All of these changes can be wonderful if implemented properly.
Join in progress is needed on BTB.
Whenever you play BTB on Halo 3, there will always be lots of guests and quitters. And unfortunantely, the quitters often have several guests with them, which can take up to four players out of a game at the same time.
Join in progress will fix that
However, jip shouldn’t be in ranked playlists for obvious reasons
Instant respawns will be great for making action sack more chaotic and they would probably be fine in FFA
In FFA, everyone is everyone’s enemy, so even if there was no instant respawn, someone else will attack you when you do your dirty stuff to the person you just killed. I don’t see how instant respawns will change anything if implemented into FFA.
But I see little need for them anywhere else. Did anyone ever complain about waiting 3 seconds?
Armor abilities were cool. And before you say that armor abilities ruined Reach and that is why it doesn’t have as many players online as H3 used to have, then think again.
The population counter in Halo 3 is based on an entire day. So if player X plays at 1:00 PM and player Z plays at 3:00 PM, it will say there are two players.
But in Reach, the counter is constantly active. If you go on at 3:00 PM, the counter will say 1 person is online.
So if you look at the Halo 3 counter, you will see several times more people playing than are actually playing at that time.
The Halo Reach counter makes it look like it has a small population, but it actually doesn’t.
So don’t throw too much hate at AAs.
You will slow down when you get shot if you are sprinting, so it is much harder to run away with sprint now. From what we have heard, it seems like sprint will have little use other than allowing you to make long walks quicker, which will just speed up gameplay.
And yes, there should be several classic playlists without armor abilities. So if you do not like jetpack, camo, hologram, or X-ray vision, then you don’t have to play with them.
Custom loadouts will be a problem however. I do not like the idea of someone being able to spawn with a BR while I cannot.
But if everyone can spawn with the same weapons, then it shouldn’t damage balance too much.
It actually makes it more balanced than Halo 3, because in Halo 3, some people will spawn next to a BR while others will not. But in Halo 4, everyone can get a BR, not just the people that spawn next to one.
Did I miss anything?