Competitive Skill Rank Announced!

Read all about it here!

> We are pleased to announce, just days away from the worldwide Halo 4 launch and the first MLG Halo 4 tournament in Dallas, the Competitive Skill Rank system in Halo 4. The CSR will appear post-launch in an update to Halo Waypoint and associated Smartglass applications.
>
> When will it launch?
> The short version is CSR will launch early next year when it’s ready. We have an extensive post-launch plan for Halo 4, including DLC, playlist updates, and title updates. As soon as we have a confirmed launch date for the Waypoint update that includes CSR, we’ll make an announcement. Set your expectations for release timing appropriately since this will require delicate tuning, testing and implementation for Waypoint Web, Waypoint Console and Smartglass integration and is a feature designed specifically for the competitive community.
>
> What is it?
> At Halo 4’s launch, the competitive skill system will measure your performance against other players in Halo 4 War Games and use this information to match you up against opponents of comparable skill ranks. When the CSR system is fully implemented post-launch, Waypoint will assign each player a visible and detailed Skill Rank, viewable in the player profile section of Halo Waypoint.
>
> How will it rank me?
> All players will be ranked on a per-hopper basis, so, for example, you will have a unique CSR for your Slayer Pro games vs. your CTF games. CSR is currently planned to use a familiar and easy to understand 1-50 scale (subject to change or alteration). Your CSR will go up and down based on match outcomes.
>
> Which playlists will support CSR?
> All competitive playlists will support and track CSR. As the playlists will continuously change post-launch, the exact list of playlists that will support CSR will be determined when the system is ready to drop.
>
> Will a CSR be ‘assigned to me’ once the system launches? Or do I need to start fresh?
> Matchmaking and hoppers will be tracking and analyzing data from Day 1, and when the final settings for CSR are in place, we’ll make the call on whether to use existing data as a baseline for your CSR, or to start everyone fresh in new playlists.
>
> Why the delay?
> We know how important skill rank is, and we take skill integrity very seriously – we want to make sure we’ve taken the time to test, tune, and balance the CSR system in a live environment, and identify problems and potential exploits before launching the system publically.
>
> Taking the time to test and tune the system ensures we can deliver a very accurate and meaningful skill rank, and gives our competitive playlists time to mature to for optimize a wide range of playlist and game settings.
>
> Enjoy the launch!
> We’re incredibly excited for Halo 4 to launch, and to see you at one of our worldwide events, or online November 6th. We see this announcement as just one of many new experiences and features coming post-launch to Halo 4 and are excited to share more with you in the future.

Thanks!

Edit: Now that I have read it, I am happy. I really didn’t care either way, but at least this will shut up about half of the community. Thank you for this, and thank you 343i for realizing how important this is to some players.

From what I take it, your skill is not limited to one playlist like 3.

> Thanks!

No problem. Not a ton of detail yet, and we’ll have to wait a bit… but at least they’re listening and are doing something.

Lmao - ALL of that griefing on this forum for absolutely nothing.

Sounds good. Love 343i’s approach to making everything the best it can be.

Thank you. I’m a little less frustrated with 343i now.

I’m just hoping it doesn’t turn out to be another BPR. That thing is horrible.

At least this will quiet things down.

> From what I take it, your skill is not limited to one playlist like 3.

Actually they explicitly stated that each playlist would have it’s own skill ranking. Work on your reading comprehension :slight_smile:

Can we finally let the ranking discussion rest now? My god.

Good find, OP

This sounds pretty good.

Interesting, bam it’s over! As I thought!

Great news!!! Hopefully this will make 99% of the people happy and we can all look forward to playing some great halo.

> Lmao - ALL of that griefing on this forum for absolutely nothing.
>
>
> Sounds good. Love 343i’s approach to making everything the best it can be.

You beat me posting what you just said.

Good -Yoink- 343, after Reach i thought that both 343 and Bungie just did not care about what the people want and were not open to being flexable.

Never been so happy to be wrong. Keep up the constant updates 343!

Why the delay?
We know how important skill rank is, and we take skill integrity very seriously – we want to make sure we’ve taken the time to test, tune, and balance the CSR system in a live environment, and identify problems and potential exploits before launching the system publically.

So I have been correct this entire time by implying 343i would implement it after the game’s launch in order to minimize abuse while also making sure their matchmaking system works appropriately. Or, by at least stating this was the best move over and over again. I’m glad to see this was actually their intent.

I am satisfied with this decision on their part opposed to jumping the gun and throwing it in from the beginning, and doing some proper testing this time around.

Good job 343i, now hopefully the forums can get back to more civil discussions and less spam about a Visible Ranking System.

This is awesome news. Turns out they were listening guys.

I feel 10x worse to the developers who got flamed.

<em>Redemption!!!</em>

Great call 343! Thank you so much!!!

“Waypoint will assign each player a visible and detailed Skill Rank, viewable in the player profile section of Halo Waypoint.

Will the rank be able to be seen in-game?

-watches competitive players do back flips out of joy-
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