This is a list of balance changes that can greatly improve the quality of this game not sure if 343 reads the forums but im going to give it a go anyway!! currently have 1 account in champion Soopa Tinkle and 1 account almost champion
Kinsano
Inferno ability is way to strong dps wise cost only 600/600 and cooldown is way to short. Increase the cooldown lower the damage, and make it 800/800
Redline is currently way to strong also there is a glitch that allows you to activate redline when you upgrade support drone or combat tech all units get redline again. Solution Redline currently last 60 seconds reduce this to about 15 seconds so you can still have defenders advantage.
Kinsano leader fully upgraded flamewall can torch a whole base by itself, no reason that it should be able to do this
Shipmaster
Displacement- The cooldown on this ability is a minute, and cost 300 power it is extremely overpowered and if it were not for jackrabbits keeping shipmasters economy at bay shipmaster in my oppinion would be the best leader in the game. Change cost to 600/600 and make the cool down 3-4 minutes
Spirt assualt- vet 3 hunters and engineers are rediculous and way too strong for the low cost of spirt. Change units the come out of spirt assault to Vet 1
General:
Turrets way to strong- nerf dps and health by about 40% change cost to 250 and decrease build time by 10%
Jackrabbits- Stop buffing turrets to help with rushes this is not the solution the problem with jackrabbits has always been that they give map control and the freedom to do whatever you want the problem is they force the other player to play jackrabbits or turtle with turrets. Change nerf jackrabbits dps roughly 25% nerf speed 15% to be more in line with ghost/ chopper. Also upgrades like redline need to be removed every leader has to have the same ability to open scout units and be able to have evenly balanced trades so your fighting for map control etc. so if banished opens chopper and i open rabbits it needs to be even figure that out. infantry still should not beat scout units because then its just whoever has the best infantry specializations gets map control there is nothing wrong with scouts being the opening in high level games as long as its even across leaders
Wraiths- Wraiths are just too strong period cyclops dont counter them and i honestly dont know how unsc is supposed to fight vs wraith Reaver its extremely problematic- Tone down scorch or improve cyclops defensive stats vs scorch you choose the numbers but scorch should only take 20-25% off a cyclops health not 80-90%
unsc Tanks- Still complete trash, canister shell cant fire if a unit is moving so its useless and tanks are still completely underwhelming, fix canister shell and slightly increase move speed to be closer to wraiths
Little tired now but i will be adding to this list as i think of more stuff to add on but the above would be a great start
5. Turret drop- to cheap and does to much dps also makes scout fights uneven and as i already stated they need to be even across all races- Change Move turret drops to point 3 switch with restoration drone and dps reduced 15-20%
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> This is a list of balance changes that can greatly improve the quality of this game not sure if 343 reads the forums but im going to give it a go anyway!! currently have 1 account in champion Soopa Tinkle and 1 account almost champion
>
> Shipmaster
> 1. Displacement- The cooldown on this ability is a minute, and cost 300 power it is extremely overpowered and if it were not for jackrabbits keeping shipmasters economy at bay shipmaster in my oppinion would be the best leader in the game. Change cost to 600/600 and make the cool down 3-4 minutes
>
> 1. Turrets way to strong- nerf dps and health by about 40% change cost to 250 and decrease build time by 10%
>
> 4. unsc Tanks- Still complete trash, canister shell cant fire if a unit is moving so its useless and tanks are still completely underwhelming, fix canister shell and slightly increase move speed to be closer to wraiths
Don’t have enough experience against Kinsano to make a comment. It’s been mixed either she seems balanced, or she seems weak, or she’s way to strong. People are still learning to play with her and against her.
Shipmaster Teleport is ridiculous.
Turrets take all the fun out of winning an skirmish with the enemies army and then spearheading into their base without having to build a huge army again to deal with those -Yoink!- turrets. By time this happens their army is back up and another skirmish and it goes on and on and on and on and on. Turrets are stupid OP. For their Job as minor base defense.
Tanks need better canister shell, wraith need manned turret, marines need better rockets against air. This all seems really unbalanced. Cyclops need to more health they can’t even survive with locust’s extreme range and power when multiple locusts.
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> Both Wraiths and Displacement are far too strong, game breaking.
Displacement is very irritating, and it’s cooldown needs to be increased. It just offers too much utility for cost right now.
But I wouldn’t say Wraiths are gamebreaking at all. They seem in a good spot right now, I just think that UNSC tanks need a buff. That, and make cannister shell not so buggy. Wraith cost, build time, and tech status makes them very reasonable units in my eyes.
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> All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
Rts is a Real Time Strategy game not a tower defense game. Dont wait until the 10 min mark to make units and stop the rush. You don’t need turrets to do that. Stop whining about rushes already…
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> > 2533274807340992;5:
> > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
>
> Rts is a Real Time Strategy game not a tower defense game. Dont wait until the 10 min mark to make units and stop the rush. You don’t need turrets to do that. Stop whining about rushes already…
So you want to limit others’ choices! I wonder what kind of people hate allowing others choices…
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> > > 2533274807340992;5:
> > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
> >
> > Rts is a Real Time Strategy game not a tower defense game. Dont wait until the 10 min mark to make units and stop the rush. You don’t need turrets to do that. Stop whining about rushes already…
>
> So you want to limit others’ choices! I wonder what kind of people hate allowing others choices…
Lol nothing on here about atrioxes unkillable scarabs and the fact that anders has no real way to deal with high tech vehicles right now and that she obv needs a buff bc they made her weak af. Besides that I agree with the list. Shipmaster is definatly the sleeper leader right now that is stupidly OP
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> > > 2535439325391845;8:
> > > > 2533274807340992;5:
> > > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
>
> When did i say that?
You don’t even realize it? Seriously what the yoink?
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> All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
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> > 2535439325391845;8:
> > > 2533274807340992;5:
> > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
> >
> > Rts is a Real Time Strategy game not a tower defense game. Dont wait until the 10 min mark to make units and stop the rush. You don’t need turrets to do that. Stop whining about rushes already…
>
> So you want to limit others’ choices! I wonder what kind of people hate allowing others choices…
Overpowering turrets is what limits choice. It forces a more drawn out game and is more forgiving for noobs in the early game. You choose to not build units in the early game and rely on turrets as a crutch.
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> > > > > 2533274807340992;5:
> > > > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
> >
> > When did i say that?
>
> You don’t even realize it? Seriously what the yoink?
I guess you can win every debate if you just say closed ended statements like that.
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> > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
>
> Says the guy that only wants to turtle…
Excatly. Rusher promote rushing, turtlers promote turtling. All’s right with the world.
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> > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
> >
> > Says the guy that only wants to turtle…
>
> Excatly. Rusher promote rushing, turtlers promote turtling, all’s well with the world.
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> > > > 2533274807340992;5:
> > > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
> > >
> > > Says the guy that only wants to turtle…
> >
> > Excatly. Rusher promote rushing, turtlers promote turtling, all’s well with the world.
>
> I just want balance
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> > > 2533274807340992;5:
> > > All you cheesies just want to nerf turrets so you can get an easy rush. Seriously just yoink off and learn to use siege units properly!
> >
> > Says the guy that only wants to turtle…
>
> Excatly. Rusher promote rushing, turtlers promote turtling. All’s right with the world.
What all you consider “rushing” probably isn’t all rushing. There’s a difference between rushing, harassing, and early pressure.