So overall, from the few hours that I’ve played the beta, I think it is fun as hell and feels really good to play. I have some issues with it though. First off, the SMG is too strong, they just need to lower its range, that is all and pretty simple enough of a problem.
The main problem I have so far is the Competitive Skill Rating System. I’m glad it is here, it feels good to finally have a proper ranking system in Halo again but the system makes it way too hard to rank up but too easy to rank down. They should at least be balanced out.
For example, I was playing earlier and my team lost a match to people who were all the same rank by just 2 kills so after the match we lost 13 points towards ranking up. The match after that, we played against people who were the same rank as us, we beat them by 16 kills and we only gained 6 points. To top it off, I top scored for my team in both games yet we all lost/received the exact same amount of points towards our next rank. It just doesn’t make sense.
It shouldn’t be the easiest thing to rank up, but I shouldn’t lose 2-3 games worth of progress towards the next rank from wins because I lost one match, especially if it is because my teammates didn’t pick up the slack. Why do I get punished or rewarded just as much as my teammates even though I did significantly better than them?
That is pretty much my only gripe with the beta so far. Overall, the balance feels great, the movement is nice, pretty much everything about it is fun to play. Aside from the CSR, the SMG (which is fun to use because it is OP, it is far too effective at range), and the armor customization screen (it is too dark), I don’t have any problems. Again, this is only from what I have experienced in the first few hours of the game, we will see what else comes up in the future.
I’d like to know what everyone else thinks. Do you guys agree with me, or am I just a huge nob who doesn’t know what he is talking about?