Casual Players = the Come-and-go.
Reach failed because it was catered to the casuals. Those are the players that go “oh cool! a new game. I’m gonna play it for a month or 2 until I get bored and then move on to the next.” Halo 1-3 were extremely successful because they catered to the competitive. The competitive players are the players who stick with the game and play it for years because they genuinely love the game and the competition behind it.
I just want 343i to keep that in mind when creating Halo 4. If you cater Halo 4 more to the competitive players, it will be successful.
Right here is where you’ll fit right in.
And though you’re entitled to your position, you are forgetting that Halo: Reach continues to sell regardless of its perceived position in online play.
That’s a great indicator that the campaign and/or firefight are being received very well word of mouth.
If you want to see what a failure looks like, try looking at Gears of War 2 compared to GoW1. Either that series never had a solid MP fanbase or the MP itself was a failure.
Reach under performing to expectations, I don’t disagree. Being a failure because of under performing… that’s Wall Street thinking. Wall Street doesn’t know jack about itself.
Its like im really in the reach forum on bnet!
> Casual Players = the Come-and-go.
>
> Reach failed because it was catered to the casuals. Those are the players that go “oh cool! a new game. I’m gonna play it for a month or 2 until I get bored and then move on to the next.” Halo 1-3 were extremely successful because they catered to the competitive. The competitive players are the players who stick with the game and play it for years because they genuinely love the game and the competition behind it.
>
> I just want 343i to keep that in mind when creating Halo 4. If you cater Halo 4 more to the competitive players, it will be successful.
This is real Bnet calibre of ignorance right here …
Just saying, I am a casual, I seemed to have managed to play Halo 1, 2, 3, ODST & Reach without giving up.
Don’t think your opinion is a automatic fact because a majority agree, casuals can still be fans and enjoy the games, hence Living Dead’s high population.
> This is real Bnet calibre of ignorance right here …
Im casual and am a loyal Halo player, Look at my Gamercard on B.net Latsu15
I meant the OP not you lot Latsu
Lol shieldless
Competitive players = roughly 10% of the b.net population
Bnet population = roughly 10% of Reach’s total population
A minority within a minority are not the people a studio should cater to.
If the game is built for people that will stick with it no matter what other games come out, it will have a much higher replay value.
I also appreciate 343 for actually acknowledging the fact that there is a competitive crowd out there, which is something I think Bungie struggled with.
I hope you are joking. 
To me, everyone who plays and enjoys Halo is a fan.
> I meant the OP not you lot Latsu
OOPs, My bad. i didn’t mean to hit “quote” i meant to hit Reply.
> Just saying, I am a casual, I seemed to have managed to play Halo 1, 2, 3, ODST & Reach without giving up.
>
> Don’t think your opinion is a automatic fact because a majority agree, casuals can still be fans and enjoy the games, hence Living Dead’s high population.
Here’s why the competitive players don’t want casuals to make decisions though: You guys want it to be easier for yourselves so you can be better with 0 effort. (Not you specifically)
Casuals, for the most part, fit the OP’s description perfectly. That’s why Reach is the least popular Halo game, and, in many’s opinions, the worst.
Personally I think the true fans are the ones who completely dive into the Halo universe, competitive or not. The people who learn the story, the people who forge the awesome creations, the people who are in for the fun of it and all of the craziness that happens along the way. I can honestly tell you that Halo definitely appeals a lot more to me when I hit a cross-map sticky or pull off some sort of crazy hijack than when I get a well-timed and well-thought snipe headshot or something. And my argument for the awesomeness of some of the Reach physics, Speed Halo, that is all.
> Personally I think the true fans are the ones who completely dive into the Halo universe, competitive or not. The people who learn the story, the people who forge the awesome creations, the people who are in for the fun of it and all of the craziness that happens along the way . I can honestly tell you that Halo definitely appeals a lot more to me when I hit a cross-map sticky or pull off some sort of crazy hijack than when I get a well-timed and well-thought snipe headshot or something. And my argument for the awesomeness of some of the Reach physics, Speed Halo, that is all.
This. You don’t have to be an MLG/Pro/Tryhard/etc to be a fan of Halo.
> Just saying, I am a casual, I seemed to have managed to play Halo 1, 2, 3, ODST & Reach without giving up.
>
> Don’t think your opinion is a automatic fact because a majority agree, casuals can still be fans and enjoy the games, hence Living Dead’s high population.
I’m a casual player aswell, and I haven’t just stopped playing any halo game due to boredom, it’s very difficult to get bored of halo.
> > Personally I think the true fans are the ones who completely dive into the Halo universe, competitive or not. The people who learn the story, the people who forge the awesome creations, the people who are in for the fun of it and all of the craziness that happens along the way . I can honestly tell you that Halo definitely appeals a lot more to me when I hit a cross-map sticky or pull off some sort of crazy hijack than when I get a well-timed and well-thought snipe headshot or something. And my argument for the awesomeness of some of the Reach physics, Speed Halo, that is all.
>
> This. You don’t have to be an MLG/Pro/Tryhard/etc to be a fan of Halo.
Agreed. Why do people assume to be a big fan you have to be a super competitive player on multiplayer. I’m incredibly bad at Halo’s multiplayer and I’m happy to admit that, but I’m 1 of the biggest Halo fans I know. So the logic of the OP is just wayyyyyyy wrong.
- Jason Garwood
Some of you people really need to realise that:
- firstly, there are more than 2 different ways of playing the game
- secondly, the views on what is “casual” etc. are opinions, no more
- thirdly, how people play doesn’t really say anything whatsoever about commitment. Play style or why people play and their commitment to the series are NOT THE SAME THING.
- finally, Halo isn’t just about the multiplayer. Without the background fiction, story and universe, there wouldn’t be a MP section of the game.
> Some of you people really need to realise that:
>
> - firstly, there are more than 2 different ways of playing the game
> - secondly, the views on what is “casual” etc. are opinions, no more
> - thirdly, how people play doesn’t really say anything whatsoever about commitment. Play style or why people play and their commitment to the series are NOT THE SAME THING.
> - finally, Halo isn’t just about the multiplayer. Without the background fiction, story and universe, there wouldn’t be a MP section of the game.
Halo wouldn’t be fun for most of its fanbase if it was always designed to cater to casuals. This is fact. That is why 343i should listen to competitive gamers to ensure a successful Halo. The people that go -45 every game should seriously have no say in what happens, because 9 times out of 10, that say is “Make it easier for me and every other noob. I don’t like to work on getting better.”
You obviously didn’t bother even reading that Fear. I understand what you’re trying to say, you’ve just got a very messed up, arrogant and one sided approach to it.