COMPETITIVE stats

The stats between team slayer types, and objective and non team games should be divided up. The % just don’t balance out well. In team slayer games only half the people on the map are targets, camping and staying alive wins you the game, and looks good in the stats. But in regular slayer games everyone is a target, camping will just leave you out of the fight, and someone else will win if you play defensively, you must be much more aggressive. To win you will die a lot more often and your stats will look awful. What do you think?

I think the problem all along has been that the stats have not been separate. There was a big flame war going on last week about people holding the objective so that they could pad their K/D stats. If the stats were separate perhaps those people would stay out of objective games.

It makes only logical sense that the stats should be separated. Especially since ranked and social were separated on bungie.net, why not slayer and objective games.