Concerned about Tactical Ops

Dude, he was talking about cheaters and you brought up controller players.

That’s the issue he’s having.

I get where you’re coming from but can we try to understand the frustration that cheating is causing the playerbase? Like, tactical ops came at a pretty bad time.

This controller vs mnk stuff is pretty much at the bottom of the list.

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Dude, I did bring up controller players because it is most likely just average controller players he’s claiming as cheaters. Cheaters are obvious, I skimmed through his games and nothing sticks out.

Maybe he was walling?

Cheats come in all different shades of crappy.

Plus, we’re not really experts in cheat detection.

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Again, it would still stick out. I’ve had plenty of messages “I’m reporting you cheater” but I’m still here. I’m not even flagged on Halo Tracker and I really don’t think my stats stand out as a cheater, not even close.

My issue is people claiming someone as a cheater because they’re better than them. We have tools we can use to look into said cheater without wrongfully assuming.

That’s because of a few things:

  1. That guy was bluffing.
  2. He actually reported you and 343 found nothing out of the ordinary.

Correct, now imagine that player feeling every game he plays there’s a cheater because someone is better than him.

Kinda besides the point here. The issue is the lack of a working anti-cheat with one of the most aggravating gamemodes ever if you’re constantly getting 1-shot.

Players can think whatever they want. If you’re not a cheater, you got nothing to worry about.

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This depends on the cheat and the skill of the cheater. Cheaters with aim bots will have very good stats yes, but cheaters using a wall hack can still perform badly if they are noobs. They will just do a tiny bit better and you will not notice that in post game stats.

I just also encountered someone who was very fishy to say the least. Guy could fully charge a plasma pistol in an instance and immidiately switch to another weapon without dropping the PP, even though that takes some time if you don’t drop it… I also just looked in his post match stats: not a single “hold this” medal, so he clearly didn’t drop his weapon.

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i ran into like 7+ ppl last night that knew where my team was at all times in the tac ops list, and yes i know about predicting spawns, but this was more than that. one went 21 an 4 either on mangle or pistol mode i cant remember which, but i call bs on that mostly bc of the weapons. i’m just glad i’m done with this event cause Yoink!, it was the worst one yet.

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I figured it would be more fun considering that the event pass has loot I want, but damn I hate the challenges.

Like they’re awful. They suck the fun out of the progression.

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Nothing about Infinite is casual friendly. It’s disappointing.

I always liked Tactical Slayer (Swat) in the Halo games.

But in Infinite, it just feels weird to me and I am a bit disappointed in that event. Checked Infinite earlier today since the update.

I don’t have the best eyesight or the fastest hands. And I also play on a 2017 Xbox One on a old tube TV.

Some things that feel weird to me, a few of them can be my fault, I am aware of that.

Aiming. No matter what settings I try, it never feels as smooth as in MCC or Halo 5 for me. If someone can give me a heads up to controller settings like in Halo 5 I would be very happy.

Desync/Lag? It sometimes takes up to 2 seconds until my shot registers and the enemy dies. Could be my bad internet connection.

Ping between 30 and 150. Could also be my fault, I don’t know why but the match never feels stable.

Small reticle (for me). The reticle is the smallest of all Halo games and it is giving me a hard time, even with the 65° FOV.

No more challenge swaps available for me and no, I won’t buy any for some cosmetics. I don’t have much money, sorry.

I think we are all aware of the specific challenges and not getting the right game mode.

On a positive note, I am getting into matches really fast and that is cool. The rewards for the Tac Ops event are cool too. The game just still feels a bit unstable but that could also be my fault since I don’t have the newest technology at home.

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It’s sad that things have become this easily predictable from them.

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Yes, I absolutely get that and understand. Hopefully Season 2 brings some big and exciting changes to the game. I’m hopeful and believe that the game will regain some player population for the upcoming season.

Played three games of this tac ops and it was the final nail in the coffin for me. First game was Sidekicks, horrible. The pistol is horrible with KBM, even with no shields it’s pointless going against controllers. Hit marks after hit marks after hit marks just to get turned on and get one shot.

Second game was Manglers, even worse than the pistol. 343i said there is no leading in Halo, this is true for controller (you don’t even have to be on target to get the hit) but this is totally false on KBM. The Mangler and the Skewer is a prime example of this, I think it’s because of the lower travel rate but for whatever reason you need to lead your targets more so with these weapons on KBM they any other weapons.

“To ensure that the shooter doesn’t need to lead their target, the server rewinds time and places all objects that they might be shooting towards at the position / orientation they were at when the shooter took the shot. This ensures that whatever the shooter saw on their screen happens on the server. The server then resolves the result of the shot and sends that result out to all clients (player’s PC or Xbox).”

Completely inaccurate.

Not sure why you think it’s any different with controller. My friend and I play with controller and we experience all the same issues.

Also, that quote from 343 is specifically talking about the need to lead shots due to lag. It isn’t referring to the need to lead your shots if you’re using a projectile weapon. Infinite has some projectile weapons that everyone needs to lead their shots with. This includes the mangler and the skewer and has nothing to do with kbm vs. controller.

༼ づ ಠ_ಠ ༽づ Summon Collision

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Huh. I was under the impression it was a hybrid of both projectile and hitscan, which resulted in some shot leading.

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Yes. Some of the weapons are hitscan and some are projectile.

It should be pretty obvious which is which.

Because I’ve done a series of testing between both inputs, controller is forgiving. Too forgiving.

I know what that quote was refereeing too but I also know you do not have to lead shots using a controller. I’ve experience plenty of times with controller getting rewarded for shots that were not on target. Plenty of videos on YouTube that show missed shots being rewarded.

I pointed out some videos of the Skewer, which should clearly be a weapon you need to lead your shots with on both inputs, yet on controller you can shoot off target and opposite direction of target and still get the kill. Which equals leading your target is not necessary.

I mean this with every fiber of seriousness I can muster.

Do you want a medal for that testing?

Like damn. We all get it alright? There’s inconsistencies that need addressing with MnK. Doesn’t mean every time you died was due to a controller, contrary to your implications.

It’s no secret that there’s a larger learning curve with MnK than controller. If you really feel like you’re at that big of a disadvantage, just use a controller. There are plenty of players who are good at using both MnK and controller. It all comes down to personal preference at the end of the day.

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