Comprehensive List of Bugs, Glitches, and Issues that could be Improved in Reach

THIS WILL TAKE UP SEVERAL POSTS, PLEASE READ ALL OF MY STARTING POSTS

I’m trying to create a comprehensive list of all the glitches and bugs or otherwise broken features in Reach and bring it to 343’s attention. If you have feedback on this list or want to add more to it, feel free to comment.

Remember - Only post things that cannot be fixed through playlist updates, not things like new forged maps or playlist improvements,

> MULTIPLAYER/CUSTOM GAMES

Fix BXR Glitch - http://www.youtube.com/watch?v=6RTDgzHEhag

King of the Hill - Hill order does not work - even when “sequence” option is enabled, hills spawn in random order.

Fix glitch where sprees are reset after the host is switched.

Fix glitch where vehicles fly huge distances in laggy conditions.

Fix glitch where kills are earned but no medals/kill names are displayed - happens a lot in infection.

Fix infection betrayal glitch - any kill by a human after his/her death results in a betrayal.

Fix glitch when elites use holograms, sometimes the hologram has default elite armor, white color, and random armor effect

Fix glitch where an assassination takes place on a sloped or moving surface the animation is cut short but the medal is still awarded.

Fix glitch where an enemy is assassinated but somehow is free to move around and inflict damage, then spontaneously dies when he/she would have during a complete animation
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=11373485&player=D3L0VE

Fix issues with spawns, especially on the cage and pinnacle - enemies literally spawn directly in front of or behind you.

Fix glitch where disabling weapon pickup does not allow you to pick up an objective (bomb, flag, etc).The Custom Powerup gives a 200% Damage Resistance even when the Damage Resistant trait of the Custom Powerup is set to “Unchanged”.

When you are playing split-screen and have the Focus Rifle as a starting weapon on a loadout, the logo for the Focus Rifle will not show up during the Loadout selection screen.

Territories - fix the glitch where when a territory is being captured, the announcer says “Hill contested” not “territory contested.”

When you activate “Evade” armor ability while being shot, sometimes you roll in place or move a very small distance.

Fix glitch where at the start of a game, your armor ability is sometimes not available for use for several seconds.

Fix glitch where armor abilities disappear and cannot be used after the host leaves the game

Fix glitch where after using armor lock, user remains invincible for a second while fully able to move around, shoot, and recharge shields - http://www.youtube.com/watch?v=Vrf2Dg08460

Fix glitch where evading into a slowly moving vehicle causes death - lots of betrayalsFix glitch where in 1 flag, defense can score their own flag after it is pulled
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=11212375&player=COLLISION

Fix Revenant auto-aim glitch - http://www.youtube.com/watch?v=nhZdolQo1bY

Fix glitch where Juggernaut always uses hammer and starts off with single overshield, no matter what the settings are set to.

Fix glitch where shots from a gauss warthog go directly through all forge objects

Fix the glitch where one player is trying to select the loadout, while the other player is holding down the scoreboard button, and the Loadout Menu closes and cannot be opened until the other player releases the Scoreboard button (split-screen)

Fix glitch where you can return a flag in armor lock.Fix glitch where when you have rockets and use evade AA, you roll but the rockets don’t perform the evade animation.

Fix glitch where round doesn’t end after zombie dies even with “one life” setting enabled

Fix glitch where on Invasion: Spire, after the host resets, the core cannot be captured (Can someone confirm this with a video?)

When Sprinting and hold Back to view the Scoreboard, you stop sprinting, but the sprint still drains.

Fix whatever the hell this is: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12069604&player=Endoterrik

When you melee a warthog gunner from behind, nothing happens. No damage is done. Video - http://www.youtube.com/watch?v=L08c3s0JySI&NR=1

If a player turns his back at a certain point on a wall, cliff, or laser door, his battle bro will be able to spawn behind him and into the area of the second phase. This allows teams to spawn each other at the next phase and capture it before the Defenders have a chance to stop them.

If the host migrates in a custom invasion game, the match will fade to blackscreen for all players when the loadout screen reappears. In rare cases, the game will load up again after a few minutes, but most of the time the game becomes stuck and it has to be restarted again.

Attempting to make a bomb un-disarm-able in Invasion won’t work. Setting Disarm Time to DISABLED for that Phase will cause the bomb to respawn when it is supposed to detonate. The Phase will not be winnable.

If a host migration occurs while a blue team member is holding red’s flag, a second red flag can spawn.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10571294&player=MetaRidley15

Territories in a Custom Invasion on Tempest will beep their sirens as though they are being captured regardless of whether or not they actually are.

Fix glitch were a persons AA is projected behind them the entire game(anyone can see what his AA is, looks like the pick up in single player but coming from their back).

Wheelman commendation in matchmaking: When upgraded in-game, this commendation is named “designated driver.” However, on the service record, it has a different name, “Downshift.”

When the “Turrets on Map” option is changed to None in Custom Games the turrets still appear on the map.

Hologram AA - Sometimes the radar dot is gray, sometimes it’s red, sometimes it’s yellow.

While playing Infection and a player joins the game as a human, they will sometimes appear as an enemy to the humans. Also, when this player gets infected, they sometimes spawn as a zombie with human loadouts.

When you crouch with an automatic weapon and hit pause it will fire non-stop.

If you set more than 2 objectives in any phase of invasion, one of them will not make a siren when being taken.

>

> FORGE

Using “Delete All Of These” on an item will not delete instances of the item that have a different gametype label.

Fix glitch where objects “-Yoink!- out” and only flip to an angle double that of the angle snap setting - on 90 degrees, sometimes objects only flip to 180 degrees and so on

Fix glitch where objects, especially coliseum walls change their tilt or location slightly after map is saved/reloadedSome objects do not line up with the coordinate system, for example Coliseum wall, Flat block 1 x 2, column

Some objects have hitboxes that aren’t the same as the visual boundaries - You can shoot above a visible wall but hit the invisible hitbox, blocking your shots. Examples: Railing on Bridge, curved, Railing on Room, Double

In Forge, fix the glitch that makes it so you can’t pick up weapons or armor abilities after the person carrying them dies or swaps weapons if the weapon is set to “fixed” or “phased” properties - The objects float in the air and can’t be interacted with

Custom Powerups will often drop a few feet after being placed in a location in Forge. If a player grabs a power up and releases it, it will move downwards a few feet from where it was released. This is more likely to occur when a rotation snap is selected.

Suggestion: How about some more forge items? Especially under the “natural” cateory: all we have is rocks.

> THEATER

Sometimes POV randomly switches to someone else’s without any buttons being pushed-sometimes in first person POV

Why is only one player allowed to watch a film at once?

> CAMPAIGN

Fix glitch where all campaign history is occasionally reset

> FIREFIGHT

fix glitch when you set 3rd round main waves to “Ordered” the waves still appear in the game as if it were set to “Random” (i.e. Elites, Brutes, Hunters are supposed to appear, but instead Brutes, Hunter patrol, Skirmisher patrol appear. Skirmisher patrol and Hunter patrol are squads 4 and 5 in this instance. They are supposed to be omitted when set to “Ordered.”)

There is a glitch when you are waiting to respawn, and reinforcements come, your timer resets back to 10 seconds.

In ODST when it was the end of a round and you got more lives back, your teammates spawning didn’t eat up any of those new lives. That’s not the case for Reach, when your team mates spawn at the end of a round after the Hero or whoever has beaten it and gotten new lives, they are used when spawning teammates.

Fix spot on Beachhead where players can merge into a rock and AFK camp.

>

> MISCELLANEOUS

Fix “network undetected” glitch - some people have been playing since release but the “network status” page does not show their connection quality - http://www.bungie.net/Forums/posts.aspx?postID=49828861&viewreplies=true#end

On split screen on any TV, The words on the killfeed block out your reticule.On split screen on any TV, a commendation pop-up blocks the reticule.

When playing on split-screen, after a game is completed, only one players credit report is shown.

The “career” part of you service record can be incorrect. For instance, mine says I’ve completed ODST on easy, but I’ve never played the game. Someone else says they completed it on legendary, but it only says they beat it on normal.

>Suggestions: These are issues that aren’t necessarily glitches, but would be better if patched. These are opinions, but I back them up with reasoning as much as possible. If you disagree with them, feel free to present a reasoned argument against them. Also, if you would like to add something to this list, feel free to add a reasoned argument for it.

Fix DMR bloom - either remove it or make it so that spammers hardly ever win - where are custom game options?
Experiment - http://www.bungie.net/Forums/posts.aspx?postID=53990696&postRepeater1-p=1

Nerf Armor lock - Remove 360 degree camera or shorten duration or force full 5 second use - DEFINITELY remove un-sticking feature - Once you’re stuck, you die, period. - http://www.youtube.com/watch?v=Vrf2Dg08460
Armor Lock being abused.

Sprint and Evade - Give them a gradual recharge with a minimum limit for use like jetpack and others, not a pause then a semi-total recharge. It’s annoying to wait the full 5 seconds then activate sprint/evade while the bar is still charging, quickly run out of energy and die.

Remove the no bleed-through on melees. It makes shooting useless at close range and encourages melee spamming. It allows a player who has low shields to even the playing field with no extra effort against a fully shielded opponent. Where are custom game options?

Buff Focus Rifle - Either slightly increase damage or increase duration before overheating

Buff Plasma Repeater - it’s currently a less effective, non-hitscan AR. It needs more power or reduction in bloom to make it viable.

Buff spiker - useless against healthBuff plasma launcher - It’s the only power weapon that hardly anyone bothers to pick up. Don’t return it to its beta levels, but find a balance that makes it useful.

Buff assault rifle - Usually takes a full clip at anything more than point blank range to kill and leads to melee spamming. Increase bullet damage, it should be a usable weapon with at least a little range. Currently, it goes like this: Game starts…switch to pistol.

Nerf sniper rifle ONLY against vehicles. The sniper makes BTB unbearable because of its anti-vehicle powers. It is the second best AV weapon after the laser, it needs to be less effective especially against warthogs and banshees.

Reduce magnetism on sticky grenades - often a grenade will miss but still stick the opponent

Reduce grenade radius for both frag and plasma and power for frags

Where is the option to force players to be Elites/Spartans in custom games?

Allow users to access file browser and other players’ file shares in pre-game lobby

Buff Active camo powerup - Keep full camo while moving. In H3, Camo could be used to break a setup or suprise the enemy. In reach, a fully camoflauged person can be seen from across the map while moving. This promotes camping with camo and reduces its usefulness.

Make it visually obvious if a player has the oversheild - Halo 3 style or any other method. It would be nice to know BEFORE you start shooting him.

Damage must be at least 25% for splatters to work. This makes many custom games require honor rules.

Make the DMR slightly less powerful against vehicles like the warthogs, ghosts, and banshees. 4 DMRs can bring down a fully armed hog in seconds.Add “Alpha Zombie” options in custom games

When your playing ANY kind of CTF, the screen DOES NOT notify you when your flag is away or taken. This is a BIG one for me, the announcer tells you sure, but when your going in for a flag or trying to kill someone, it’s easy to miss.

Nerf the banshee bomb by slightly reducing Damage, blast radius, or rate of fire.

Add a round indicator - Currently theres no way to check what round it is on round based games that I know of.

Remove “First Strike” medal from top medals in post-game report - it happens aevery single game and blocks many better medals like high sprees and multi-kills.Individual weapon damage modifiers?Take “First Strike!” medal out of top medals in post-game report

Make head hitboxes a tad smaller? Headshots are amazingly easy in Reach.
Hitboxes

Require less time for assassinations to kill. It is so frustrating when you assassinate someone, stab him in the head (or snap his neck) and begin to leave the animation only to have you kill stolen AFTER THE GUY SHOULD BE DEAD.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12574092&player=Im%20so%20Moldy

Currently, betrayals at the end of a round or the end of a game count toward your total betrayal record, making you more likely to get booted later if you kill your teammates in a way that has NO impact in the game This should not happen.

Why do health AND shields recharge when you pick up a healthpack? This gives people who use them mid-battle a huge advantage - did not happen in CE for what it’s worth.

Fall damage does not add up, isn’t “stackable.” If you get shot twice with a DMR and fall a distance that would take 1/4 of your shields off normally, no damage is done. If you get shot once with a DMR and fall a distance that would normally take off 1/2 of your shields, you only lose 1/4.

Make a required “Bootcamp” playlist like in Halo 3, this way people who are new to the game will learn the basics of playing and voting, without degrading the experience of veteran players.

Add the ability to look round your dead body after you die AFTER you switch from one view of a player, and back to yourself. It’s frustrating to have to just watch the floor till you respawn if you make the choice of looking at someone else, realise they’re dead too (or whatever), then look back at yourself and be unable to look round anymore.

When you are crouch-walking up a sloped surface, you often appear on radar anyway.

Reserved

That’s a pretty comprehensive list of glitches. I believe I have an unrendered video of the Spire core reset.

There is a glitch on Boneyard where a player can spawn on their spawn partner up though the floor right next to the capture point

I’m down for fixing the glitches.

For the suggestions.

The DMR is fine IMO.

As far as the AL thing goes. I’m game for the 360 moved down to a 270 FOV. It would mean the player would need to hold a full AL if the enemy was close enough to get in to assassinate them, as to prevent the AL with the push-back, thereby giving the ALer enough time to turn around. Rather than the instalook 180 to engage an enemy. But nothing else needs to be tweaked with it IMO.

No for the Sprint/Evade thing. It’s the best solution to preventing infinitely running away from a fight. Or it prevents the evader from outright doing triangles around the enemy.

No against the melee bleed-through. I like the mechanics involved in its current form.

A slight buff to the Focus might be nice but not necessary.

Can’t agree with the PRi. The PP is underutilized in any situation and the PRi can shred forever if a pair of users work well together.

Spiker? Where did you get a Spiker?

I find that the AR fills the role “death by a 1000 papercuts” well. Deadly accurate when pulsed. It’s a good thing it isn’t a headshot registering weapon. It sucks against shields but takes only 2 burst of 3 bullets (which are very accurate at medium range) to kill an unshielded enemy. You’re suppose to toss it away but it really isn’t useless.

Nope. It’s an ANTI-MATERIAL rifle not a sniper rifle. I love how it finally fits its true form. That it is usable on vehicles but at the cost of ammo, it’s a great trade-off if the enemy has less infantry instakillers.

“Reduce magnetism on sticky grenades - often a grenade will miss but still stick the opponent”
I’ve noticed that this is due to connection not aim. It looks like it missed but it really didn’t. IME.

No on the grenades. That’s what the mobility AAs or AL is for.

“Buff Active camo powerup”
Perhaps. I think that maybe if the user had a 1-3 second grace of moving at full speed before breaking the active, would make it less useless. And yes, if they move, stop, move stop in proper timing, they stay invisible. Allows some movement to it.

No for the debuff on the DMR vs vehicles. Just cause it’s part of its charm. Part of what makes the DMR different than the Needle Rifle.

Not sure about the Banshee bomb. I know it sucks when they bomb ya… but AL… Or Evade… or DS. All I know is that if your team isn’t teamshooting the Banshee, it doesn’t matter what AA you have.

Not sure what to say about the headshot box. Either bloom makes it hard to get kills or the headshot box is too large and if both are true, then neither are true, IMO.

I like the assassination registration fix. When the neck breaks or the knife enters the body, the death is registered. The animation may have a few more milliseconds to it, but the death should be registered with the death blow.

Yes, clean up the “Game Over” kill/betrayal thingy. Same for the round over. Bomb/Flag scored? Kill registering stops. Gameplay can continue a little but kill registering stops at the whistle not good game.

Are you sure about your comment on health packs? They’ve always been used as the shield/health filler (well back in CE anyways). And the shields always started their recharge as they do now, but like now, never recharged to instant full. They can be prevented from charging if you hit them.

Not sure on the stackable fall damage yet. Will make a note of it.

I thought the campaign was bootcamp :smiley:

“Add the ability to look round your dead body after you die AFTER you switch from one view of a player, and back to yourself.”
I think you mean put that back in. I could be wrong. Either way, agreed.

Yes, fix the ramp-radar problem.

The DMR may be fine in your opinion, but it isn’t fine. Check out the thread I linked nect to that Item

Sprint/evade: I’m not talking about an infinite sprint. You would still have to have a certain amount to start, same with evade. OR the bar would totally recharge after 5 seconds instead of waiting and then taking 5-6 frams to recharge. This fices the encounters where you’re waiting for sprint to recharge, but hit the button a few frames before it finishes, and only get to use 1/3 of it.

No bleed through: why?

Plasma repeater: Are you serious? It never gets used and the PP is actually more effective. Please show me once when there have been two people with plasma repeaters at once.

Spiker - does it matter where I got it? It’s still a problem.

AR - you shouldn’t have to toss it away, it should be a viable starting weapon that doesn’t force you to drop it. You should be able to fight off your spawn.

Sniper - I don’t care what it’s called, it shouldn’t be able to take down a banshee in four shots.

grenades - you shouldn’t force people to use certain AAs to counter something that everyone has.

Camo - I’m talking about the pickup, not the AA.

DMR on vehicles - “part of the charm” is not a reason. the DMR and NR should be balanced.

Healthpacks: yeah, I’m sure. I watched some CE videos revently and noticed it only recharged health and didn’t start recharging shields.

Watch about 2:35 in this video: http://www.youtube.com/watch?v=y7SxBEWj2kU

Hey Moldy! Nice to see you’ve joined Waypoint, and brought your super-duper list of fixes along too. Now whenever I want to link to it, I can use the Waypoint thread of yours instead.

Good format of the listings, by the way.

> The DMR may be fine in your opinion, but it isn’t fine. Check out the thread I linked nect to that Item
>
> Sprint/evade: I’m not talking about an infinite sprint. You would still have to have a certain amount to start, same with evade. OR the bar would totally recharge after 5 seconds instead of waiting and then taking 5-6 frams to recharge. This fices the encounters where you’re waiting for sprint to recharge, but hit the button a few frames before it finishes, and only get to use 1/3 of it.
>
> No bleed through: why?
>
> Plasma repeater: Are you serious? It never gets used and the PP is actually more effective. Please show me once when there have been two people with plasma repeaters at once.
>
> Spiker - does it matter where I got it? It’s still a problem.
>
> AR - you shouldn’t have to toss it away, it should be a viable starting weapon that doesn’t force you to drop it. You should be able to fight off your spawn.
>
> Sniper - I don’t care what it’s called, it shouldn’t be able to take down a banshee in four shots.
>
> grenades - you shouldn’t force people to use certain AAs to counter something that everyone has.
>
> Camo - I’m talking about the pickup, not the AA.
>
> DMR on vehicles - “part of the charm” is not a reason. the DMR and NR should be balanced.
>
> Healthpacks: yeah, I’m sure. I watched some CE videos revently and noticed it only recharged health and didn’t start recharging shields.
>
>
>
> Watch about 2:35 in this video: http://www.youtube.com/watch?v=y7SxBEWj2kU

What the heck? You offered options. I ya or na-ed them. My answer is cause that’s how I roll.

> AR - you shouldn’t have to toss it away, it should be a viable starting weapon that doesn’t force you to drop it. You should be able to fight off your spawn.

I typed up “IT ISN’T USELESS” because you can use it off your spawn. It is prejudice that prevents its use :wink:

I really want to address some other things but I don’t want to take away from bugs and glitches. Tis another topic as to why Halo: Reach is no longer Rock, Paper, Scissors of the Grenades, Melee, Weapon trifecta. Reach is Rock, Paper, Scissors, Dynamite with Grenades, Melee, Weapon, Armour-Ability. And yes, dynamite can beat paper, rock or scissors if the user of either 3 isn’t quick enough. But that doesn’t mean dynamite can’t be beat by having its fuse crushed, smothered or cut. It just means they must be quicker than dynamite.

Banshee is way to OP. I think every flip or roll should drain one quarter of the boost circle. Green Bomb is probably slighly OP also, and its plasma guns are too weak.

> Banshee is way to OP. I think every flip or roll should drain one quarter of the boost circle. Green Bomb is probably slighly OP also, and its plasma guns are too weak.

I like the concept.

> Hey Moldy! Nice to see you’ve joined Waypoint, and brought your super-duper list of fixes along too. Now whenever I want to link to it, I can use the Waypoint thread of yours instead.
>
> Good format of the listings, by the way.

Thanks. The moment I heard 343 was in charge I moved. I remembered to reserve posts this time :smiley:

Damage must be at least 25% for splatters to work. This makes many custom games require honor rules.

This the only thing I disagree on with the MM issues. This is so stupid. It makes splatters hard. It’s not Halo: CE. You have to gain speed before you splatter someone. Please remove this.

If u didnt pay attention while in matchmaking lobby it says snipers inflict serious damage on vehicles. i killed a tank driver with 5 shots.

> Damage must be at least 25% for splatters to work. This makes many custom games require honor rules.
>
> This the only thing I disagree on with the MM issues. This is so stupid. It makes splatters hard. It’s not Halo: CE. You have to gain speed before you splatter someone. Please remove this.

In normal games, it’s great that you can’t bump someone and kill them. I’m talking about when the custom game damage setting is changed. If you put the damage at 0% to prevent a human from killing zombies with guns, for example, splatters won’t work. You have to use an honor rulee - “Don’t get out of the vehicle.” Honor rules don’t work too well.

Map naming save glitch.

There is a glitch in the naming convention for map saves. Essentially what happens is a map will get [seemingly] randomly renamed but will save over another map. It will still show the original map name yet when you attempt to load it will load a different map. I’ve had this happen at least 8 separate times and in one or two instances completely lost a map and had to start over from scratch.

That’s never happened to me.

That’s never happened to me.

Bump… I really think this deserves to be seen by more people.