I don’t see why everyone is complaining about the “leaked” information about Halo 4 and the direction that 343i is taking the Halo Universe. The Halo games have slowly been losing its fan-base to other games like Call of Duty, due to the fast paced game-play, and gun customization. 343i is now trying to spread Halo past its dedicated fan-base to a broader audience. The fact they are tie together multiplayer and campaign is very interesting along side the Spartan Ops. The idea of releasing game content every week for a while is no doubt going to bring people back to the game.
I love the idea of loadouts, it seems like a winning formula. It will change gameplay from camping the power weapons to actually attempting to play the game. It adds a whole new level of customization and allows the player to feel at home. It is a good idea and is alright to have in Halo like having Sprint as a default ability. It has been in other competing games; yet that doesn’t mean it shouldn’t be in Halo. Custom loadout are a plus, not only will it feel more persnal, but will expand on the idea that Halo is a sandbox. Halo needs to be refreshed in my opinion and that is what 343i is doing with Halo 4. Custom Loadouts are a great addition due to the fact that you can make the game yours.
No respawn times will bring you right into the action instead of waiting for the time to tick down or bashing down a certain button. Joining games hasn’t just been in Call of Duty, and it is about time that Halo finally realized that people are sick of waiting for their friends games to end just so they can get in a match with them.
People tend to think that the game should be like Halo 2 or 3 and think if they don’t make it to that formula it won’t be good, change isn’t always bad.
We didn’t lose people to Call of Duty, people stopped playing Halo because Reach was a bad game. Armor abilities slowed down game play, the lack of a ranking system kept people from playing everyday because there wasn’t a reason too. My list used to say Halo straight down the line all the time, it doesn’t say CoD now, it says 2k12, mass effect, dragon age. The Halo players are still out there, they haven’t moved to CoD because they know how awful it is from a gaming standpoint.
Halo used to be like a FPS version of Dark Souls, equal ground.
Now it’s becoming more like Forza, follow the green line, heck if you don’t want to press the brake you don’t have to, the game will help you out.
Halo saw a massive drop in players between 3 and reach, Halo 3 wasn’t slowed down by WaW, MW2, or Black Ops. Halo has it’s own player base that doesn’t want to run out like a chicken without a head over and over again.
> We didn’t lose people to Call of Duty, people stopped playing Halo because Reach was a bad game. Armor abilities slowed down game play, the lack of a ranking system kept people from playing everyday because there wasn’t a reason too. My list used to say Halo straight down the line all the time, it doesn’t say CoD now, it says 2k12, mass effect, dragon age. The Halo players are still out there, they haven’t moved to CoD because they know how awful it is from a gaming standpoint.
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> Halo used to be like a FPS version of Dark Souls, equal ground.
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> Now it’s becoming more like Forza, follow the green line, heck if you don’t want to press the brake you don’t have to, the game will help you out.
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> Halo saw a massive drop in players between 3 and reach, Halo 3 wasn’t slowed down by WaW, MW2, or Black Ops. Halo has it’s own player base that doesn’t want to run out like a chicken without a head over and over again.
There are hardcore and dedicated fans like us and then there are the people who just play whatever game is easier things to do like kill people, get achievements, level up or something of that sort.