Competitive, ranking systems dont make Halo

I swore to myself that I wouldn’t make another thread like this. But some of the competitve community is starting to perk my nerves.

This isn’t a complaint or to address the complainers

To address myself first of all. I am a competitive player, thanks to Reach. I started Halo as a casual, but once Reach came out, I started to get more competitve. Let me get something across first off…

Competitive play, ranking systems, MLG, Arena. None of that makes Halo alone. What makes Halo is the sandbox that forms the gameplay and the mechanics around Halo. Then comes the competitive and casual crowds that also make Halo. No crowd itself makes Halo. Bungie tried to put the competitive aspect in Reach and failed miserably at it. Halo 2 and Halo 3 were competitive, so was Halo CE. Those were where the competitive aspect is at. Where is that aspect in Halo 4? Right in front of you. Are you people forgetting that Halo 4 isn’t just an aspect Reach itself, but also an aspect of Halo 3?

People are saying that AA’s and Ordinace Drops are wrong for Halo. That Ordinace drops are just killstreaks. Name a time in COD when your killstreaks didn’t get reset when you got killed. Oh yes, the support package, and the Hardline perk in MW3 that lets you count every 2 assists as a kill. Name a time that your killstreaks had an unlimited Duration and what you found on the battlefield replenished your killstreak. Ah…got you there…didn’t I? No what 343 did, was put a Power-Up such as Active Camo or Overshield, and a Weapon in a Ordinace Drop and let you have it. You can also replenish the ammo for that weapon if you kill someone that has the same weapon from an Ordiance Drop, now tell me could you do that with a in COD? No? I didn’t think so. So what if you build your Ordiance meter from kills from not only your own kills but the assists you get from kills. Don’t you guys remember from the E3 build that one guy got a Needler from an Ordiance Drop? Where was the Scattershot? Where was the Sniper or the Rocket Launcher? Do you ever take into consideration that your Ordiance Drops are completely based off of your skill at the time? So if you died more times then you killed people, chances are when you fill your meter up, your drop isn’t going to be what you want at the time.

Now on to the spawn system. You people rage about the Ordiance Drop system being implemented into the weapon spawn system. Tell me, whats so different about weapons spawning and weapons being dropped into a weapon spawn? Did you guys forget, we’re not on a Halo anymore. We’re not on Reach. We are playing on simulated battlefields aka maps on the biggest -Yoinking!- frigate to hit Halo, the Infinity. Now to take the competitive aspect of that into play. When a Sniper drops or the Laser or the Rockets. Is teamwork not involved to make sure you get there first? It’s just like when the Sniper spawn regularly in Halo Reach. Don’t people out to their team when the Wraith has spawned or the Sniper?

Finally to the ranking system. Guys and Gals. Did you not hear that there were 50 levels for the ranking system? Meaning, there may be a number next to your rank but due to the invisible trueskill. People may see your rank, just not your number. So if someones a Brigadier or a General, it’s quite obvious, they’ll be 50 or somewhere close to it. But if someones only a Major, then maybe there in the 30’s somewhere. You people gotta brainstorm that just because there are 50 levels in Halo 4’s ranking system. Does not mean there will be just a number or a rank. There may be both or…there may not be both.

So in closing, the infinity playlist may have a competitive apsect to it. But you have to first think about how Ordiance Drops can be put compeitively into the gametypes. How the AA’s can work competitively and how teamwork can come into play that way.

Food for thought, people. Food for Thought.

you have to have a kill streak to get the weapon anyway.

I like your outlook on things :3

> you have to have a kill streak to get the weapon anyway.

I know but you can get the Ordiance Drop from practically any kind of kill. Thats what makes it different. As long as it’s a kill or an assist to get a kill. It’s gonna count towards the meter. But as I stated the weapons you recieve from Ordinace, din’t expire. As long as theres ammo on the ground from fallen players that have the same Ordinace. You can refill your ammo. Powerups on the other hand, may expire like Active Camo and the Overshield, but those have never had an unlimited duration.

While there is a lot to address there I like your last 2 posts that is possible. But this would also imply that in order for people to unlock the specialization they would HAVE to be a 50 I don’t see this happening.

Also your concept of the weapons spawn system isn’t quite right. The problem with the ordinance dropped is they were confirmed to be on (pay attention here) SET location but RANDOMIZED which one it will land on. Meaning that you cannot set up for a power weapon and coordinate a team push for it. It’s a guess at best where the weapon will land

> I like your outlook on things :3

Ha, I just look at it from every angle.

1.You act like it’s only the competitive players “complaining”.

  1. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.

Lol what your saying is if i designed an airplane, and got a patent on it, then you copied it but changed the landing wheels, that its a super “original” idea.

Secondly, the AAs are higher unlikely to be competitive. The ProVis is 100% to not be competitive but only a crutch for noobs.

Why, you ask? Because it does the job of knowing your enemies position for them. Having to know their last known position, various routes, times to each, motivations to go to different areas, and the thinking style of your enemies, all now accomplished because some noob has the provision and knows how to press X.

Utterly disgusting. Reserving judgement for things like thrusterpack at the moment.

> What makes Halo is the sandbox that forms the gameplay and the mechanics around Halo.

No, it was the arena style gameplay,

Totally disagree.

I hadn’t touched Reach for months. My buddy texts me and wants to get into Halo again to prep for Halo 4. We hop in Arena and Doubles, get our DMR back on, and all of a sudden I’m having a blast calling out, wiping the floor with scores like 25-6 in doubles.

Halo is all about the competitive edge. Reach is just plain boring without it.

Edit: Reach is boring because everything else sucks. I’m hoping Halo 4 will have fun custom games and default matchmaking as well.

> While there is a lot to address there I like your last 2 posts that is possible. But this would also imply that in order for people to unlock the specialization they would HAVE to be a 50 I don’t see this happening.
>
> Also your concept of the weapons spawn system isn’t quite right. The problem with the ordinance dropped is they were confirmed to be on (pay attention here) SET location but RANDOMIZED which one it will land on. Meaning that you cannot set up for a power weapon and coordinate a team push for it. It’s a guess at best where the weapon will land

I agree with you on your first statement. I don’t know how the Specialization ranks will let you see what level people are, if they even have specialization ranks that is. But with the Ordiance drop system, yes you are correct. But you can however coordinate with your team to possibly be alert and right when it happens, push for it. I think there also may be a trail of smoke or something like how the Drop Pods in Halo worked where they would land at. If you have a quick eye you may or may not be able to see it come on. I guess its based on reflex with that statement.

> Totally disagree.
>
> I hadn’t touched Reach for months. My buddy texts me and wants to get into Halo again to prep for Halo 4. We hop in Arena and Doubles, get our DMR back on, and all of a sudden I’m having a blast calling out, wiping the floor with scores like 25-6 in doubles.
>
> Halo is all about the competitive edge. Reach is just plain boring without it.
>
> Edit: Reach is boring because everything else sucks. I’m hoping Halo 4 will have fun custom games and default matchmaking as well.

You missed the point of my OP. Reach isn’t the only aspect of Halo coming into Halo 4.

> Lol what your saying is if i designed an airplane, and got a patent on it, then you copied it but changed the landing wheels, that its a super “original” idea.
>
> Secondly, the AAs are higher unlikely to be competitive. The ProVis is 100% to not be competitive but only a crutch for noobs.
>
> Why, you ask? Because it does the job of knowing your enemies position for them. Having to know their last known position, various routes, times to each, motivations to go to different areas, and the thinking style of your enemies, all now accomplished because some noob has the provision and knows how to press X.
>
> Utterly disgusting. Reserving judgement for things like thrusterpack at the moment.

Not what I’m saying. I’m not explaining myself either. If you misunderstood the whole point of my OP it’s not my fault. People have a different understanding of Halo 4 then others do.

> 1.You act like it’s only the competitive players “complaining”.

They are amongst the most vocal of the complainers however. And they’re “everybody/everythings that’s not competative is bad” attitude (not all of them have that, but a lot sadly do) makes them really annoying.

> 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.

Yet it looks more like what Battlefield has been doing for ages now.
Yes, I know it’s shocking…but there are other shooters out there. Other games that have elements that are far more similar to what H4 is getting than the constant “it looks like CoD” remarks.

On topic:

Amen OP.

I still stick to my statement that any game can be competative if you have the option to play against each other. 1-50 isn’t neccecary for a game to be competative.
Competativeness is a mindset. The rest is just decoration.
And quite indeed, 1-50 isn’t the sole thing that makes Halo fun. If you just come in for the ranking system, you seriously need to ask yourself if you’re a Halo fan or a fan of its ranking system…

> 1.<mark>You act like it’s only the competitive players “complaining”.</mark>
>
> 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.

From the looks of the forums, sure looks that way.

> > 1.You act like it’s only the competitive players “complaining”.
>
> They are amongst the most vocal of the complainers however. And they’re “everybody/everythings that’s not competative is bad” attitude (not all of them have that, but a lot sadly do) makes them really annoying.
>
>
>
> > 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.
>
> Yet it looks more like what Battlefield has been doing for ages now.
> Yes, I know it’s shocking…but there are other shooters out there. Other games that have elements that are far more similar to what H4 is getting than the constant “it looks like CoD” remarks.
>
> On topic:
>
> Amen OP.
>
> I still stick to my statement that any game can be competative if you have the option to play against each other. 1-50 isn’t neccecary for a game to be competative.
> Competativeness is a mindset. The rest is just decoration.
> And quite indeed, 1-50 isn’t the sole thing that makes Halo fun. <mark>If you just come in for the ranking system, you seriously need to ask yourself if you’re a Halo fan or a fan of its ranking system…</mark>.

Exactly one of the points of my OP. A ranking structure doesn’t make up the sole element of Halo.

> > 1.<mark>You act like it’s only the competitive players “complaining”.</mark>
> >
> > 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.
>
> From the looks of the forums, sure looks that way.

Well obviously. Why would the noobs complain? They are getting everything catered towards them.

Can you name ONE thing the competitive community has gotten? Other than a rumor of a classic playlist?

> > 1.You act like it’s only the competitive players “complaining”.
>
> They are amongst the most vocal of the complainers however. And they’re “everybody/everythings that’s not competative is bad” attitude (not all of them have that, but a lot sadly do) makes them really annoying.
>
>
>
> > 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.
>
> Yet it looks more like what Battlefield has been doing for ages now.
> Yes, I know it’s shocking…but there are other shooters out there. Other games that have elements that are far more similar to what H4 is getting than the constant “it looks like CoD” remarks.
>
> On topic:
>
> Amen OP.
>
> I still stick to my statement that any game can be competative if you have the option to play against each other. 1-50 isn’t neccecary for a game to be competative.
> Competativeness is a mindset. The rest is just decoration.
> And quite indeed, 1-50 isn’t the sole thing that makes Halo fun. If you just come in for the ranking system, you seriously need to ask yourself if you’re a Halo fan or a fan of its ranking system…

First are you serious? Competition is just a mindset? With this logic I could say that me and a friend trying to blow the bigger bubble with gum is the same as a the Super Bowl in skill level, they’re both competitive right? No blowing a bubble isn’t even a competition compared to football. Just as Halo is to Call of Duty

Second… It can’t be both? I can’t be a fan of Halo AND be a fan of its ranking system which makes it even more awesome?

Look I get some people don’t think I’m not a fan of Halo just the multiplayer but everyone was a noob once. I loved the concept of Master Chief and Spartan super soldiers, I like popping grunts heads off with grunt birthday party on still as well.

It’s just all of that gets boring after 1-2 campaign play threws and the multiplayer is what Halo is famous for believe it or not. The masses (people who don’t read the books or fully understand the story) come for the MP.

> > 1.You act like it’s only the competitive players “complaining”.
>
> They are amongst the most vocal of the complainers however. And they’re “everybody/everythings that’s not competative is bad” attitude (not all of them have that, but a lot sadly do) makes them really annoying.
>
>
>
> > 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.
>
> Yet it looks more like what Battlefield has been doing for ages now.
> Yes, I know it’s shocking…but there are other shooters out there. Other games that have elements that are far more similar to what H4 is getting than the constant “it looks like CoD” remarks.
>
> On topic:
>
> Amen OP.
>
> I still stick to my statement that any game can be competative if you have the option to play against each other. 1-50 isn’t neccecary for a game to be competative.
> Competativeness is a mindset. The rest is just decoration.
> And quite indeed, 1-50 isn’t the sole thing that makes Halo fun. If you just come in for the ranking system, you seriously need to ask yourself if you’re a Halo fan or a fan of its ranking system…

Im not sure of your views, so this isnt directed at you. But people also need to ask themselves if they are a fan of halo (people against loadouts, killstreaks, etc) , or a fan of a game with halo on the box (the blind praisers)

> > > 1.<mark>You act like it’s only the competitive players “complaining”.</mark>
> > >
> > > 2. It doesn’t have to be exactly the same as COD to be “like” COD. The simularities are definitely there.
> >
> > From the looks of the forums, sure looks that way.
>
> <mark>Well obviously. Why would the noobs complain? They are getting everything catered towards them.</mark>
>
> Can you name ONE thing the competitive community has gotten? Other than a rumor of a classic playlist?

Some casuals don’t agree with things, I’m sure. Every Casual and Competitive player that plays Halo isn’t on these forums, nor do they post here.

Please, don’t derail this thread into a mindless flamefest.