Comprehensive list of core player feedback for Halo Infinite

One thing I want to see changed is outline distance…

Destiny has a similar system, and it seems like it works like this: if you’re in weapon range (like where the reticle is red) then you see the outline, if they’re out of range no outline. Scope in so the enemy is in range, they get an outline.

I just feel like it’s way too easy to see enemies across the map and it makes any decent sniper ridiculously oppressive. Just think it needs to be tweaked so outlines only shot when you’re in weapon range and I can’t see the entire team on the other side of the map super easily

you should be able to put ANY piece of armor on your spartan. you should be able to color each piece with ANY color unlocked. BTB should auto spawn ALL vehicles at the START. MENU needs to be more like HALO 3s/REACHs. sensitivity settings need to be DOUBLED.

There I fixed your problems and saved the game.

Pay me 343… I work cheap.

2 Likes

Pre-game lobbies are boring. No way to interact with the people until you load into the game.
No way to vote for a map / mode.
No way to check out someone’s stats or armor.

6 Likes

Pros:

  • Overall good gunplay
  • throwing fusion coils and grappling enemies is very satisfying
  • Good map design (much better than that of halo 4 and 5
  • 28 players in custom games
  • Wasp is very satisfying but not overpowered
  • Stockpile and total control are a lot of fun
  • New btb is a good balance of classic btb and Warzone
    Cons:
  • No assassinations
  • No player collision
  • Lack of launch content (no forge or infection) would also be nice to have a classic style 8v8 Playlist
  • I know this is probably to appease classic fan boys and I know I haven’t gotten used to a lot of these but most new guns seem basically worthless
  • Lack of available armors

Overall I’ve enjoyed the multiplayer so far. I’d give it an 8 out of 10 as most of my cons are more nitpicky but especially if they added more content for launch I’d rate it higher

As someone who’s been playing Halo since CE and spent the bulk of my adolescence in Halo 2 and Halo 3 MP I’ve been greatly enjoying Halo Infinite MP. It feels like Halo for the first time in a long time and the new weapons, vehicles and game modes are fantastic.

Pros:

  • There isn’t a map I’ve played that I dislike, most of the maps are genuinely enjoyable.
  • The weapons feel good and balanced.
  • The new vehicle destruction system is exciting, someone blew out the back wheels of my Warthog yesterday and I couldn’t have been happier about it.
  • Stockpile and Total Control are the most pleasantly surprising game modes I’ve ever played in a shooter. When I first played each I had no idea what was going on and by the end of the first game I couldn’t wait to play them again. Placing the cores in a Warthog is brilliant.
  • Vehicles feel great, can’t wait to setup some freestyle mongoose courses when forge comes out.
  • The return of equipment is exciting and the new equipment choices modify the classic Halo gameplay in ways that add to the Golden Triangle instead of subtracting from it.

Cons:

  • Limited matchmaking playlists. I’m hopeful this will change, hopefully on launch day, but 3 PvP playlists is pitiful considering Halo’s long history of many different playlists. If I had to pick there would be a Team Slayer, Skirmish (objective game modes), BTB, Action Sack, and Arena at a minimum.
  • The progression system feels half-baked. I’m not all that disappointed in the speed of progression, cosmetics do little for me, but I can understand why people feel underwhelmed that their Battle Pass progress bar doesn’t fill even a little bit after each match.
1 Like

I can’t blame them for making a choice that, in my opinion at least, they have every right to make. It’s like if an artist tries to sell their art for a ridiculous price; they are perfectly in their rights to do that, people just likely won’t buy it. When a company extorts customers by using hidden fees or abusing their loyalty and slowly taking away the advantages while depending on that loyalty to keep them, that’s messed up. But in this case, they’re the former; they made some art, and they charged silly prices for it. So, I won’t buy it. That’s that.

If the game wasn’t free, I’d have a problem because then I would’ve already “invested” by buying the game and they’d be making me pay more to get the stuff I want. But in this case, it’s all my choice to buy it or not, so yeah, I can’t blame them.

As someone whos bought the campaign i do feel screwed out a classic halo experience. Unless i want to pay for armour i have to rock default, and while they have a right to do it, it doesnt make it right

It’ll be an extra slap to the face if they later sell the colors as standalone purchases, but hopefully it won’t get that far.

They would be so much move value for money if you could alter armour and apply the coating to multiple cores.

Heck imagine if they allowed the coating to be used on other weapons and even vehicles? All of a sudden the price doesn’t feel too unreasonable.
Though they are probably holding back stuff like that, so they can sell us the Mark V coating and different weapon skin next week.

I wasn’t opposed to mixing up the customisation to better fit a F2P model, but somehow they found a way to apply more restrictions than what the community had gravely speculated.

I think someone will bring up 60 fps for the Xbox One version. I’m the gameplay type, so I think graphics being decreased to achieve that would be neat. It could also mean more space for extra content.

I think piecemeal usage of coatings and accessory pieces is key. Kits should understandably locked to a core, but armor pieces should have a lot more crossover if not total, and coatings should be 100% universal across all cores.

I would really have to disagree with this. At the start there’s no customization at all beyond about 10 skins that aren’t modifiable. Even leveling up through the full battle pass, there’s not a lot of armor options. And basically none at all in the free path. Not to mention the issues you already identified like pieces and colors are locked to armor cores. I would say a good half of the Spartans I’ve seen are identical looking. Which will theoretically be better as people play longer of course, but it’s still just about the least customization available in a while. Even just having the ability to pick your own colors like all the previous Halo games would have greatly improved customization.

1 Like

The split armours across cores is really the gut punch here, especially when the general frame of the cores is so similar.

Even though we would have the same number of items either way, segregating them makes them feel less than the sum of their parts.
26 helmet unlocks sounds way better than, 14 for one core and 12 for another.

1 Like

So true. Not to mention this has been a staple of Halo’s universe for over a decade (Possibly 2 decades). As Mjolnir (armor in Halo) was supposed to be cross series/generation/mark compatible. Up until Infinite, this had always been showcased in the previous games. Where you could use an older helmet with a newer chest piece, etc. This is something of canon that is being stripped away from Infinite.

Agreed. The only way their current approach makes sense is if they have several “cores” planned, and a larger complement of accessories for each core to come. As it stands though it’s just very limited. Even if they wanted certain things to be limited to a core, have am assortment of things that are universal at the least.

There’s no point to play after you get your weekly’s. There needs to be some global rank you can work towards.

1 Like

You skipped the monetization model.

I personally don’t think we should have been looking at multiple base cores until year 2.

For instance; Mark VII would have been the base core, and each seasonal BP would have items that count towards that core, roughly 160 items I think.
Then, with each season, you could have your ‘event core’ like the Yoroi, that has some level of customisation like we already have.
Year 2 could think bring in a new core to freshen things up, given we’d have 4 seasons worth for the Mark VII, essentially tying 4 seasons under a larger year-long season.

Other issues I would like to add, from my personal experience

Many of these may seem nitpicky, but to someone like me who cares heavily about the feel and even immersion of the game, whether it’s from breaking tradition or even other minor details, I feel as these are valid complaints.

Here’s the list:

-Progression System (after the update, it’s arguably worse)

-everyone knows about this, there’s nothing more to be said

-The plasma pistol now takes two charge shots to remove shields, and it doesn’t even emp vehicles

-As a long time halo fan, this truly annoyed me. Not only does this completely change the weapon, but I feel it was only done simply to make room for the new weapons and dynamo grenades. This essentially renders the plasma pistol useless in the sandbox.

-Jeff Steitzers voice isn’t in BTB

-This goes without saying, he should be in BTB. I don’t understand why there’s some random girl filling in for him, what’s the point?

-Driving is too quick for the sandbox

-I haven’t seen anyone talking about this, and I’m open for debate, but I simply feel like vehicles is far too fast. Mainly the warthog. The driving feels great for the most part, but in the other halo games, you can truly feel the weight of the vehicles, as if you’re really in a chunk of metal. With these, they feel too much as if I were using a weighted balloon with boosters in the back. The driving mostly feels nice, but the weight is missing. (This goes for the chopper, warthog, banshee, and ghost, less on the ghost, but it still needs a small change imo)

-Certain graphics look like jpegs ripped out of stock images

-Notably seen in the campaign footage from a few days ago, the sparks from the wasp hitting the ground looked pretty awful, I’m not sure if this has been updated, but it looked bad. Not only that, but what’s up with the energy sword? Halo 2 had better graphics than that, please change it.

-Melee One Hit Kills Removed

-As many of you may have noticed, when holding the oddball, or the flag, melee hits are no longer a kill. Older games have either had the one hit kill or compensated for it by having the flagnum, but now there’s neither of that, and the only left is the slow speed. This needs to be addressed.

-Customization Is Messy

-In a perfect world we would be able to customize our own armor colors, but obviously that’s gone out the window. Another issue I have is the emblems, I don’t know why we can’t customize those anymore?? Hello?? Why?

Anyway, by no means was this list supposed to be a professional, controversial, or even offensive post by any means, it’s simply a list of my gripes with the game so far. I’m hoping we can see some these issues changed or even addressed in the future, of course some of these are much more important than others, but they’re still there nonetheless. I’m just a regular player like the rest of you, with that being said, thank you.

Another way to ease the weekly grind for the ultimate reward is to make it a sort of point system rather than do all of em sort of thing, make it something like 25 points. The points could be gained via weeklies on top of the xp they normally give, and the weeklies would be broken down by tier with the game giving 1 easy weekly (2 for season pass owners) 1 medium and 1 hard at a time.

For easy weeklies they could give 100xp and 1 point towards your ultimate each week, there would be an unlimited amount of them and they would be things like get 5 assists or 5 kills. Pretty much easy things you can do in any match regardless of mode and could be typically done in that 1 match. Could have a cap on these so only so many can be completed each day like 5 per day or something.

Medium weeklies could give 250xp and 2 points, say with a max of 5 per week. These could be similar to the easy ones but a bit higher quantities so they would typically be done across 2-3 matches instead of 1.

Hard weeklies would give 500xp and 5 points and only be 1 per week. These could be things like get 20 wins, something that would take a bit of time to do and keep you busy for the week or night depending on how much you play while still being relatively obtainable for casual players who can only play so much each week. Could even throw in a little bonus for this like 25 credits for the shop.

On top of this they could have the dailies give 100xp for the first 5 matches and 50xp for every match after those 5.

This would allow people to complete their ultimate weekly without forcing them to play things they don’t want to play and without having to throw matches while trying to get kills with some random weapon or vehicle they know they are terrible with, seriously those kinds of things are no fun for anyone, not the person doing them and not the people stuck with that person trying to do it on their team. Would also make it more obtainable for casual players who many not be good enough to pull off that 360 no scope headshot with the noodler and for people who simply don’t have a crap ton of time to play a dozen matches every night.