"Competitive" used Wrong, and True Imbalance

People generalize “Balance” and “Competitive” into one category, while in actuality the two are extremely different. Some people act like Halo remains one step away from becoming a Sport, or in other words, perfectly balanced, as long as things like “perks” and “Armor Abilities” are around, when in fact, many other features and mechanics play into Halo’s imbalance.

First of all, let’s correct the use of the word “Competitive.” Any game can be played competitively. My family plays Scrabble extremely competitively, because all of us are great with words. Competitive is a word that describes the mental state of a player, rather than the game itself. People on Waypoint have mistakenly used the word competitive to describe the game.

A Sport, on the other hand, is a game that is carefully structured so that each player has the exact same tools, so that each team is perfectly balanced.

For example, a game like Scrabble is not a Sport, because each player is given a random assortment of letters, which can create fun scenarios, but is not balanced.

Tennis, on the other hand, is a Sport, because both players can only use one Tennis Racquet, and both players are given the exact same amount of space to move on the court.

The line between balanced and unbalanced is blurred when you factor in unique features, like the physical shape or prowess of each Tennis player. Some tennis players are taller, giving them (some would call) an unfair advantage in serving, while others are more physically fit, giving them an advantage in the later sets.

Those unique characteristics could possibly be described as “perks,” if you will, which means that while many Sports, like Tennis and Football, showcase different players with different “perks” (height, strength, agility, etc), the overall game remains balanced because each player is given the same tools.

The line, however, is broken when players are able to use different “tools.”

A Tennis player cannot use a Baseball bat or a Croquet Racquet; each player is forced to use the exact same “tool.”
Reach and Halo 4, however, introduced the ability to start with different weapons, or “tools,” increasing the imbalance of the overall game.

Weapons placed on the map (or Power Weapons, specifically) is a different feature, however, and could be considered the same as a rule in Soccer, where if a goalie catches the ball, he can halt the game and move the ball however he likes. In theory, this feature seems unbalanced, because it gives the goalie’s team an unfair advantage in the ball’s placement for a short amount of time. But this feature is balanced in Soccer, because both teams possess a goalie, and both goalies have an equal opportunity at utilizing this rule.
In the same way, picking up a Power Weapon gives that player a short advantage, and as long as both teams have an equal opportunity to acquire the Power Weapon, the game remains balanced while containing varied weapons on the map.

The line between balanced and unbalanced is crossed when each player is given different “tools” to play the game. In Fencing, both players are forced to start with the same weapon. The outcome of the dual may vary depending on each player’s skill levels, but since both players are given the same sword, the game itself is structured in a balanced way.

Halo introduces imbalance in its weapons when players can choose different “tools” to spawn with.

The above statement, however, is blurred when you introduce complications like “killtimes.” If the Assault Rifle and Battle Rifle both give each player the same “killtime,” then in theory, both weapons are balanced against each other.

Further complications arise with two factors: each Utility Weapon’s niche range, and the weapons you are allowed to spawn with.

Theoretically, if two players are placed at equal lengths every time they spawn, both placed in a narrow hallway, and one player is given the BR, and the other player the AR, and if the Battle Rifle’s range is more effective at the distance they are spawned, then the structure of this example is unbalanced, and the player with the BR will have an unfair advantage. In this example, if both players were given the chance to choose between the two weapons for each spawn, both players would inevitably choose the BR, making the AR useless as a spawn weapon.

If the AR, however, was given the same range as the BR, then the above example would be balanced, even if both players were given the opportunity to choose between both weapons for each spawn.

The imbalance is furthered, however, with two more factors: randomized spawns, and asymmetrical map structure.

Player movement is extremely important in a Sport like Tennis; if you move too far to one side, the opponent could possibly hit the ball at the opposite end, making it impossible to reach the ball in time. In the same way, player movement is very important in a game like Halo, where a player’s presence could mean the difference between gaining or losing a Power Weapon.

The line is crossed to imbalance, however, when each player is given a randomized spawn. If different players are given random spawns, then luck sometimes determines a team’s presence at an important place in the map, like a Power Weapon or Vehicle spawn, or an important location on the map.

If Tennis placed 5 different markers at the ends of each Service Boxes on the court, and played Eeny Meeny Miny Mo to see which marker the player who is returning the serve is placed on for each Serve, then the Tennis player who is Serving is given an unfair advantage based on luck; if a player returning serve was forced to stand at the farthest end of the Service Box, then the player who is Serving could simply serve down the middle and gain an easy point. In the same way, a player in Halo could be given a randomized spawn that spawns them much farther away than normal, giving the opposite team a subtle advantage based on luck. In the same way, Randomized Spawns heavily influences Halo’s imbalance in the game.

Varied map structure, on the other hand, plays a hand in a game’s imbalance if the two team’s bases are not equal.

Take Paradiso in Halo Reach, for example; one team had their base placed facing the mountain’s wall, giving the other team an unfair advantage for attacking the team’s base.

Asymmetrical maps can be very fun to play in. Many of Halo’s most memorable maps have been Asymmetrical, like High Ground, Zanzibar, etc. But each team needs equal map structure (cover, etc.), or else the map will quickly become unbalanced.

TL;DR
In conclusion, Halo has already been fairly unbalanced for a while, and spawning with different “perks” is not even one of the factors. Halo is an extremely fun game, and it is played very competitively. However, its balance has been suffering for a while, and features like “Packages” or “Armor Abilities” are the least of people’s problems.

Waypoint posters are posting incorrectly when they complain about balance while claiming that Packages or Armor Abilities are the culprits. To the contrary, many more subtle features contribute to the game’s imbalance. Furthermore, 90% of Waypoint posters are incorrectly throwing around the word “competitive,” when in actuality the word describes a person’s mental state, rather than a game’s balance.

Balance is not what keeps scrabble from being a sport lmfao

Competitive is wrong?

Opinion isn’t fact.

> Halo has already been fairly unbalanced for a long time

Everybody spawns with the same weapons and everything. What’s unbalanced there? He isn’t given something different or extra, all the weapons are found on the map where everybody has access too, and your knowledge of the map and skill is the only thing that makes you win.

I think you’re making up false statements to try to prove your point…

That was well said.

I think your taking the word ‘competitive’ to literally, when i play halo i like the fair balance it has nobody starts out any better than any body really even when you take weapon and vehicle placements are taken into account as bungie were pretty hot with things like this to make it fair and its this fairness that makes halo competitive in the literal term because everyone is given a chance so people want to compete. taking your scrabble example into account would be so eager and competitive if the people were playing started with all the best letters to make the best words and you were always forced to go last with letters that dont make words. my point in short is that something isn’t competitive unless its fair becuase who wants to lose and get beat down all the time because the people there playing have an unfair advantage on them.

> I think your taking the word ‘competitive’ to literally, when i play halo i like the fair balance it has nobody starts out any better than any body really even when you take weapon and vehicle placements are taken into account as bungie were pretty hot with things like this to make it fair and its this fairness that makes halo competitive in the literal term because everyone is given a chance so people want to compete. taking your scrabble example into account would be so eager and competitive if the people were playing started with all the best letters to make the best words and you were always forced to go last with letters that dont make words. my point in short is that something isn’t competitive unless its fair becuase who wants to lose and get beat down all the time because the people there playing have an unfair advantage on them.

Um, I couldn’t really understand you.

> > Halo has already been fairly unbalanced for a long time
>
> Everybody spawns with the same weapons and everything. What’s unbalanced there? He isn’t given something different or extra, all the weapons are found on the map where everybody has access too, and your knowledge of the map and skill is the only thing that makes you win.
>
> I think you’re making up false statements to try to prove your point…

Halo has had random spawns, poorly designed maps, and poorly balanced weapons for a while. “Long time” seemed too extreme of a phrase, so I edited the OP to say “for a while” instead, which is much more accurate.

> Competitive is wrong?
>
> Opinion isn’t fact.

I did not say competitive was wrong; I meant that too many people have been using the word incorrectly on Waypoint. My title might sound strange because I was trying to summarize both points into the short amount of space.

> The line, however, is broken when players are able to use different “tools.”
>
> A Tennis player cannot use a Baseball bat or a Croquet Racquet; each player is forced to use the exact same “tool.”
> Reach and Halo 4, however, introduced the ability to start with different weapons, or “tools,” increasing the imbalance of the overall game.

Automatically wrong because Golf. Frankie is disappoint.

I kind of agree. Other than the Scabble(?) point. Why even compare that lol?

> > The line, however, is broken when players are able to use different “tools.”
> >
> > A Tennis player cannot use a Baseball bat or a Croquet Racquet; each player is forced to use the exact same “tool.”
> > Reach and Halo 4, however, introduced the ability to start with different weapons, or “tools,” increasing the imbalance of the overall game.
>
> Automatically wrong because Golf. Frankie is disappoint.

I compare that to Tennis as well. Tennis actually lets you use many different types of racquets: smaller racquets, bigger racquets, heavier racquets, lighter racquets, racquets with bigger heads, racquets with smaller heads, racquets meant for accuracy, racquets meant for power, racquets with specific strings, and so on.

But Golf doesn’t let you use a Tennis racquet, just like Tennis doesn’t let you use a Golf club.

> I kind of agree. Other than the Scabble(?) point. Why even compare that lol?

I wasn’t comparing Halo with Scrabble; I was comparing the use of the word competitive, which can be applied to even the least competitive game there is, which is a game like Scrabble.

[deleted]

Good post OP, you put some nice points in there.

> So you’re saying because Halo has always had these imbalances, it doesn’t matter that the game is imbalanced some more?
>
> Got it.

No. I think the point he’s trying to get across is that, people are calling Halo a competitive game when being competitive is a mental state rather than a physical one.

> > So you’re saying because Halo has always had these imbalances, it doesn’t matter that the game is imbalanced some more?
> >
> > Got it.
>
> No. I think the point he’s trying to get across is that, people are calling Halo a competitive game when being competitive is a mental state rather than a physical one.

Any game where you keep score is a competitive game, but that doesn’t mean its necessarily a good competitive game in simply means there is competition within the game. When people talk about Halo Reach being less competitive than other Halo games, they are saying the game mechanics are less suited to provide for a competitive game than previous titles.

Edit: Also Halo 1 had pretty predictable spawns as did H3 to a lesser degree. Halo 2 and Reach have more random spawns, but some people still prefer H2 spawn system even though it is less predictable.

Look, I know that I used competitive wrong( well at least in your eyes i did,) but my version of competitive is described in skill, challenged, action, and balanced. I just want it like how it was in halo 3/2 when you had the exact same set of tools, and all you needed to do was prove your skill. I just want that back!

> > > So you’re saying because Halo has always had these imbalances, it doesn’t matter that the game is imbalanced some more?
> > >
> > > Got it.
> >
> > No. I think the point he’s trying to get across is that, people are calling Halo a competitive game when being competitive is a mental state rather than a physical one.
>
> Any game where you keep score is a competitive game, but that doesn’t mean its necessarily a good competitive game in simply means there is competition within the game. When people talk about Halo Reach being less competitive than other Halo games, they are saying the game mechanics are less suited to provide for a competitive game than previous titles.

And I’m saying that competitive is the wrong term to use. Competitive is a mind set, not a type of game. Halo was never extremely balanced; even Halo 1 and 2 had its problems (Halo CE Magnum was too OP and dominated over too many weapons, and the BR went back and forth between the only useful weapon and a worthless weapon).

I’m also saying that people are complaining about the wrong things in terms of balance. People should stop focusing so much on the Packages and AA’s and focus on the things that truly imbalance the game, like poor weapon and sandbox balance, poor spawning systems, etc.

We all have the same “tools.” Won’t your disk of Halo 4 have all the same guns that my disk does?

And are you really claiming that there isn’t randomness in sports?

I appreciate the time you took to share your views but I think you are overlooking some basic facts. All players will have the same access to the same weapons, equipment, and strategies. The fact that a player can choose gun A and the other can choose gun B does not mean the game isn’t balanced. It just means its more complicated.

> > > > So you’re saying because Halo has always had these imbalances, it doesn’t matter that the game is imbalanced some more?
> > > >
> > > > Got it.
> > >
> > > No. I think the point he’s trying to get across is that, people are calling Halo a competitive game when being competitive is a mental state rather than a physical one.
> >
> > Any game where you keep score is a competitive game, but that doesn’t mean its necessarily a good competitive game in simply means there is competition within the game. When people talk about Halo Reach being less competitive than other Halo games, they are saying the game mechanics are less suited to provide for a competitive game than previous titles.
>
> And I’m saying that competitive is the wrong term to use. Competitive is a mind set, not a type of game. Halo was never extremely balanced; even Halo 1 and 2 had its problems (Halo CE Magnum was too OP and dominated over too many weapons, and the BR went back and forth between the only useful weapon and a worthless weapon).
>
> I’m also saying that people are complaining about the wrong things in terms of balance. People should stop focusing so much on the Packages and AA’s and focus on the things that truly imbalance the game, like poor weapon and sandbox balance, <mark>poor spawning systems</mark>, etc.

OK I have to agree with this one. Too many times especially in arena does someone spawn right behind me, when there is a whole other side of the playing field that nobody is on.

> We all have the same “tools.” Won’t your disk of Halo 4 have all the same guns that my disk does?
>
> And are you really claiming that there isn’t randomness in sports?
>
> I appreciate the time you took to share your views but I think you are overlooking some basic facts. All players will have the same access to the same weapons, equipment, and strategies. The fact that a player can choose gun A and the other can choose gun B does not mean the game isn’t balanced. It just means its more complicated.

The randomness in sports is created by player execution, which is apart of every single game and activity on Earth.

Arbitrary randomness, like random spawning systems, is forced on the player, and is apart of what hurts the balance of the game’s structure itself.

A truly balanced game will house organic randomness from the players’ choices, not from the game itself.

> > > > So you’re saying because Halo has always had these imbalances, it doesn’t matter that the game is imbalanced some more?
> > > >
> > > > Got it.
> > >
> > > No. I think the point he’s trying to get across is that, people are calling Halo a competitive game when being competitive is a mental state rather than a physical one.
> >
> > Any game where you keep score is a competitive game, but that doesn’t mean its necessarily a good competitive game in simply means there is competition within the game. When people talk about Halo Reach being less competitive than other Halo games, they are saying the game mechanics are less suited to provide for a competitive game than previous titles.
>
> And I’m saying that competitive is the wrong term to use. Competitive is a mind set, not a type of game. Halo was never extremely balanced; even Halo 1 and 2 had its problems (Halo CE Magnum was too OP and dominated over too many weapons, and the BR went back and forth between the only useful weapon and a worthless weapon).
>
> I’m also saying that people are complaining about the wrong things in terms of balance. People should stop focusing so much on the Packages and AA’s and focus on the things that truly imbalance the game, like poor weapon and sandbox balance, poor spawning systems, etc.

Halo 1 was extremely balanced compared to the gimmicky console shooters like Goldeneye and Perfect Dark that came before it, and much more competitive. CE magnum was the utility weapon, as was the H2 BR essential to competitive play. The only weapons that were really under-powered in H1 was the needler, if you go re-watch some old H1 gameplay you will see almost all the weapons were used at a competitive level, something that is VERY HARD to do and UNCOMMON in any shooter.

CS has tons of weapons nobody uses at a high level, Quake has weapons nobody uses at a high level, if you think Halo is somehow more unbalanced than most shooters you need to open you’re eyes and look around more it is a balanced and extremely fair game. Halo has always offered AR/SMG start playlists for those who did not prefer the utility starting weapon anyways, you guys act like BR starts is all that was available in H2+H3 when that is not the case.

When people talk about AA’s and packages, they are generally not talking about balance they are talking about how they disrupt gameplay and are abused encouraging cheap gameplay tactics. You know like how Button glitches in H1+H2 were called “cheap” by casuals and were removed because of it? Alot of competitive players feel the same way about AA’s like camo,jetpack, and AL in Halo Reach. Of course the developers always seem to side with the casuals, so they are of course they are returning in H4! Gotta love the hypocrisy.