Just as the tittle suggests, what it the comptetitive reasoning behind putting reticule bloom in a game such as halo where the idea of ADS vs hip fire is non-existant. Thoughts and opinions please.
I think the bloom with most primary weapons is so minimal that it’s really inconsequential. If anything, it just serves to help players get a good rhythm, unlike Reach’s game-breaking bloom.
For automatic weapons it makes sense but with guns like the DMR it is really dumb.
Bloom simulates recoil and natural round spread. It also helps to narrow the “skill gap” between veterans and newer/worse players. Nuff said.
Never had an issue with Bloom… it makes sense to me.
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The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
> The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
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> <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink- their way to victory
> The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
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> Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
Thank you for that post, it saves me the trouble of typing that out myself. It’s also nice to see someone else who understands the point and positive factor of bloom in gaming. I swear, the majority of people do not understand the concept of it.
> > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
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> > <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> > only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink!- their way to victory
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> Would you rather a small amount of bloom or the piece of crap random spread of the Halo 3 BR? Seriously, I just don’t understand all the hate for bloom. It’s a balancing tool, a realism simulator… and an annoyance for people who refuse to adapt to new things. A win in my book.
> Bloom simulates recoil and natural round spread. It also helps to narrow the “skill gap” between veterans and newer/worse players. Nuff said.
At least on human weapons. It doesn’t have a reason on why it should be applied to 150.000 years advanced Promethean weapons.
> > > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
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> > > <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> > > only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink!- their way to victory
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> > <mark>Would you rather a small amount of bloom or the piece of crap random spread of the Halo 3 BR? Seriously, I just don’t understand all the hate for bloom. It’s a balancing tool, a realism simulator… and an annoyance for people who refuse to adapt to new things. A win in my book.
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> > The BR was far from random, maybe you just suck or couldn’t handle the more floating game-play of halo 3. and on the realism side of things. you are a super solider is a half tonne suit of armor how is that even slightly realistic in the first place.
> > > > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
> > > >
> > > > <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> > > >
> > > > only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink!- their way to victory
> > >
> > > <mark>Would you rather a small amount of bloom or the piece of crap random spread of the Halo 3 BR? Seriously, I just don’t understand all the hate for bloom. It’s a balancing tool, a realism simulator… and an annoyance for people who refuse to adapt to new things. A win in my book.
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> > > The BR was far from random, maybe you just suck or couldn’t handle the more floating game-play of halo 3. and on the realism side of things. you are a super solider is a half tonne suit of armor how is that even slightly realistic in the first place.
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> > Okay first off, thank you for pointing out a mistake I made, but saying I must suck with it because I didn’t like it is just chilsish.
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> > i MEANT the Halo 2 BR, excuse me. Bungie repeatedly tightened the spread of it through their title updates because people whined about it’s spread. As for recoil affecting a Spartan-II… you’d have to lock your armor(Master Chief style in Halo 3’s intro) or otherwise mount said gun to a fixed position to prevent all/most recoil even WITH Mjolnir Mark-VI. Remember the SMG?
Seems like a lot of people pull the realism card here rather than focusing on gameplay mechanics. Bloom gave the game variance which made it possible for an average player to beat a skilled player by complete luck.
For example, the above two players are put in a situation where they are shooting at each other from mid-range. The skilled player waits for each shot to reset before firing the next as to make sure each shot hits. The average player decides to ‘spam’ shots instead. Both players have the reticule directly over the opponents head.
So who wins? This is where the variance (or randomness) comes into play. Some of the time, the average player will miss because of bloom and be killed by the skilled player; however, the rest of the time all of their shots hit and the average player will win simply because they were firing faster. From a competitive point of view, it doesn’t seem fair that they are still punished for outplaying their opponent.
Opinions differ from person to person as to whether it’s a good feature or not. Personally, I’d prefer it not be in the game because it doesn’t add anything positive, but I’m used to variance being a factor in skill based games (I play a lot of Poker).
Hope that helps 
> > > > > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
> > > > >
> > > > > <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> > > > >
> > > > >
> > > > > only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink!- their way to victory
> > > >
> > > > <mark>Would you rather a small amount of bloom or the piece of crap random spread of the Halo 3 BR? Seriously, I just don’t understand all the hate for bloom. It’s a balancing tool, a realism simulator… and an annoyance for people who refuse to adapt to new things. A win in my book.
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> > > > The BR was far from random, maybe you just suck or couldn’t handle the more floating game-play of halo 3. and on the realism side of things. you are a super solider is a half tonne suit of armor how is that even slightly realistic in the first place.
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> > > apologies then. even then a game such as halo should aspire to remove as many aspects of randomness from its gameplay to improve its competitive value and increase.
> > > the skill gap between good and bad players. especially seeing as they are bringing back a playlist by playlist ranking system
> > >
> > > Okay first off, thank you for pointing out a mistake I made, but saying I must suck with it because I didn’t like it is just chilsish.
> > >
> > > i MEANT the Halo 2 BR, excuse me. Bungie repeatedly tightened the spread of it through their title updates because people whined about it’s spread. As for recoil affecting a Spartan-II… you’d have to lock your armor(Master Chief style in Halo 3’s intro) or otherwise mount said gun to a fixed position to prevent all/most recoil even WITH Mjolnir Mark-VI. Remember the SMG?
> > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
> >
> > <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> >
> >
> >
> > only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink!- their way to victory
>
> and yet, games like Starcraft, Warcraft, maybe even League of Legends have random factors within thier games. You don’t even have to look far, just look at their main weapon icon and you’ll see something like, “17-24”.
oh yeah and i remember the SMG but i think that was more of a gameplay balancing choice especially seeing as it is not a precision weapon.
> > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
> >
> > Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
>
> Thank you for that post, it saves me the trouble of typing that out myself. It’s also nice to see someone else who understands the point and positive factor of bloom in gaming. I swear, the majority of people do not understand the concept of it.
Most gamers have never fired a real life rifle or gun. But whatever…
> > > The reason bloom is put into the game is because it gives developers another tool to balance the weapons and to better define the “role” of that weapon. For instance, large bloom that resets quickly works for long range weapons whereas small bloom that takes longer to reset makes a weapon more effective at closer ranges.
> > >
> > > <mark>Competitively, bloom has one advantage to “normal” spread. The fact that you can make your shots more accurate by firing slower/crouching allows randomness to play a smaller role in fights that with spread.
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> > >
> > >
> > >
> > > only randomness should have no part in competitive play. who wins and who loses should be determined entirely by the players skill. people should not be able to -Yoink!- their way to victory
> >
> > and yet, games like Starcraft, Warcraft, maybe even League of Legends have random factors within thier games. You don’t even have to look far, just look at their main weapon icon and you’ll see something like, “17-24”.
>
> i am aware of the randomness factors of games such as those. but even then they are far different from halo in terms of gameplay. Ill take pokemon as my example- in that game there are random factors within the damage calc but you can plan a team around that and protect against random factors
> oh yeah and i remember the SMG but i think that was more of a gameplay balancing choice especially seeing as it is not a precision weapon.
And Bloom ISN’T a gameplay balancing choice? Come ON, you can’t have it both ways. If you accept the SMG’s poor handling as balance than accept Bloom on ranged weapons as the same. Because that’s what it is. I really doubt Bungie wanted a return of the Halo CE pistol that could snipe better than a sniper rifle.