I swore to myself that I wouldn’t make another thread like this. But some of the competitve community is starting to perk my nerves.
This isn’t a complaint or to address the complainers
To address myself first of all. I am a competitive player, thanks to Reach. I started Halo as a casual, but once Reach came out, I started to get more competitve. Let me get something across first off…
Competitive play, ranking systems, MLG, Arena. None of that makes Halo alone. What makes Halo is the sandbox that forms the gameplay and the mechanics around Halo. Then comes the competitive and casual crowds that also make Halo. No crowd itself makes Halo. Bungie tried to put the competitive aspect in Reach and failed miserably at it. Halo 2 and Halo 3 were competitive, so was Halo CE. Those were where the competitive aspect is at. Where is that aspect in Halo 4? Right in front of you. Are you people forgetting that Halo 4 isn’t just an aspect Reach itself, but also an aspect of Halo 3?
People are saying that AA’s and Ordinace Drops are wrong for Halo. That Ordinace drops are just killstreaks. Name a time in COD when your killstreaks didn’t get reset when you got killed. Oh yes, the support package, and the Hardline perk in MW3 that lets you count every 2 assists as a kill. Name a time that your killstreaks had an unlimited Duration and what you found on the battlefield replenished your killstreak. Ah…got you there…didn’t I? No what 343 did, was put a Power-Up such as Active Camo or Overshield, and a Weapon in a Ordinace Drop and let you have it. You can also replenish the ammo for that weapon if you kill someone that has the same weapon from an Ordiance Drop, now tell me could you do that with a in COD? No? I didn’t think so. So what if you build your Ordiance meter from kills from not only your own kills but the assists you get from kills. Don’t you guys remember from the E3 build that one guy got a Needler from an Ordiance Drop? Where was the Scattershot? Where was the Sniper or the Rocket Launcher? Do you ever take into consideration that your Ordiance Drops are completely based off of your skill at the time? So if you died more times then you killed people, chances are when you fill your meter up, your drop isn’t going to be what you want at the time.
Now on to the spawn system. You people rage about the Ordiance Drop system being implemented into the weapon spawn system. Tell me, whats so different about weapons spawning and weapons being dropped into a weapon spawn? Did you guys forget, we’re not on a Halo anymore. We’re not on Reach. We are playing on simulated battlefields aka maps on the biggest -Yoinking!- frigate to hit Halo, the Infinity. Now to take the competitive aspect of that into play. When a Sniper drops or the Laser or the Rockets. Is teamwork not involved to make sure you get there first? It’s just like when the Sniper spawn regularly in Halo Reach. Don’t people out to their team when the Wraith has spawned or the Sniper?
Finally to the ranking system. Guys and Gals. Did you not hear that there were 50 levels for the ranking system? Meaning, there may be a number next to your rank but due to the invisible trueskill. People may see your rank, just not your number. So if someones a Brigadier or a General, it’s quite obvious, they’ll be 50 or somewhere close to it. But if someones only a Major, then maybe there in the 30’s somewhere. You people gotta brainstorm that just because there are 50 levels in Halo 4’s ranking system. Does not mean there will be just a number or a rank. There may be both or…there may not be both.
So in closing, the infinity playlist may have a competitive apsect to it. But you have to first think about how Ordiance Drops can be put compeitively into the gametypes. How the AA’s can work competitively and how teamwork can come into play that way.
Food for thought, people. Food for Thought.