Map Name :: Kiparis
Canvas :: Forge World
Status :: Complete
Images :: Slideshow
Player Count :: 8-16
Best Gametypes :: Capture the Flag, Team Slayer, Assault (big team battle settings)
Supported Gametypes :: All Gametypes except Invasion and Race
Description :: Although not immediately visible, Kiparis was heavily inspired by Last Exit from ODST. More than just the firefight map, bits of all the architecture of ODST shows up in the map, with a distinctly human element of railed walkways and right angles combined with the occasional circle. In fact, little more than the perimeter walkways and the central gazebos mimic Last Exit. The raised walkways that figure so prominently in Kiparis are seen throughout ODST, most notably in another firefight map, Crater. Even so, Kiparis has its own unique structure despite being what looks like a typical symmetrical map. The unique structure is what I wanted to create most for Kiparis instead of ripping structures off other maps. In addition, rather than building structures in the middle of a map, to protect infantry, and leaving space around them for vehicles like most big team battle maps such as Sand Trap and Rat’s nest, I took the approach of putting vehicles in the middle with cover for infantry around the sides. This strategy keeps vehicles as the focus of any game on Kiparis without them being too overpowering or completely separate from infantry… Read More
Vehicles :: 2 warthogs, 2 ghosts, 4 mongooses
Weapons :: 1 rocket launcher, 2 grenade launchers, 2 sniper rifles, 2 concussion rifles, 4 needlers, 4 assault rifles, 8 needle rifles, 16 designated marksman rifles
Equipment :: 4 health packs, 4 plasma grenades, 8 frag grenades
Power Ups :: None
Armor Abilities :: None