Competitive aspects of Halo that have benefited game-play:
-Power weapon/item system encouraging holding of various choke points on maps/advanced strategy
-Single-shot/Burst precision weapon starts
-Even Starts making you’re opponent out-play you with the same tools given/available to you
-Shield system encouraging precision-based battles between players and more tactics than just simply getting superior sightlines on you’re enemy
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Golden triangle system of Gun,grenades,melee encouraging choices of tactics at all times
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Medium movement speeds allow a strategic pace to games, or fast-paced frag fest depending on the strategies and outcomes of each game.
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Clean sight-lines allowing clean gun fights from any angle on the map
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Glitches that rewarded quick reactions and advanced tactics
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Kill times allow for a variety of weapon combos to be utilized
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Sandbox Arena style of game leaves reduces camping and encourages movement
-Map knowledge of weapons and trick jumps/grenade placements essential to competitive play
-Aim assist is lower than most console shooters except H2 which was the first online Halo game.
- Premiere title of MLG and largest console e-sport in NA, Spawns multiple communities and a die-hard following of multiplayer Halo players.
Issues that have led to Halo’s multiplayer and competitive demise:
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Assault weapons like AR have forgiving accuracies
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Decreased game-pace making twitch shooting less prevalent
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Sub-sequential gimmicks such as AL and camo added to later titles
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Aim assist is higher on some weapons
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Uneven starts caused by AA’s in HR and soon to be H4 by various game systems
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Button glitches removed in later titles due to social community outcry
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Strafing and movement have become nerfed and more sluggish
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Weapon switching/general player actions take longer than previous titles to encourage a slower Halo game
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Precision weapons nerfed to be inaccurate and unreliable by mechanics such as BR random bullet spread and random DMR Bloom
-1-50 Ranking system removed, unpopular Arena playlist replaces it and is only 1 playlist
-Concepts such as map control, spawn trapping/prediction, power weapon grenading/dirtying become less important as game mechanics are changed and new ones are added.
- Sprint allows bad decision making and poor map movement even at the highest levels, taking away the strategic map movement that was essential to competitive Halo.
-Slowed kill-times and lack of individual skill impacting weapons makes coordinated strategies cross-map as seen in 2v2 Halo CE absolute, bunching together and “Bait and switch” tactics become dominant game-play tactics.
- 1v2’s become less prevalent with slowed kill times and randomized precision weapons
-Power weapons are taken off fixed timers, drop when player swaps them out encouraging camping
-Lack of a utility weapon encourages blind map movement without punishment, rampant power weapon -Yoink!-, and renders team-shot cross-map ineffective forcing teams to travel and shoot together
-MLG Halo scene dies down due to lack of fan/developer support, TU is implemented which sparks renewed interest but too little to late.
You see making a competitive Halo 4 will result in better gameplay across the board like the Halo trilogy. Should you choose to listen to our complaints and remedy these issues you will have a better Halo game overall and a happier and larger community. Should you not, Halo will never be the power-house it once was multiplayer wise, and the game will continue to deteriorate due to decrease in quality of the gameplay.
The community has voiced these issues for years and most of them have gone unheard, you have a chance with H4 to return Halo to its multiplayer glory and these are the issues you need to remedy if you are to unite the community.