Comprehensive List of Missing Features

Hello 343 forums,

I wanted to bring a list of actual Halo 4 grievances to these forums, in hopes that there is no chance 343 missed some of the community’s feedback.

These are not “OmG the DMR >> Brz” comments - these are things that past Halo’s have definitely had, which it seems 343 overlooked in their development. Halo 4 has a shot at being a very great game, but they need to open up the custom games functionality to keep up with the amazing features we had in previous games.

Without further ado:

> General
>
> - You can’t view the campaign terminals ingame; you must go to waypoint.
> - Can’t hold the back button and move around at the same time.
> - Scrolling through players in the scoreboard is more difficult. Instead of holding back and using the right analog stick to move through them, you must use the d-pad. See here
> - The indicators for your teammates’ statuses aren’t as clear as they used to be. Teammates no longer show an X over their corpse. You can no longer tell if a teammate is shooting(yellow in previous games). When a teammate is being shot, their arrow flashes red faintly(compared to a strong orange in previous games).
> - [Added] Can’t view which secondary weapon you’re holding.
> - [Added] No longer shows an icon ingame to indicate who is talking.
>
> Custom Games
>
> - Removed the ability to make any variant of CTF other than Multi-flag CTF. This means 1-Flag and Neutral Flag don’t exist anymore. I don’t think you can trick forge into getting them to work either, since 1-Flag needs the round to reset after a flag capture, and CTF will not spawn a flag marked as ‘neutral’ unless there is someone on a ‘neutral’ team.
> - Can’t make it so you can drop the flag.
> - Can’t disable sprint.
> - Can’t turn off/on instant-respawn. It’s off in CTF and Dominion, but is on in most(all?) other gametypes.
> - Respawn time is a mostly irrelevant setting with instant respawn time not being toggle-able.
> - Can’t modify CTF to have to hold a button to pick up the flag.
> - Can’t make assault how it used to be. If you use Grifball to make Assault, then you are able to throw the bomb around. - You can play assault by swapping the flag capture points around, but that requires making a map specifically for “assault”.
> - Removed Race, Territories, Stockpile, Headhunter, and Juggernaut. Some of these were removed because of redundance, but other than for territories, you can’t make anything like them anymore. You can’t make stockpile at all. You can’t make headhunter at all. You can’t make Juggernaut how it used to be. You can rig together a race gametype using KotH.
> - Can’t modify Flood in any meaningful way. The flood are required to have their three base loadouts with thruster pack, promethean vision, and invis. They cannot use any weapons other than the flood sword.
> - Except for slayer, you can’t modify how many points you get for doing certain things. For example, you can’t set it so that kills count for points in a CTF game.
> - [Added] Weapons you place down on the map physically(without using the ordnance system) won’t show up in some gametypes(slayer pro, infection), but they’ll show up in others(infinity slayer, CTF). There is also no option to turn the ‘weapons on map’ setting on/off, unless you’re messing with initial ordnance.
> - [Added] Can no longer create your own power-ups.
> - [Added] When setting extra points for a headshot kill in a slayer gametype, sniper headshots will not count for the extra points.
> - [Added] Can no longer change the oddball scoring mechanic.
> [*[[Added] Machinima- your weapon no longer stays in the lowered position while running/moving
>
>
> Forge
>
> - Can’t use precision moving anymore(pushing the left thumbstick down in Reach)
> - Can’t zoom in anymore.
> - When placing objects inside/near walls on Ravine(possibly on other maps), it will push the objects away, even when using coordinate editing.
> - When using magnets to align objects, sometimes the objects will not align properly and there will be a small but noticeable bump between them.
> - You can set objects to belong to teams 5 through 8, but those teams do not exist.
> - You can set objectives to belong to a neutral team, but no gametypes support it.
> - You can set ‘symmetry=true/false’ on objects, but there are no asymmetric gametypes.
> - [Added] Magnets can’t snap to angles.
> - [Added] The ‘reloading shift glitch’ was not fixed.
>
> Theater
>
> - You cannot view campaign or spartan ops replays.
> - [Added] Unable to view replays with friends.
> - [Added] In film clips, the announcer can no longer be heard(somtimes? Conflicting reports).
>
> Split-screen
>
> - Bad framerate lag on half of the maps, specifically Complex, Meltdown, Vortex, Exile, and Relay(not in matchmaking). Any map made entirely of forge pieces or uses a decent bit of forge pieces lags considerably in split-screen. The pre-made maps for Erosion and Ravine do not seem to lag.
> - The HUD is cluttered. In CTF, it still shows how far away you are from the flag. The icons that mark objectives are the same size as they are in full-screen. Icons for initial ordnance are the same size as they are in full-screen. Weapon reticles are the same size as they are in full-screen(even in 4-player split-screen). The icons for objectives never leave your screen; this means in Dominion, you always have all three points’ icons on your screen. Medal names and how many points they’re worth still show up.
> - Plasma grenades do not glow until you are very close to them.
> - [Added] In Spartan Ops, it won’t let you view the week’s episode claiming that you can’t go in theater mode in split-screen.
>
> Campaign(No spoilers)
>
> - [Added] Removed point scoring. As a result, the timer was also removed(used for speed runs).
>
> Matchmaking
>
> - [Added] Can’t search for matches based on best connection(international players being matched with the US playerbase).

This list was copied from Reddit. Please view the original here.

Feel free to add your own grievances and I’ll update the list.

Please keep this conversation on topic, and try to put forth quality comments. I’d like to get enough momentum behind this thread that 343 can issue a statement.

Thank you,

Heaters28

Good List

Seriously, what the hell were they thinking? Also compared to the next to no customer support, and the fact they don’t really listen to us, this is the worst game for customizable options since Halo 2. You dun goofed 343i :confused:

The no 1-flag kills me…

INB4 “Wait for the TU”

its the motto in these forums…

ugh! I bought an unfinished product from a company of 300+ that new EXACTLY what bungie had been delivering…

Very good list.

Shame that they didn’t keep up to Bungie’s standard.

Thanks for the positive / on-topic feedback guys.

Seems pretty simple to me - a lot of these custom game limitations are literally going to kill a decent part of the community.

I’ve been enjoying myself a ton over the last new days, but now that I’m looking to continue playing more competitively and build my own maps, its getting a little frustrating!

Thanked, and favorited. Really good list.

Though, I’m really discouraged in its success in getting a response considering the huge 100+ page thread on Custom Games alone that has garnered absolutely zero response from 343i…

If 343 fixes this stuff than this will be the best Halo game to date IMO.

BUT I also feel they need to address the concerns for the Machinima Community.

Why did they make it so hard just to make a dang video? I would love for a specific gametype designated for Machinimaking. it would basically be Forge, but no teams, unless you choose to be on one, online support for weapon lowering and it would be a simple “down on the D pad”

Also weapon lowering in general needs a good fixing up. Any form of foot movement raises the weapon up until you stop moving.

BTFE -

I just ran into that post. Pretty crazy it has not gotten any attention from the forum moderators / community managers. Lets hope for a different outcome!

Pesky:

I had no idea that was an issue. I’ll add it!

I wholeheartedly support this. Especially the addition of a campaign/SOPS theater.

Nice list support

Medals. They left out all the best medals. Where’s my weapon sprees? Where’s my Perfection announcement? Where’s my Yoink? Ok so i’m still able to yoink a team mate, but i’m not getting anything for it. Wheel man sprees?

WHERE THE -Yoink- ARE MY MEDALS???

Moving on…

Campaign scoring? You add J.I.P, but not for Spops?

You’re suppose to add new things, not take out. Pffft…I still love this game but seriously 343i you need to get this -Yoink- right next time.

> Hello 343 forums,
>
> I wanted to bring a list of actual Halo 4 grievances to these forums, in hopes that there is no chance 343 missed some of the community’s feedback.
>
> These are not “OmG the DMR >> Brz” comments - these are things that past Halo’s have definitely had, which it seems 343 overlooked in their development. Halo 4 has a shot at being a very great game, but they need to open up the custom games functionality to keep up with the amazing features we had in previous games.
>
> Without further ado:
>
>
>
> > General
> >
> > - You can’t view the campaign terminals ingame; you must go to waypoint.
> > - Can’t hold the back button and move around at the same time.
> > - Scrolling through players in the scoreboard is more difficult. Instead of holding back and using the right analog stick to move through them, you must use the d-pad. See here
> > <mark>[/li]- The indicators for your teammates’ statuses aren’t as clear as they used to be. Teammates no longer show an X over their corpse. You can no longer tell if a teammate is shooting(yellow in previous games). When a teammate is being shot, their arrow flashes red faintly(compared to a strong orange in previous games).[/h]</mark>
> > <mark>
- [Added] Can’t view which secondary weapon you’re holding.</mark>
> > <mark>
- [Added] No longer shows an icon ingame to indicate who is talking.[/list]**</mark>
> > <mark>This NEEDS to be addressed for competitive play</mark>

Zombies can’t hold other weapon than the melee weapon they actually have.