343i, you need to fix the way the competitive skill rating is determined. Which is by wins and how good you do. Since skill rating is how you rank as an individual, why is it decided by whether you get a good or bad team? It should be decided by your individual stats that rank you, not your team. I see people that have a higher competitive skill ranking purely because they get good teams to carry them to victory. Some of these people have negative KDA and they have a higher competitive skill rating than me. How does that make any sense? And I dislike the fact that I am doing well as an individual and my team is dragging me down to loss. Seriously sometimes there are people with 1-19-2 KDA that is 1 kill 19 deaths, and 2 assists, these are not made up numbers they actually happened. But I have an 18-7-3 KDA. And I am still penalized because of my team mates. You need to base your competitive skill ranking off KDA, if it is an individual’s ranking then it should be decided by the individuals stats, not how good of a team they get. Please fix this 343i.
> 2533274824407380;1:
> 343i, you need to fix the way the competitive skill rating is determined. Which is by wins and how good you do. Since skill rating is how you rank as an individual, why is it decided by whether you get a good or bad team? It should be decided by your individual stats that rank you, not your team. I see people that have a higher competitive skill ranking purely because they get good teams to carry them to victory. Some of these people have negative KDA and they have a higher competitive skill rating than me. How does that make any sense? And I dislike the fact that I am doing well as an individual and my team is dragging me down to loss. Seriously sometimes there are people with 1-19-2 KDA that is 1 kill 19 deaths, and 2 assists, these are not made up numbers they actually happened. But I have an 18-7-3 KDA. And I am still penalized because of my team mates. You need to base your competitive skill ranking off KDA, if it is an individual’s ranking then it should be decided by the individuals stats, not how good of a team they get. Please fix this 343i.
Bro ur way late on this but the just of the other side is that you win as a team lose as a team rank as a team derank as said team… Individual ranks allow people to ONLY rank up which makes no sense may as well not Ben rank if every rank is possible for every person…
Also i it was based off of KDA then what about ctf and assault games.? Didn’t think of that did you… Those game types are made to be played as a team fulfilling the objective worrying about KD is not the time for that…
> 2533274824407380;1:
> 343i, you need to fix the way the competitive skill rating is determined. Which is by wins and how good you do. Since skill rating is how you rank as an individual, why is it decided by whether you get a good or bad team? It should be decided by your individual stats that rank you, not your team. I see people that have a higher competitive skill ranking purely because they get good teams to carry them to victory. Some of these people have negative KDA and they have a higher competitive skill rating than me. How does that make any sense? And I dislike the fact that I am doing well as an individual and my team is dragging me down to loss. Seriously sometimes there are people with 1-19-2 KDA that is 1 kill 19 deaths, and 2 assists, these are not made up numbers they actually happened. But I have an 18-7-3 KDA. And I am still penalized because of my team mates. You need to base your competitive skill ranking off KDA, if it is an individual’s ranking then it should be decided by the individuals stats, not how good of a team they get. Please fix this 343i.
I couldn’t agree with you more. Professional athletes get paid based on individual performance, not on team performance. Why should this concept not apply to competitive gaming? When I’m not playing with a team of my choosing, and relying on 343’s matchmaking, why should I rank down after going way positive?
In first to 50 Slayer, you are unequivocally helping your team win by having more kills than deaths (and a high number of assists are a huge team bonus). But, with the current ranking system in the Beta, individual performance of this nature does not mean you will rank up, only the outcome of the game does.
343 needs to figure out a way to add individual performance into the equation here. It would look something like this (In Slayer at least): If you lose the game, but go positive on your k/d then you will not lose rank points. You may not gain any, but it shouldn’t hurt you. If you lose the game and go negative, then you should lose rank points. And vice versa to all this if your team wins. Is it too hard for 343 to develop a system of this nature?
I’m going to have to start playing with a team of my choosing if this isn’t fixed for the release of 5.
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> > 2533274824407380;1:
> > 343i, you need to fix the way the competitive skill rating is determined. Which is by wins and how good you do. Since skill rating is how you rank as an individual, why is it decided by whether you get a good or bad team? It should be decided by your individual stats that rank you, not your team. I see people that have a higher competitive skill ranking purely because they get good teams to carry them to victory. Some of these people have negative KDA and they have a higher competitive skill rating than me. How does that make any sense? And I dislike the fact that I am doing well as an individual and my team is dragging me down to loss. Seriously sometimes there are people with 1-19-2 KDA that is 1 kill 19 deaths, and 2 assists, these are not made up numbers they actually happened. But I have an 18-7-3 KDA. And I am still penalized because of my team mates. You need to base your competitive skill ranking off KDA, if it is an individual’s ranking then it should be decided by the individuals stats, not how good of a team they get. Please fix this 343i.
>
>
> I couldn’t agree with you more. Professional athletes get paid based on individual performance, not on team performance. Why should this concept not apply to competitive gaming? When I’m not playing with a team of my choosing, and relying on 343’s matchmaking, why should I rank down after going way positive?
>
> In first to 50 Slayer, you are unequivocally helping your team win by having more kills than deaths (and a high number of assists are a huge team bonus). But, with the current ranking system in the Beta, individual performance of this nature does not mean you will rank up, only the outcome of the game does.
>
> 343 needs to figure out a way to add individual performance into the equation here. It would look something like this (In Slayer at least): If you lose the game, but go positive on your k/d then you will not lose rank points. You may not gain any, but it shouldn’t hurt you. If you lose the game and go negative, then you should lose rank points. And vice versa to all this if your team wins. Is it too hard for 343 to develop a system of this nature?
>
> I’m going to have to start playing with a team of my choosing if this isn’t fixed for the release of 5.
Bro but ur rank is not pay and based on winning and losing… Much like ranking in athletic sports where they also win as a team and lose as a team… In the long run it takes no skill to achieve the highest rank a baby could do it
For team games, you need to rank as a team. Early Arena seasons in Reach demonstrated why individual based ranking in team gametypes is awful.
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> > 2535428573752042;3:
> > > 2533274824407380;1:
> > > 343i, you need to fix the way the competitive skill rating is determined. Which is by wins and how good you do. Since skill rating is how you rank as an individual, why is it decided by whether you get a good or bad team? It should be decided by your individual stats that rank you, not your team. I see people that have a higher competitive skill ranking purely because they get good teams to carry them to victory. Some of these people have negative KDA and they have a higher competitive skill rating than me. How does that make any sense? And I dislike the fact that I am doing well as an individual and my team is dragging me down to loss. Seriously sometimes there are people with 1-19-2 KDA that is 1 kill 19 deaths, and 2 assists, these are not made up numbers they actually happened. But I have an 18-7-3 KDA. And I am still penalized because of my team mates. You need to base your competitive skill ranking off KDA, if it is an individual’s ranking then it should be decided by the individuals stats, not how good of a team they get. Please fix this 343i.
> >
> >
> >
> > I couldn’t agree with you more. Professional athletes get paid based on individual performance, not on team performance. Why should this concept not apply to competitive gaming? When I’m not playing with a team of my choosing, and relying on 343’s matchmaking, why should I rank down after going way positive?
> >
> > In first to 50 Slayer, you are unequivocally helping your team win by having more kills than deaths (and a high number of assists are a huge team bonus). But, with the current ranking system in the Beta, individual performance of this nature does not mean you will rank up, only the outcome of the game does.
> >
> > 343 needs to figure out a way to add individual performance into the equation here. It would look something like this (In Slayer at least): If you lose the game, but go positive on your k/d then you will not lose rank points. You may not gain any, but it shouldn’t hurt you. If you lose the game and go negative, then you should lose rank points. And vice versa to all this if your team wins. Is it too hard for 343 to develop a system of this nature?
> >
> > I’m going to have to start playing with a team of my choosing if this isn’t fixed for the release of 5.
>
>
> Bro but ur rank is not pay and based on winning and losing… Much like ranking in athletic sports where they also win as a team and lose as a team… In the long run it takes no skill to achieve the highest rank a baby could do it
My statement regarding the best professional athlete on a bad team was in regards to the following dynamic: That even when they play well, but the team still loses, they are still just as highly regarded thereafter, either by the same team or another team trying to woo them over. In addition to that, they are not any less compensated for being on a bad team.
> 2535428573752042;6:
> > 2533274840749992;4:
> > > 2535428573752042;3:
> > > > 2533274824407380;1:
> > > > 343i, you need to fix the way the competitive skill rating is determined. Which is by wins and how good you do. Since skill rating is how you rank as an individual, why is it decided by whether you get a good or bad team? It should be decided by your individual stats that rank you, not your team. I see people that have a higher competitive skill ranking purely because they get good teams to carry them to victory. Some of these people have negative KDA and they have a higher competitive skill rating than me. How does that make any sense? And I dislike the fact that I am doing well as an individual and my team is dragging me down to loss. Seriously sometimes there are people with 1-19-2 KDA that is 1 kill 19 deaths, and 2 assists, these are not made up numbers they actually happened. But I have an 18-7-3 KDA. And I am still penalized because of my team mates. You need to base your competitive skill ranking off KDA, if it is an individual’s ranking then it should be decided by the individuals stats, not how good of a team they get. Please fix this 343i.
> > >
> > >
> > >
> > >
> > > I couldn’t agree with you more. Professional athletes get paid based on individual performance, not on team performance. Why should this concept not apply to competitive gaming? When I’m not playing with a team of my choosing, and relying on 343’s matchmaking, why should I rank down after going way positive?
> > >
> > > In first to 50 Slayer, you are unequivocally helping your team win by having more kills than deaths (and a high number of assists are a huge team bonus). But, with the current ranking system in the Beta, individual performance of this nature does not mean you will rank up, only the outcome of the game does.
> > >
> > > 343 needs to figure out a way to add individual performance into the equation here. It would look something like this (In Slayer at least): If you lose the game, but go positive on your k/d then you will not lose rank points. You may not gain any, but it shouldn’t hurt you. If you lose the game and go negative, then you should lose rank points. And vice versa to all this if your team wins. Is it too hard for 343 to develop a system of this nature?
> > >
> > > I’m going to have to start playing with a team of my choosing if this isn’t fixed for the release of 5.
> >
> >
> >
> > Bro but ur rank is not pay and based on winning and losing… Much like ranking in athletic sports where they also win as a team and lose as a team… In the long run it takes no skill to achieve the highest rank a baby could do it
>
> My statement regarding the best professional athlete on a bad team was in regards to the following dynamic: That even when they play well, but the team still loses, they are still just as highly regarded thereafter, either by the same team or another team trying to woo them over. In addition to that, they are not any less compensated for being on a bad team.
>
> The current Beta ranking system is quite contrary to the dynamic I just described. When you play well, but lose as a team, your individual effort and performance does not matter, because you are lumped in with the guy that went 3 and 19, and you will lose ranking points.
>
> I understand the win as a team and lose as a team philosophy, but to what end? Shouldn’t individual effort and performance be worth something?