Competitives Vs. Casuals

TL:DR at bottom.

You’ve probably heard these terms thrown around before, and you’ve also probably seen so called competitive people insult so called casuals, and heard varying arguments and so on and so forth. These two terms are rarely properly defined, and the actual line between these two groups is miscontrued. In this thread I want to clear some things up, and hopefully the term ‘competitive’ will not be such a naughty word in this game and on the forums. Let’s begin.

Competitives/MLG/Mouthbreathers/Super 1337 skillz00rs

This group of players favors predictability, lack of randomness, and skill above all else. They want to be able to time weapon drops, not have rockets fall into anybody’s laps all at random, etc. They favor maps that are balanced and encourage flow. They especially do not like ‘easy to use’ things like automatic weapons that have a lot of bullet magnetism and aim assist. Lastly, they favor game mechanics that encourage good play.

Casuals/Playing for fun/For funsies

This group of players don’t exactly have a predefined preference of the game. They’re just looking for a fun time no matter the settings. Weapons drop into their lap? Fun. Wandering across weapons? Fun. They jus’ lookin’ for a good time, bro.

Going from these definitions, I believe we can discover that these two groups can co exist. You see, if a game is simply GOOD, it doesn’t matter who’s competitive or casual, both can do what they want.

For example, a dude who just wants a good time is walking around a map and he finds a rocket launcher. Fun times for him, huh? Those rockets are a static spawn, they always spawn there, and they can be predicted. But thanks to the ranking system, it’s all casuals and no one is concerned about predicting that sort of stuff. So everyone just goes about their thing, finding seemingly random weapons to them. They may notice a trend of where they’re at, but that’s it.

Then we have example B. A dude is, once again, walking around the map having a fun time. A random ordnance drop just drops him a Binary Rifle and he goes to town. If everyone in the lobby is playing for fun, it doesn’t matter too much. Without knowledge or caring of where stuff spawns, it’s all the same to the casuals. They run across a ‘random’ weapon, or a real random weapon, they praise the Halo gods and go on with their match,

When we apply example A to both groups of players, it works for both, does it not? The competitives can predict it and make it a skill, while casuals run across a weapon and have fun.

Yet when we apply example B to both groups, it gets hairy. Casuals will still have fun and think not much of it. Then on the flip side, in a serious competitive scenario, a random rocket may spawn on one team’s side of the map and cause them to win the game when it’s tied. They didn’t earn it, or do anything for it. It just happened, it was random, and not skilled. It’s bad for those players.

With this knowledge we can apply it to other game mechanics. Such as weapons. If it’s random and inconsistant, it’s gonna what it’s gonna do and one group of people will have fun, while the others just can’t manage it because it’s conducive to skilled play. For example, the Scattershot. It may be a one hit kill from 10 feet away, and a three shot kill from 3 feet away. You can’t manage it.

Basically, competitives and casuals can co exist together if a game is GOOD. If it is good and promotes good play, competitives will be happy and casuals will play and have fun as they do with any game.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

scrubs

And sponges?

yea there’s nothing to differentiate the two classes of gaming, which many games not exclusive to the halo franchise, did.

Most game devs now dont see the crowd as the Hardcore and the Softcore.

They see it as the Upper Class, Middle Class and Lower Class, and which demographic is open for bids.

> yea there’s nothing to differentiate the two classes of gaming, which many games not exclusive to the halo franchise, did.
>
> Most game devs now dont see the crowd as the Hardcore and the Softcore.
>
> They see it as the Upper Class, Middle Class and Lower Class, and which demographic is open for bids.

There’s no need for differentiating in the game, different communities like MLG do that themselves. The game just needs to be good and promote good play. Competitives are happy, and casuals look for fun as always.

I just want to say, it’s not really Competitive vs Casual, it’s Hardcore vs Casual. Either can be competitive or not competitive at all.

Somebody could game 8 hours a day and they are completely a hardcore gamer, but all they do is play single player campaigns and RPG’s. This person isn’t a competitive gamer.

Most of my friends that game, the very little they do play they are competitive but are definitely casual gamer’s. Most of them might not be too concerned with complete balance and randomness, but every one of them prefer visible ranks in any competitive online game.

A lot of people say competitive players are only 1% of gamer’s. That’s complete BS because a lot of Casual gamer’s are competitive. It’s really the minority who aren’t competitive and are against rankings.

The fundamental flaw in online gaming community. Thinking one stereotype of gamers should have more input into game play than the other.

Unfortunately, you forgot to mention that regardless if you are playing to win or like “predictable” spawns, playing for “fun” or you only play in super 1337 MLG playlists you are still just a casual gamer.

Those dudes that are playing with money on the line… Those are the only real competitive players out there.

You can label yourself casual or competitive all you want. In the long run you are still just playing a game casually.

all I really want is both communities to understand eachother, is that so much to ask?

> The fundamental flaw in online gaming community. Thinking one stereotype of gamers should have more input into game play than the other.
>
> Unfortunately, you forgot to mention that regardless if you are playing to win or like “predictable” spawns, playing for “fun” or you only play in super 1337 MLG playlists you are still just a casual gamer.
>
> Those dudes that are playing with money on the line… Those are the only real competitive players out there.
>
> You can label yourself casual or competitive all you want. In the long run you are still just playing a game casually.

com·pet·i·tive

/kəmˈpetətiv/

Adjective

  1. Of, relating to, or characterized by competition.
  2. Having or displaying a strong desire to be more successful than others: “she had a competitive streak”.

Straight from the dictionary. I have the desire to win, and many others do, like MLG types who place money on the line.

> The fundamental flaw in online gaming community. Thinking one stereotype of gamers should have more input into game play than the other.
>
> Unfortunately, you forgot to mention that regardless if you are playing to win or like “predictable” spawns, playing for “fun” or you only play in super 1337 MLG playlists you are still just a casual gamer.
>
> Those dudes that are playing with money on the line… Those are the only real competitive players out there.
>
> You can label yourself casual or competitive all you want. In the long run you are still just playing a game casually.

Urmm no the dudes that play for money etc, are called pro gamers (professional) becuase that is one of their professions.

Competitive gamers are gamers that like real competition in games, winning or losing means more to them than just having fun.

Competitve gamers have a strong desire to win and get better, while casuals play games for thier own sense of enjoyment, don’t really mind if they get better or not as long as fun is had.

Halo turns casuals competitive if they stick with the game for a while. A few of my friends are halo 4 try hards now when they used to be total cod fanboys. I’m never really competitive in halo 4… I used to be a few games ago, but the competitive halos werent really “fun”, they were like sports games, hard work and challenge with a pay off of bragging rights. I do miss those old halos, but I’m still having fun. Would like to see a visual csr in certain MLG/ classic halo playlists.

Your definition of casual is wrong though.

> The fundamental flaw in online gaming community. Thinking one stereotype of gamers should have more input into game play than the other.
>
> Unfortunately, you forgot to mention that regardless if you are playing to win or like “predictable” spawns, playing for “fun” or you only play in super 1337 MLG playlists you are still just a casual gamer.
>
> Those dudes that are playing with money on the line… Those are the only real competitive players out there.
>
> You can label yourself casual or competitive all you want. In the long run you are still just playing a game casually.

There are those who would like a balanced game, and those who don’t really care, that is what the OP is getting at.

Rock paper scissors can be competitive if you’d like it to be. So how does that not apply to everything else?

OP, rather than making those not looking for a comptitive styled game to play the same as those who would like a competitive styled game, do what Halo 3 did with social and ranked segregated playlists.

Those who aren’t looking for a chatty competitive game don’t have to play one, and have the options of more, fun based gametypes.

I love how the description for casual is all nice and tame, but apparently if you’re competitive you’re a mouthbreather and can only type in leetspeek. Great job with fairness there.

so…a hardcore gamer hates a casual for playing a game for fun…as it was intended…seems legit -_-

I really don’t see this thread going anywhere since this argument has been put forward numerous times already. Thread locked.