> Doubles and Rumble Pit are pretty competitive as well.
No they aren’t. If you have anything above a 1.6 K/D everybody quits out in doubles. As for rumble pit, I’m an avid FFA player. Rumble Pit is far from competitive. Too many players, too small of maps and Infinity gametypes bog the playlist down.
I mean, it’s more competitive than say, Infinity Slayer, but it’s not overly competitive due to the settings and maps it uses.
OT: Throwdown’s good if you have a team. It’s not so spectacular if you’re a random, despite the balances.
I think people are looking for a competitive, non MLG based Slayer/Objective playlist, and possibly a good FFA playlist. I know I’m looking for a good FFA playlist.
> if AR jetpacking is an effective tactic, then i see no reason why it should not be utilized in a competitive game. i admit the beam rifle can be a bit lame, but if you want to obtain one, tactically apply the requisition package; twice the chance to get one. and every infinity slayer team know (including mine) to have one man with drop recon who can call out incoming cannons and binary rifles to be collected by his team.
Jetpack allows for avoidance of normal map boundaries and breaks up the flow of gameplay. Jetpack AR allows for a player to not only avoid normal map boundaries, but offers an easy way to rain a lot of lead down from above for an easy kill.
It offers a very good advantage with very little skill input. The AR isn’t a difficult weapon to use, and the jetpack is an unbalanced ability.
Hence why it isn’t considered balanced, or competitive. It’s a good tactic, but that’s the thing. It’s too good, especially for how little input is actually put in to accomplishing the task.
When people talk about competitive, they generally mean a balanced competitive environment. Anything is competitive, but not anything is balanced.
Infinity slayer is competitive (anything is), but the matches are largely determined by the loadout used and the luck of the ordinance as opposed to actual player skill. This is the reason it isn’t considered a competitive gametype.