Complaints with Spartan Charge

Are the complaints about Spartan Charge only linked to the smaller radar range? I don’t have any complaints with Spartan Charge as it is, I’m interested in knowing why people have an issue with it.

The smaller radar makes spartan charge even worse. On these small maps you literally get dashed out of nowhere and you have absolutely no chance to fight back since you’re almost dead after being bashed. Also it has no ‘cool down’ and you’re at top speed way too fast imo.

> 2533274820441404;2:
> The smaller radar makes spartan charge even worse. On these small maps you literally get dashed out of nowhere and you have absolutely no chance to fight back since you’re almost dead after being bashed. Also it has no ‘cool down’ and you’re at top speed way too fast imo.

The Spartan Charge does make it a bit quicker to kill in that’s situation, but without it, people would still just sprint up to you and melee you in the back. But the charge animation cuts down on that time a little.
In a full frontal attack, it’s easy to see coming and players get stuck in the animation as you jump, sidestep, or boost out of the way.

I just find Spartan Charge makes for cheap kills. Maybe I haven’t learnt to counter it yet, Idk.

Spartan charge has the same issue as the original double melee strat that was popular in reach when it first came out, makes sprinting head on at someone an effective strategy, means if you have a couple people doing this the game devolves into these spartan missile hurtling across the map at each other relying on melee lock on for kills, not fun.

You guys just need to get used to it. I rarely get killed by spartan charge unless its from behind me. If they come head on I NEVER melee them, just keep shooting and by the time theyve charged me, Ive already got their shields down and theyre dead right after the charge.

If you get charged, then melee them back, then you lose the advantage. Don’t melee, just keep shooting.

simple. works 9/10 times 50% of the time.

> 2533274802103078;4:
> I just find Spartan Charge makes for cheap kills. Maybe I haven’t learnt to counter it yet, Idk.

What about it feels cheap? I’m not being crappy, Im just trying to understand.
The times I see a spartan charge, it’s either I get assassinated, which is fine, cool, whatever, it happens. Or someone is literally running straight at me and I just introduce their face to a full auto spray of doom.

My complaint is they can sprint around the corner and instead of being punished for not having their weapon out, they get a free win nearly every time.

> 2533274846367343;8:
> My complaint is they can sprint around the corner and instead of being punished for not having their weapon out, they get a free win nearly every time.

I wouldn’t call it a free win. If they miss with that charge they’re as good as dead. It’s a gamble since you get stuck in that animation.

The only issue i have with it is in breakout where it is a one hit kill in other modes unless they hit me from behind it seems to put them at a disadvantage

> 2533274815998881;10:
> The only issue i have with it is in breakout where it is a one hit kill in other modes unless they hit me from behind it seems to put them at a disadvantage

Fair point, I rarely play Breakout so I hadn’t experienced that. I imagine though that there’s a lot of risk involved in running straight at people since you die so quickly in Breakout.

If you run around looking to charge people head on in Breakout you can get killed pretty fast too.

> 2533274840474811;11:
> > 2533274815998881;10:
> > The only issue i have with it is in breakout where it is a one hit kill in other modes unless they hit me from behind it seems to put them at a disadvantage
>
>
> Fair point, I rarely play Breakout so I hadn’t experienced that. I imagine though that there’s a lot of risk involved in running straight at people since you die so quickly in Breakout.

Pretty much that, it’s a risk/reward thing. In Breakout you got killed pretty fast with anything.

> 2533274820804117;12:
> If you run around looking to charge people head on in Breakout you can get killed pretty fast too.
>
>
> > 2533274840474811;11:
> > > 2533274815998881;10:
> > > The only issue i have with it is in breakout where it is a one hit kill in other modes unless they hit me from behind it seems to put them at a disadvantage
> >
> >
> > Fair point, I rarely play Breakout so I hadn’t experienced that. I imagine though that there’s a lot of risk involved in running straight at people since you die so quickly in Breakout.
>
>
> Pretty much that, it’s a risk/reward thing. In Breakout you got killed pretty fast with anything.

There shouldn’t be “risk/reward things” to moving around the map.

It’s just not a very well thought out feature.

The floaty nature of the movement, especially when airborne (jumping in Halo is absolutely awful), makes it incredibly frustrating to be struck by a Spartan Charge. Often leaving you literally hanging with no shields.

It doesn’t help that the radar’s so poor you can’t see them coming most of the time.

> 2533274946634226;13:
> > 2533274820804117;12:
> > If you run around looking to charge people head on in Breakout you can get killed pretty fast too.
> >
> >
> > > 2533274840474811;11:
> > > > 2533274815998881;10:
> > > > The only issue i have with it is in breakout where it is a one hit kill in other modes unless they hit me from behind it seems to put them at a disadvantage
> > >
> > >
> > > Fair point, I rarely play Breakout so I hadn’t experienced that. I imagine though that there’s a lot of risk involved in running straight at people since you die so quickly in Breakout.
> >
> >
> > Pretty much that, it’s a risk/reward thing. In Breakout you got killed pretty fast with anything.
>
>
> There shouldn’t be “risk/reward things” to moving around the map.

There really should, most definitely in Breakout. It’s supposed to be fast paced, hence no shields and small maps. That’s why each game is only roughly 5 min long. You should always have to think about each move you make because it could mean life or death, and if you -Yoink- up and die, you just possibly screwed your team. That’s how all FPS should go

Smaller radar exacerbates the problem, but charge as it stands has way too much range, two wide an arc for effect, and has more aim assist than anything ever. Would love to see it toned down a bit.

> 2533274946634226;13:
> > 2533274820804117;12:
> > If you run around looking to charge people head on in Breakout you can get killed pretty fast too.
> >
> >
> > > 2533274840474811;11:
> > > > 2533274815998881;10:
> > > > The only issue i have with it is in breakout where it is a one hit kill in other modes unless they hit me from behind it seems to put them at a disadvantage
> > >
> > >
> > > Fair point, I rarely play Breakout so I hadn’t experienced that. I imagine though that there’s a lot of risk involved in running straight at people since you die so quickly in Breakout.
> >
> >
> > Pretty much that, it’s a risk/reward thing. In Breakout you got killed pretty fast with anything.
>
>
> There shouldn’t be “risk/reward things” to moving around the map.

Halo has been risk/reward regarding movement since day 1. Crouch walking? Map control? The entire game’s premise is how your movement dictates your advantages.

I just hate how it’s not the type of thing that Halo should have, it’s something a fighting game should have. At least in Halo 2, the melee was more up close and personal, with BXB adding more variety to things, now it’s just a rush towards someone to slap them.