission 2 but on the way there are 2 Banished AA guns and 1 fireteam of pinned down marines. A great solution, I think, would be to allow us to plot our route to the mission marker, destroying the AA guns on the way and rescuing the marines but also having the option not to.
If Halo Infinite is going to have a lifespan of at least 10 years, I’m sure the campaign will have a wide variety of stuff like what you mentioned considering the “massive landscape” they kept talking about. I personally hope we get to explore Installation 07 with our customizable Spartans, maybe taking place after John’s battle.
> 2533274938827434;5:
> > 2592250499819446;3:
> > > 2535433024916972;1:
> > > In a recent post that included a statement from Joe Staten, he mentioned that the campaign world would be filled with things to do and explore (rescue marines, follow sentinels to a hidden cave, etc). These are some good things, but would anyone be up for more indepth side quests? Ones like a mini story (that isn’t annoying, reused, or boring), assassination quests, and aiding squads in a space battle? I would definitely enjoy things like this, I just don’t want it to become repetitive like in other games. I remember half of my side quests in Dying Light were following a character just to help him grab something, or retrieving an item for a character. A few of these types are fine, but discovering entire new mini story lines to have an extra effect the main campaign sounds awesome.
> > >
> > > Thoughts?
> >
> > I like the idea of in depth side quests, but it depends on the game and who’s playing it. It’s my opinion that most Halo players play Halo because it’s a shooter and not an RPG. I’m ok with either, but you also don’t want the game to lose it’s identity. In my opinion again, it would be better to create a Halo RPG, rather than a hybrid action RPG / shooter.
>
> I never, ever, want to see a Halo that even remotely resembles an RPG if that means running into a level 50 Grunt that is tougher than a Level 10 Hunter… That would utterly ruin the game.
A Halo RPG is long overdue imo. As for enemy levels, a hunter would never be weaker than a grunt, and it would be a badly designed game if that happened. You also say you don’t want a Halo that remotely resembles an RPG, but it seems Halo Infinite will have RPG elements.
Halo will expand, a Halo RPG is a good idea. Also, if you don’t like RPG games you don’t have to play it, I don’t like RTS games so I didn’t buy Halo Wars 2, I bought the first to try it, did not enjoy it and never bothered with the 2nd. I don’t say I never ever want to see another because I know others enjoy them.
> 2592250499819446;8:
> A Halo RPG is long overdue imo. As for enemy levels, a hunter would never be weaker than a grunt, and it would be a badly designed game if that happened. You also say you don’t want a Halo that remotely resembles an RPG, but it seems Halo Infinite will have RPG elements.
>
> Halo will expand, a Halo RPG is a good idea. Also, if you don’t like RPG games you don’t have to play it, I don’t like RTS games so I didn’t buy Halo Wars 2, I bought the first to try it, did not enjoy it and never bothered with the 2nd. I don’t say I never ever want to see another because I know others enjoy them.
Yes, Halo Infinite will have some sort of RPG progression system, and that’s the feature that I’m most worried about. It seems like every game nowadays wants to have RPG systems and I’m so tired of it. These games offer an illusion of progression, but in fact they’re treadmills, since as you get stronger so do the enemies. Halo never needed that bull manure to be challenging, it relied solely on its own sandbox to kick our bottoms.
I don’t like most RPG games, that’s why I play Halo instead of RPG games. Now you’re basically telling me that I can’t play Halo either, a game that never was an RPG, because it needs to cater to your tastes. Wow.
> 2533274938827434;9:
> > 2592250499819446;8:
> > A Halo RPG is long overdue imo. As for enemy levels, a hunter would never be weaker than a grunt, and it would be a badly designed game if that happened. You also say you don’t want a Halo that remotely resembles an RPG, but it seems Halo Infinite will have RPG elements.
> >
> > Halo will expand, a Halo RPG is a good idea. Also, if you don’t like RPG games you don’t have to play it, I don’t like RTS games so I didn’t buy Halo Wars 2, I bought the first to try it, did not enjoy it and never bothered with the 2nd. I don’t say I never ever want to see another because I know others enjoy them.
>
> Yes, Halo Infinite will have some sort of RPG progression system, and that’s the feature that I’m most worried about. It seems like every game nowadays wants to have RPG systems and I’m so tired of it. These games offer an illusion of progression, but in fact they’re treadmills, since as you get stronger so do the enemies. Halo never needed that bull manure to be challenging, it relied solely on its own sandbox to kick our bottoms.
>
> I don’t like most RPG games, that’s why I play Halo instead of RPG games. Now you’re basically telling me that I can’t play Halo either, a game that never was an RPG, because it needs to cater to your tastes. Wow.
You can’t have it all ways. You’re actually the one being selfish. I gave a good idea for both RPG players and traditional Halo fans to have their own Halo game. You don’t like RPG, and because of your dislike for RPG you don’t want others to have a Halo RPG either, or so it seems by your reply.
> 2592250499819446;10:
> You can’t have it all ways. You’re actually the one being selfish. I gave a good idea for both RPG players and traditional Halo fans to have their own Halo game. You don’t like RPG and you don’t want others to have a Halo RPG either, or so it seems by your reply.
Ok, so I’m being selfish for expecting an FPS series thas has always been an FPS and I enjoy for being a damn good FPS to keep being an FPS. Every game has to become an RPG. You know what? RPGs are the Flood of modern videogames.
I would like side-quests to be one-off campaign missions a la ODST where you find clues. Idc how many
> 2533274938827434;11:
> > 2592250499819446;10:
> > You can’t have it all ways. You’re actually the one being selfish. I gave a good idea for both RPG players and traditional Halo fans to have their own Halo game. You don’t like RPG and you don’t want others to have a Halo RPG either, or so it seems by your reply.
>
> Ok, so I’m being selfish for expecting an FPS series thas has always been an FPS and I enjoy for being a damn good FPS to keep being an FPS. Every game has to become an RPG. You know what? RPGs are the Flood of modern videogames.
Halo moved away from being an FPS only franchise a long time ago. Halo Wars 1 and 2 are RTS, Halo Spartan Assault and Spartan Strike are top down TSS (Twin Stick Shooters). We now have a semi open world shooter with RPG elements. There are some excellent RPG games like The Witcher, Mass Effect, Cyberpunk and others.
I agree that Halo should have strictly FPS only games, and I suggested that in my first post where I said it would be better for the games to keep their identity, so that they’re not hybrid FPS / RPG. I clearly stated it was my opinion that most Halo players play Halo because it’s a shooter and NOT an RPG. It would be better to have separate games imo.
> 2592250499819446;13:
> Halo moved away from being an FPS only franchise a long time ago. Halo Wars 1 and 2 are RTS, Halo Spartan Assault and Spartan Strike are top down TSS (Twin Stick Shooters). We now have a semi open world shooter with RPG elements. There are some excellent RPG games like The Witcher, Mass Effect, Cyberpunk and others.
>
> I agree that Halo should have strictly FPS only games, and I suggested that in my first post where I said it would be better for the games to keep their identity, so that they’re not hybrid FPS / RPG. I clearly stated it was my opinion that most Halo players play Halo because it’s a shooter and NOT an RPG. It would be better to have separate games imo.
Ok, I apologize because I believe I misunderstood you. You’re talking about a Halo spin-off in the RPG genre, not that Halo Infinite should veer heavily towards becoming more RPG-like. In that case I’m okay with that. As long as someone else develops the spin-off, like Obsidian, since RPGs require a lot of time to develop and keeping 343’s hands full with that would mean less core Halo games for quite a while.
> 2533274938827434;14:
> > 2592250499819446;13:
> > Halo moved away from being an FPS only franchise a long time ago. Halo Wars 1 and 2 are RTS, Halo Spartan Assault and Spartan Strike are top down TSS (Twin Stick Shooters). We now have a semi open world shooter with RPG elements. There are some excellent RPG games like The Witcher, Mass Effect, Cyberpunk and others.
> >
> > I agree that Halo should have strictly FPS only games, and I suggested that in my first post where I said it would be better for the games to keep their identity, so that they’re not hybrid FPS / RPG. I clearly stated it was my opinion that most Halo players play Halo because it’s a shooter and NOT an RPG. It would be better to have separate games imo.
>
> Ok, I apologize because I believe I misunderstood you. You’re talking about a Halo spin-off in the RPG genre, not that Halo Infinite should veer heavily towards becoming more RPG-like. In that case I’m okay with that. As long as someone else develops the spin-off, like Obsidian, since RPGs require a lot of time to develop and keeping 343’s hands full with that would mean less core Halo games for quite a while.
Yes that’s what I mean, keep the FPS a true FPS for fans that want that, and create RPG, RTS etc for fans that want those games. Apology accepted.
Yes I’d love sidequests. Even if they do get repetitive. As long as they’re fun I’m down.
> 2533274938827434;5:
> > 2592250499819446;3:
> > > 2535433024916972;1:
> > > In a recent post that included a statement from Joe Staten, he mentioned that the campaign world would be filled with things to do and explore (rescue marines, follow sentinels to a hidden cave, etc). These are some good things, but would anyone be up for more indepth side quests? Ones like a mini story (that isn’t annoying, reused, or boring), assassination quests, and aiding squads in a space battle? I would definitely enjoy things like this, I just don’t want it to become repetitive like in other games. I remember half of my side quests in Dying Light were following a character just to help him grab something, or retrieving an item for a character. A few of these types are fine, but discovering entire new mini story lines to have an extra effect the main campaign sounds awesome.
> > >
> > > Thoughts?
> >
> > I like the idea of in depth side quests, but it depends on the game and who’s playing it. It’s my opinion that most Halo players play Halo because it’s a shooter and not an RPG. I’m ok with either, but you also don’t want the game to lose it’s identity. In my opinion again, it would be better to create a Halo RPG, rather than a hybrid action RPG / shooter.
>
> I never, ever, want to see a Halo that even remotely resembles an RPG if that means running into a level 50 Grunt that is tougher than a Level 10 Hunter… That would utterly ruin the game.
I don’t necessarily mean level based combat and things like that… this is just more focused on the fact that this halo is going to be open world, and there need to be things to do after the campaign. My point was I don’t want 343 to fill up the world with boring sidequests like I mentioned, and I wanted to see a few ideas. Not really rpg, just a new “side discovery” while playing the game.
> 2533274938827434;11:
> > 2592250499819446;10:
> > You can’t have it all ways. You’re actually the one being selfish. I gave a good idea for both RPG players and traditional Halo fans to have their own Halo game. You don’t like RPG and you don’t want others to have a Halo RPG either, or so it seems by your reply.
>
> Ok, so I’m being selfish for expecting an FPS series thas has always been an FPS and I enjoy for being a damn good FPS to keep being an FPS. Every game has to become an RPG. You know what? RPGs are the Flood of modern videogames.
I agree Halo needs to stay FPS focused, since RPGs are overflowing at this point. I clarified my point in my original post. I DONT want it to be a player level locked game like destiny or assassins creed, but I DO want extra things to discover (more than the collectible skulls, even tho those are fun) since we will have a large space to work with.
> 2535433024916972;18:
> I agree Halo needs to stay FPS focused, since RPGs are overflowing at this point. I clarified my point in my original post. I DONT want it to be a player level locked game like destiny or assassins creed, but I DO want extra things to discover (more than the collectible skulls, even tho those are fun) since we will have a large space to work with.
I’d appreciate if Halo Infinite was more similar to Zelda: Breath of the Wild. There is not a big variety of upgrades and collectibles to unlock, generally the exploration is rewarding by itself because it’s a damn good sandbox. I believe finding cool power weapons and vehicles to enable different interections with the environment is all that Halo Infinite needs – and that’s how Halo has been forever. I know there will be some sort of progression this time around, but I hope it won’t change too much how the game feels. I quickly feel burned out of games with too many systems to keep track of, it feels like a second job.
I dont expect anything beyond general exploration. Maybe you find a camp and find a message there talking about a strike on a UNSC camp being planned and you get a sidequests to go kill the attackers before they launch the assault. But that’s about as deep as I’m expecting those quests to go.