The engine demonstration definitely looks impressive and a HUGE improvement compared to Halo 5, but will the graphics shown at the video resembles the final product? Will the game looks better but also has better AI, larger level while also maintaining the 60fps mark almost all the time? 343, please take your time with it. I’m sure that the usual 3 years development cycle won’t simply cut it for this game.
I’m thinking that this game is coming out only on the next Xbox and PC so its possible.
The entire Halo Infinite trailer should be taken very lightly. The trailer shows the engine at its best in a scene without any actual gameplay mechanics or events running in the background rendered on a computer which could be incredibly powerful.
This can be seen just as pre-rendered as a blur cinematic, just rendered in a game engine as opposed to professional film making software.
So ultimately, the maps could be way smaller, the game could have ‘eh’ AI and it could pull a Gears 4 on us and have a 30fps campaign. Who knows. There is no solid evidence on how the game will work just now apart from the fact it will take on a more classic art style and anything else directly confirmed by 343 (like splitscreen).
> 2533274882881665;3:
> The entire Halo Infinite trailer should be taken very lightly. The trailer shows the engine at its best in a scene without any actual gameplay mechanics or events running in the background rendered on a computer which could be incredibly powerful.
> This can be seen just as pre-rendered as a blur cinematic, just rendered in a game engine as opposed to professional film making software.
It’s not a Blur cutscene. Comparing it to H2A’s cutscenes, the trailer falls short. That is, as evidenced in the bottom of the screen in the beggining, in-game graphics.
Topic: Whether they can pull off such thing is questionable, but then graphics on consoles can evolved over time. They don’t stay the same. Look at Halo 3 and compare it to OG HCEA. I can see it being pulled off, the question is what sacrifices will be made, if any are to be made? The goal of 343 for performance is simple: constant 60 FPS at the expense of image quality, and they’ve shown us that with MCC and Halo 5. The vanilla Xbox One will have massive downgrades from what was shown in the trailer, as Halo 5 runs 90% of the time at 720p. Xbox One S gives a little upgrade, but One X should be able to match the quality of the trailer, even with sacrifices. But then we have another problem. How much will it push for the PC? Will it require more than Halo 5 Forge? (But then, another problem is population. If it’s sold only in Windows Store, it’s very likely it will be a ghost town, but in Steam, it may even surpass Xbox. Halo and Steam mix very well and it has a large playerbase dying for Halo on Steam).
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> > 2533274882881665;3:
> > The entire Halo Infinite trailer should be taken very lightly. The trailer shows the engine at its best in a scene without any actual gameplay mechanics or events running in the background rendered on a computer which could be incredibly powerful.
> > This can be seen just as pre-rendered as a blur cinematic, just rendered in a game engine as opposed to professional film making software.
>
> It’s not a Blur cutscene. Comparing it to H2A’s cutscenes, the trailer falls short. That is, as evidenced in the bottom of the screen in the beggining, in-game graphics.
>
> Topic: Whether they can pull off such thing is questionable, but then graphics on consoles can evolved over time. They don’t stay the same. Look at Halo 3 and compare it to OG HCEA. I can see it being pulled off, the question is what sacrifices will be made, if any are to be made? The goal of 343 for performance is simple: constant 60 FPS at the expense of image quality, and they’ve shown us that with MCC and Halo 5. The vanilla Xbox One will have massive downgrades from what was shown in the trailer, as Halo 5 runs 90% of the time at 720p. Xbox One S gives a little upgrade, but One X should be able to match the quality of the trailer, even with sacrifices. But then we have another problem. How much will it push for the PC? Will it require more than Halo 5 Forge? (But then, another problem is population. If it’s sold only in Windows Store, it’s very likely it will be a ghost town, but in Steam, it may even surpass Xbox. Halo and Steam mix very well and it has a large playerbase dying for Halo on Steam).
The text at the beginning of the trailer does not say ‘In Game Graphics’ but ‘Game Engine Demonstation’ which means entirely different things. A demonstration means that everything has been done to showcase the capability of this engine including pre-rendering it. The Halo Infinite trailer is still more akin to an animated cutscene or film than it is to an animated video game.
Look at the Adam Short Film created in the Unity 5 engine for example. This film looks simply incredible, but is not representative of what can be done from an in-game graphical perspective as it takes shortcuts and techniques specifically for movie making to make the engine look like it can do way more than it can actually do on a live render. Unity can still create fancy good looking games (like Firewatch, Inside, or Lara Croft Go) but they are a success from Artistic License and do not show the incredible realism displayed in Adam.
Halo Infinite’s trailer is pre-rendered in the Slipspace Engine in the same way that Adam is pre-rendered in Unity and is not representative of in-game graphics.
> 2535416198868046;2:
> I’m thinking that this game is coming out only on the next Xbox and PC so its possible.
frankie confirmed its for xbox one and pc chris lee even said “taking advantage of the power of the xbox one family”