Something I always found bothersome about Halo that has gone pretty much unchanged throughout the years is ammunition count in PvE modes (PvP may remain traditional). Weapons that utilize magazines just don’t carry enough reserve ammo. Leaving, most often the best choice a plasma and precision based weapon on heroic or legendary as all other non precision guns are just thrown away with the exception of power weapons.
Prime example being the SMG in H2 and H3, you can reload a maximum of three times. 240 rounds total. Given its accuracy, range and power that’s pretty pathetic. The ammo deficiency is most notable in H5 firefight. I can’t find myself playing that game mode without the patrol case armor mod and extended magazine as you’ll just be running back to the req station every minute to rearm.
Even a marginal increase to the total capacity in Infinite would be much appreciated. Perhaps the general rule could be, the less powerful weapons will hold the most amount of reserve ammunition.
Yeah I’m in for a bigger ammo capacity in Halo Infinite’s Campaign, it’s going to be open world why not have a big ammo capacity
Bigger world, bigger Chief, bigger ammo count. It’s only logical.
> 2533274822420734;1:
> Something I always found bothersome about Halo that has gone pretty much unchanged throughout the years is ammunition count in PvE modes (PvP may remain traditional). Weapons that utilize magazines just don’t carry enough reserve ammo. Leaving, most often the best choice a plasma and precision based weapon on heroic or legendary as all other non precision guns are just thrown away with the exception of power weapons.
> Prime example being the SMG in H2 and H3, you can reload a maximum of three times. 240 rounds total. Given its accuracy, range and power that’s pretty pathetic. The ammo deficiency is most notable in H5 firefight. I can’t find myself playing that game mode without the patrol case armor mod and extended magazine as you’ll just be running back to the req station every minute to rearm.
> Even a marginal increase to the total capacity in Infinite would be much appreciated. Perhaps the general rule could be, the less powerful weapons will hold the most amount of reserve ammunition.
I find often in WZFF, if i’m using anything other than an AR, I end up running out of ammo very quickly especially with precision weapons. Lately, instead of using patrol case I carry a magnum in my secondary and I don’t usually have too many problems. I very much agree that we need higher ammo capacity though, for sure.
I don’t understand why you run out of ammo so quickly in warzone ff - for the first round or so I could understand, but after that you shouldn’t be using loadout weapons - grab a vehicle or power weapon because anything else does nothing against bosses or any high level enemies. However, I do agree with your point that low level weapons should have more ammo capacity, especially in heroic/legendary campaign missions
Can’t say I’ve ever found the ammo to be a problem.
Plenty of dead bodies dropping weapons all over the place.
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> Can’t say I’ve ever found the ammo to be a problem.
>
> Plenty of dead bodies dropping weapons all over the place.
I seriously don’t understand posts like this. If it doesn’t bother you great, good for you, how about you not diminish other peoples’ concerns by muddying the waters with such pointless posts.
Putting that aside low ammo counts force players to use whatever the most common weapons are rather than the weapons they actually want to use doesn’t improve the game Forcing players to switch weapons constantly via scarce ammo removes player choice and gives nothing in return. Halo is a fast paced action game, not a survival game.
Having a decent amount of ammo certainly doesn’t make the game inherently easier, CE lets you carry far more ammo than any other Halo game and that doesn’t prevent the game from being challenging(but fair) at higher difficulties.
Increasing ammo capacity across the board is one of the most simple and straightforward changes 343 could make that would measurably improve the player experience.
There is no good reason not to increase the player’s carrying capacity(and energy weapon battery life).
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> I seriously don’t understand posts like this. If it doesn’t bother you great, good for you, how about you not diminish other peoples’ concerns by muddying the waters with such pointless posts.
>
> Putting that aside low ammo counts force players to use whatever the most common weapons are rather than the weapons they actually want to use doesn’t improve the game Forcing players to switch weapons constantly via scarce ammo removes player choice and gives nothing in return. Halo is a fast paced action game, not a survival game.
>
> Having a decent amount of ammo certainly doesn’t make the game inherently easier, CE lets you carry far more ammo than any other Halo game and that doesn’t prevent the game from being challenging(but fair) at higher difficulties.
>
> Increasing ammo capacity across the board is one of the most simple and straightforward changes 343 could make that would measurably improve the player experience.
> There is no good reason not to increase the player’s carrying capacity(and energy weapon battery life).
Pointless posting passes the time.
Subjectively I have no problem with the recent games (sorry, my recall of playing CE nigh on 20 years ago is a bit faded).
I just assumed part of the game / design was weapon and ammo management. Becoming skilled with any weapon that fell into your hands as you went along. Saving that sniper round or rocket for later in the level when you really needed it… making every shot count… and so on.
Apologies to the OP if I diminished their concerns in any way… I guess I just assumed that grown ups can still validate their own opinions even if someone else disagrees.
> 2585548714655118;8:
> Pointless posting passes the time.
I’m sure there are plenty of subjects to post on in waypoint that don’t involve spouting an uniformed opinion on a topic that doesn’t affect you.
> Subjectively I have no problem with the recent games (sorry, my recall of playing CE nigh on 20 years ago is a bit faded).
Great then if it doesn’t bother you now you it won’t be a problem if we increase ammo capacity.
> I just assumed part of the game / design was weapon and ammo management. Becoming skilled with any weapon that fell into your hands as you went along. Saving that sniper round or rocket for later in the level when you really needed it… making every shot count… and so on.
The problem with that idea is that it doesn’t matter if you make perfect use of every weapon you come across the ammo runs out incredibly quickly. You barely get any time to use anything that isn’t the most common weapons in a particular level.
A higher ammo count like CE still rewards weapon and ammo management, the difference is you still actually get to use the less common weapons as part of regular gameplay rather than hording it in your back pocket. Forcing players to use only weapons they can find ammo limits the ways players can approach encounters and makes the game less replayable as a result.
I think Gears solves this problem in it’s campaign somewhat with the “generic ammo box”.
If you like the loadout weapon you have, you get a refill. Or you can swap it out for something nearby before you pick up the generic box to refill ammo on your new gun.
I feel like H4 spartan ops had something like this and I remember liking it. I think there were boxes you could just walk up to and when you touch it your ammo gets refilled.
H5 req stations refill your load outs too. But in Firefight they’re just so far away from the fight it’s impossible not to run out of ammo constantly round 3 and after word. It sucks for any new players who still haven’t made it through the silver->gold req grind and have to pay 10k points for a gold pack
> 2533274819446242;9:
> I’m sure there are plenty of subjects to post on in waypoint that don’t involve spouting an uniformed opinion on a topic that doesn’t affect you.
Luckily for me my only plans for today are watching Test Cricket. So I’ll plenty of time to spout about. Oh, and then I’m working night shift in another department tonight - where I get to spend pretty much the whole shift doing nothing (and I mean literally nothing).
> 2533274819446242;9:
> Great then if it doesn’t bother you now you it won’t be a problem if we increase ammo capacity.
Saying that I have no problem how the game is - doesn’t imply I’m happy for it to change. If anything, it would imply that I don’t want it to change. Which is the likely reason I felt compelled to post in the first place.
> 2533274819446242;9:
> The problem with that idea is that it doesn’t matter if you make perfect use of every weapon you come across the ammo runs out incredibly quickly. You barely get any time to use anything that isn’t the most common weapons in a particular level.
I’ve always thought the Chief is more the type who would happily run stark naked into battle armed with nothing but a potato peeler and a half eaten knob of black pudding.
I think 343 have balanced the last few outings pretty well. When you do get your hands on a better weapon you appreciate the heck out it - and because ammo is tight you lament every wasted shot.
I know it’s only one part of balancing the game - but I’m sure it’s under appreciated. If it’s done well nobody should ever be saying I had more than enough bullets.
I don’t think just having an ammo boost across the board would be ideal, but perhaps there is an alternative that could make for some very interesting gameplay. I think, because of it being an open world, having the option to increase your ammo capacity would be necessary, if not at least very cool. Not sure if weapon modification is likely, but your armor might have the ability to be modified. Like being able to choose an armor piece that boosts your carry capacity for SMG magazines, like a pack on your hip that can carry another 3 magazines, or a belt that carries extra drums for the SAW, or even a bandolier so you can carry more grenades than normal, for example. That way it’s not just everyone has more ammo for everything all the time, but you can choose armor upgrades that increase the ammo you have for specific weapons that you want to use. This might even make it possible to have the same benefits with the armor in PVP (but more limited than in PVE for obvious reasons).
> 2585548714655118;11:
> Luckily for me my only plans for today are watching Test Cricket. So I’ll plenty of time to spout about. Oh, and then I’m working night shift in another department tonight - where I get to spend pretty much the whole shift doing nothing (and I mean literally nothing).
And I’m sure there are a great number of topics you could choose to post on where you actually have a horse in the race. Or you could take the time to educate yourself since you will have nothing to do.
> Saying that I have no problem how the game is - doesn’t imply I’m happy for it to change. If anything, it would imply that I don’t want it to change. Which is the likely reason I felt compelled to post in the first place.
If you don’t want it to change then say so.
> I’ve always thought the Chief is more the type who would happily run stark naked into battle armed with nothing but a potato peeler and a half eaten knob of black pudding.
I have no idea why you would think that is correct or relevant to the matter at hand, but I digress.
> I think 343 have balanced the last few outings pretty well. When you do get your hands on a better weapon you appreciate the heck out it - and because ammo is tight you lament every wasted shot.
They really haven’t balanced the ammo situation well at all. Ammo capacity is lower than it has ever been all while throwing some of the spongiest enemies in the series at the player in large numbers. I appreciate getting more powerful weapons when I actually get to use them for more than a single encounter.
> I know it’s only one part of balancing the game - but I’m sure it’s under appreciated. If it’s done well nobody should ever be saying I had more than enough bullets
It is underappreciated, this exchange is evidence enough of that. Ammo management doesn’t vanish as a consideration just because you increase overall carrying capacity, it just means player actually get to use the weapons in question. On Truth and Reconciliation between the extra ammo you spawn with and the ammo stashed across the level you have more than enough bullets to go through the entire level with a sniper rifle with some ammo to spare, but that doesn’t stop the level from being challenging. It also doesn’t stop the level from rewarding players for exploration and for using the tools they are given in an efficient and effective manner.
I understand the gameplay despite for it, but I dont like the lore ruining side of it. Where the hell would a spartan keep 10 extra AR mags? For that matter, where does the spartan keep the 3 extra rocket pods?
> 2533274887875135;14:
> I understand the gameplay despite for it, but I dont like the lore ruining side of it. Where the hell would a spartan keep 10 extra AR mags? For that matter, where does the spartan keep the 3 extra rocket pods?
We could get some cool armor with extra mag pouches on it maybe? They did say we’re getting Reach style armor, there was ammo pouches and stuff all over those.
> 2533274819446242;13:
> And I’m sure there are a great number of topics you could choose to post on where you actually have a horse in the race. Or you could take the time to educate yourself since you will have nothing to do.
And there’s a rain delay… so time to post again.
Educate myself? Might have to spend some time reading up about free speech and subjective opinions.
> 2533274819446242;13:
> If you don’t want it to change then say so.
I thought I had.
> I have no idea why you would think that is correct or relevant to the matter at hand, but I digress.
It’s humour. Which I guess is also subjective.
> They really haven’t balanced the ammo situation well at all. Ammo capacity is lower than it has ever been all while throwing some of the spongiest enemies in the series at the player in large numbers.
And I respect your opinion. But I don’t think I have to change mine.
> On Truth and Reconciliation between the extra ammo you spawn with and the ammo stashed across the level you have more than enough bullets to go through the entire level with a sniper rifle with some ammo to spare, but that doesn’t stop the level from being challenging. It also doesn’t stop the level from rewarding players for exploration and for using the tools they are given in an efficient and effective manner.
Which is probably what the level designers planned on that particular level… play on.
> 2533274819446242;7:
> > 2585548714655118;6:
> > Can’t say I’ve ever found the ammo to be a problem.
> >
> > Plenty of dead bodies dropping weapons all over the place.
>
> I seriously don’t understand posts like this. If it doesn’t bother you great, good for you, how about you not diminish other peoples’ concerns by muddying the waters with such pointless posts.
>
> Putting that aside low ammo counts force players to use whatever the most common weapons are rather than the weapons they actually want to use doesn’t improve the game Forcing players to switch weapons constantly via scarce ammo removes player choice and gives nothing in return. Halo is a fast paced action game, not a survival game.
>
> Having a decent amount of ammo certainly doesn’t make the game inherently easier, CE lets you carry far more ammo than any other Halo game and that doesn’t prevent the game from being challenging(but fair) at higher difficulties.
>
> Increasing ammo capacity across the board is one of the most simple and straightforward changes 343 could make that would measurably improve the player experience.
> There is no good reason not to increase the player’s carrying capacity(and energy weapon battery life).
I can’t say that I agree here, I’ve never had issues with ammo management concerning weapons I want to use versus being forced to scavenge. On any difficulty short of LASO I never find myself scrounging unless I have been lousy with my aim. Short on BR? Right around the corner is usually a restock. That being said, it’s usually useless to grab automatic weapons unless it’s a Plasma Rifle or SAW because they do a lot of damage for arguably a minimal amount of bullets/charge.
On a multiplayer stand point, I find it best to just scavenge, by focusing too much on trying to replenish your AR or BR by finding pick ups, you allow other players to get the drop on you.
I have always felt this was intentional, by keeping you on an adapting level, you learn what weapons to use at any given moment. Typically speaking you’ll want to pocket a precision weapon to finish off that charging Brute or Energy Sword wielding Elite running your way after draining its shields. Spraying bullet after bullet from an AR or SMG into a target is usually a last ditch effort for me because you don’t always have enemies that give you a good view of their critical point (Hunters).
Games always have ways of rewarding you in one way or another, in this case the game rewards you for smart gunplay with the fact that you use less ammo reserves by utilizing weapons correctly. That is to say yes, the game will force you to use a host of weapons at some point. I won’t say it’s the best plan but I would rather spend 3-8 battery charge from a Plasma Rifle to lower an Elites shields and then one bullet from a pistol to put down a strong enemy than waste possibly 60-200 Assault Rifle rounds on one foe.
I will say this, there was once upon a time a point where I may have agreed, but that time has long since passed. As I got better at the game, weapon management and by extension ammo management became a lot easier. There really is no point to adding more ammunition reserves for weapons when so many weapons can be pretty useful that the enemy or even allied units will drop when dead.
Also, giving an enemy a good punch with your Spartan fist solves a lot of problems for me.
Don’t understand that ammo problem in general.
Of course you are a Spartan II or III and you are a deadly killing machine, but it seems that nobody of those who complains about having not too much ammo forgot one thing:
Your enemy is your arsenal.
> 2614366390849210;10:
> I think Gears solves this problem in it’s campaign somewhat with the “generic ammo box”.
>
> If you like the loadout weapon you have, you get a refill. Or you can swap it out for something nearby before you pick up the generic box to refill ammo on your new gun.
>
> I feel like H4 spartan ops had something like this and I remember liking it. I think there were boxes you could just walk up to and when you touch it your ammo gets refilled.
>
> H5 req stations refill your load outs too. But in Firefight they’re just so far away from the fight it’s impossible not to run out of ammo constantly round 3 and after word. It sucks for any new players who still haven’t made it through the silver->gold req grind and have to pay 10k points for a gold pack
Agreed with this with the world being semi-open its going to be more likely they will have some sort of system like this in place in order for the player to continue their style of play throughout the campaign.
I’d hope though they implement something aching to the way caches were in Halo 3 ODST or just have easily miss able area’s that have equipment. The way things were in previous halo campaigns that made you look for game changing strategies
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> > 2533274887875135;14:
> > I understand the gameplay despite for it, but I dont like the lore ruining side of it. Where the hell would a spartan keep 10 extra AR mags? For that matter, where does the spartan keep the 3 extra rocket pods?
>
> We could get some cool armor with extra mag pouches on it maybe? They did say we’re getting Reach style armor, there was ammo pouches and stuff all over those.
True, I always ran the thigh pouch in reach. Thought it looked more realistic