Yeah see, what he’s saying here makes sense that the position of each colour and texture have no corresponding item or location on the armor.
So what the heck are they going on with when theyre saying it’s easier for them to make more content?
Wasn’t the point of this system was that halo 5 was so hard to put coating and emblems, this would make it easier to make? And then they just go and rip off watchdog for HCS???
I think there trying to avoid crunch culture and there more focused on making sure the game works before working on customizations think of it like a car, what’s more important making sure your rust box can get from point A to point B or give it rims and a paint job first? Granted I have no way to prove this idea it’s just hopping. 
And yet the thing is despite all this talk of creativity they have already been recycling the same basic patterns. I’d also say it’s not better than Destiny 2’s shader system given those shaders are universal to armor, weapons, Sparrows, ships, and Ghosts. 343 needlessly separated them out to facilitate purchasing them or padding out the battle pass as well as padding the armor lockers in Infinite’s campaign. Once coatings are universal, then we’ll talk about being better. Course, Destiny 2’s are free.
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That and at a certain point people stop identify players buy with armor coated and just start identify them by their armor but everybody’s wearing pretty much the same thing to, this is just a personal grip but there’s nothing I actually want to wear and that makes the gameplay feel kind of hollow, like it’s not my Spartan in the fight it I’m even playing it just feels like I’m watching somebody else play the game even with my controller in my hand.
I still think the best option is to give us a paint gun like forzas paint shop or like old rallye games
That way you could have truly unique designs, and 343i could make animated ones or something