Composite Maps

Water World, two maps on opposite sides of a large neck-high body of water.
High Ground, with fully-working doors and hatch
Last Resort/Zanzibar
Relic
Death Island

Desert World, large circular desert with Burial Mounds in the center and the the two other maps diagonally opposite each other.
Sandtrap (Not Forgeable)
Sandbox (Forgeable)
Burial Mounds

City World, Multiple maps connected by streets and alleyways
Headlong
Terminal
Turf
Tombstone
The Pit
Rat’s Nest

Tundra World, Sidewinder’s bases are connected to Containment, which connects to Ice Fields, Snowbound and a low Lockout over Snowbound’s empty field. Also connected to Ice Fields is one base of Narrows.
Lockout
Containment
Narrows
Snowbound
Ice Fields
Sidewinder

Feel free to post ideas and comments.