Competitive playlist qualifications.

It has recently been brought to my attention that I lack the knowledge necessary to discern what is and is not a competitive playlist. I think most agree that MLG and Arena are at the top of the food chain, but is there others? Does the realm of competitive play (as defined by forum frequenters) begin with MLG and end with Arena?

If not, what others are there and why are they considered competitive by you?

PS. I am not interested in debate on the subject, simply your thoughts and reasons on the subject

The only other playlist that I think is competitive is Grifball. We have our own community filled with wonderful people. :slight_smile: It gets pretty competitive out on the ole court, especially in playoffs

> The only other playlist that I think is competitive is Grifball. We have our own community filled with wonderful people. :slight_smile: It gets pretty competitive out on the ole court, especially in playoffs

Thanks for the input.

I care about settings being competitive but that’s not the only thing. The people who are playing have to be competitive. They have to want to win. You get that in arena because people care about their rank. You get that in MLG because it’s MLG.

You don’t get that in other playlists. There is no drive for people to win. They just don’t want to. When I play in team slayer or super slayer, and the score is close, I get stupid team mates rushing alone to the other side repeatedly dieing.

In Arena, with the situation above, you would get a stand off, which I enjoy because it’s very scary/intense. Everyone is waiting for someone to make a mistake and then capitalize on that mistake.

I guess doubles would be a competitive playlist too if there are teams of 2 on each side. Competitive Halo CE was built on 2v2. It’s a lot easier to communicate with your partner and its more manageable.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

PS: that guy who said you’re clueless is an idiot. His posts were some of the stupidest I ever read.

> The only other playlist that I think is competitive is Grifball. We have our own community filled with wonderful people. :slight_smile: It gets pretty competitive out on the ole court, especially in playoffs

I’m sure it can be competitive if you set up a tournament or becomes ranked like it was on double exp weekends on Halo 3, but as a social playlist it is not competitive.

> > The only other playlist that I think is competitive is Grifball. We have our own community filled with wonderful people. :slight_smile: It gets pretty competitive out on the ole court, especially in playoffs
>
> I’m sure it can be competitive if you set up a tournament or becomes ranked like it was on double exp weekends on Halo 3, but as a social playlist it is not competitive.

I was talking about the multiple leagues that exist. GGL, UGL, AGLA, etc… Matchmaking grifball is all fun and games to most people.

You probably couldn’t consider its playlist very high on the “competitive scale”, but Competitive BTB is up there. It’s a shame that the playlist is essentially a k/d booster.

If we are referring to strictly playlists, then I believe the rank would be as follows:

1.MLG
2.Arena
3.Doubles
4.Super Slayer
5.Rumble Pit
6.SWAT/Snipers
7.SWAT/Snipers
8.BTB
9.Grifball
10.Team Objective
11.Invasion
12.Team Slayer
13.Multi-Team
14.Action Sack
15.Living Dead

I’m sure I’m leaving some out.

Edit: Wow, I didn’t even answer your question. I ranked my list based on the competitive nature of the players that frequent the specific playlist, not on the competitiveness of the settings. To me, the competitive nature is the drive to win, while the competitiveness of the settings is judged on how well they fuel the competitive nature. Naturally, most competitive players drift towards balanced and even settings, which tend to create scenarios where the better team/player wins. I think this is why we generally refer to maps with balanced layouts and gametypes with less “randomness” as more on the competitive side of settings.

There is definately some discrepancy, however, as many times players that lack a high competitive nature still enjoy competitive settings, which is why some playlists appear to be much more “casual” friendly. I think a great example of this is BTB, as I mentioned earlier. Competitive BTB may very well have more competitive settings than Super Slayer, Rumble Pit, or SWAT/Snipers, but the demographic that gravitates towards the BTB playlist is, for the most part, not competitive minded whatsoever (probably due to the number of power weapons and vehicles and the ability to put up insanely high statistics very easily).

So tl;dr: I ranked my list on the competitive nature of players in each playlist. Competitive nature is the drive to win, while competitive settings fuel the competitive nature. Generally, there is a direct variation between the two, but there are a few exceptions.

I’d say the top 5 most competitive playlists are MLG, Arena, Super Slayer, Team Doubles, and Rumble Pit. The only playlists I wouldn’t consider competitive are Living Dead and Action Sack. The rest can be competitive at times, and not competitive at other times.

For a playlist to be competitive, it depends on who plays it. In MLG and Arena, you can have teams of players who play to win and coordinate their strategies to the fullest. However, in playlists like Living Dead, you typically just have people who just want to sit back and kill each other without caring who wins or anything.

Short answer? Any game or setting that has a winner and a loser(s) is competitive. That’s basically all there ever is to it. If a game has a winner and a loser, no matter what type of game it is, it’s competitive.

Now people have different means of building on that competitiveness, but really, every gametype in Halo is a competitive gametype, to claim otherwise is to be denying what the definition (or one of at least) of competition/competitive is.

Whoops, it double posted >_>

> You probably couldn’t consider its playlist very high on the “competitive scale”, but Competitive BTB is up there. It’s a shame that the playlist is essentially a k/d booster.
>
> If we are referring to strictly playlists, then I believe the rank would be as follows:
>
> 1.MLG
> 2.Arena
> 3.Doubles
> 4.Super Slayer
> 5.Rumble Pit
> 6.SWAT/Snipers
> 7.SWAT/Snipers
> 8.BTB
> 9.Grifball
> 10.Team Objective
> 11.Invasion
> 12.Team Slayer
> 13.Multi-Team
> 14.Action Sack
> 15.Living Dead
>
> I’m sure I’m leaving some out.
>
> Edit: Wow, I didn’t even answer your question. I ranked my list based on the competitive nature of the players that frequent the specific playlist, not on the competitiveness of the settings. To me, the competitive nature is the drive to win, while the competitiveness of the settings is judged on how well they fuel the competitive nature. Naturally, most competitive players drift towards balanced and even settings, which tend to create scenarios where the better team/player wins. I think this is why we generally refer to maps with balanced layouts and gametypes with less “randomness” as more on the competitive side of settings.
>
> There is definately some discrepancy, however, as many times players that lack a high competitive nature still enjoy competitive settings, which is why some playlists appear to be much more “casual” friendly. I think a great example of this is BTB, as I mentioned earlier. Competitive BTB may very well have more competitive settings than Super Slayer, Rumble Pit, or SWAT/Snipers, but the demographic that gravitates towards the BTB playlist is, for the most part, not competitive minded whatsoever (probably due to the number of power weapons and vehicles and the ability to put up insanely high statistics very easily).
>
> So tl;dr: I ranked my list on the competitive nature of players in each playlist. Competitive nature is the drive to win, while competitive settings fuel the competitive nature. Generally, there is a direct variation between the two, but there are a few exceptions.

This is excellent input and represents exactly the type of information I was looking for, my gratitude.

If it’s not ranked like the Halo 3 playlists were it’s not a true competitive playlist to me. So nothing in Reach is truly competitive imo.

If we are talking about the lower tier of competition that reach provides then sure, I guess a few playlists like MLG and stuff would be ‘competitive’ but even in there it’s not nearly as good as say lvl 50 high in Halo 3 MLG. In Reach’s MLG you get very unbalanced teams all the time, afk players, and one team usually beats the other pretty bad most times.