> 2533274909329991;99:
> > 2533274812650916;93:
> > > 2533274909329991;92:
> > > No, the truth is… Dark souls 3 bosses are much easier to take down than these halo5 try-hards. you people need to realize that not everyone plays on the same intensity as you. so pipe it down so you can understand why many people are tired of the required stiff competitive nature in halo5.
> > >
> > > quoted from Viper skills “many of you are PROUDLY ignorant.”.
> > >
> > > yeah, many of you are proudly ignorant to fact that not everyone wants to play an overly competitive game.
> >
> >
> > Nah, I get that not everyone wants to play an overly competitive game. What I’m saying is that the competitive community wants many of the same things “casuals” do. Tons of competitive players love the campaigns. Tons of them want PVE. Tons of them want armor customization. And even more than that, most of them want social playlists.
>
>
> Im sure that all is true, but it seems that PVP is the prime focus in halo5. I think it is obvious the campaign was not on the top priority list during development. The multiplayer in halo5 seems to force players to sweat while they play. First, I will admit that i’m far from being the best player out there but I don’t care to be. I play halo only to have fun but there is not much fun when i’m faced with the demanding requirement to win all the -Yoinking!- time. Halo5 reminds me of too much COD, all the kids used to do is pew,pew!, pew! at each other and say “Nah nah Nah nah, I win”. This just don’t remind me of the intelligent halo’s from the past.
And I can legitimately agree with you on all of that. Multiplayer took the front seat. That’s not necessarily a bad thing, but you can tell the campaign and other modes (if they even made the final cut, which many did not) did not receive as much attention.
I think we can universally agree that a balance is required. Casuals and competitive.
Oh? You guys don’t wanna play Mythic Shotty Snipes over and over and over and over and over this week whenever you aren’t feeling like gettin sweaty?
I agree with you OP. I favor the competitive side of Halo and the majority of my games are in competitive ranked playlists, and always will be. However, sometimes I don’t wanna do that… But at the same time, when I’m not in the competitive mood, I also don’t want to play BTB, Griffball, or Infection or whatever crazy social playlist they’ve cooked up for the week. I want to play Halo in its true form, but just in a relaxed setting where I don’t have to worry about droppin ranks… The set up they have now is ridiculous and I have witnessed first hand, friends of mine deciding to give Halo a try, playing for a month, and quitting for good cause they can’t keep up with the competition, and don’t have a place to get the hang of the game. Warzone, BTB, Infection, and Griffball are NOT the places to learn the basics of Halo.
What a big shame is that?! Someone who sees Halo 5 after never playing Halo before, becomes interested and buys it, and then quits after a month cause he isn’t having fun getting demolished game after game…
Gotta find the balance, 343… Halo 2 had MORE competitive playlists than H5, and JUST as many more unranked competitive playlists as well… That game stayed fun for years… I’m still having fun now with H5, but I know a lot of others have already moved on to other games…
Halo 4 was far too casual.
Halo 5 is far too competitive.
Does this mean Halo 6 will be the Halo we’ve all been waiting for? One with just as many, if not more, features than Reach but with the gameplay (multiplayer and campaign) as famous as Halo 2/3?
One can hope.
> 2533274812650916;93:
> > 2533274909329991;92:
> > No, the truth is… Dark souls 3 bosses are much easier to take down than these halo5 try-hards. you people need to realize that not everyone plays on the same intensity as you. so pipe it down so you can understand why many people are tired of the required stiff competitive nature in halo5.
> >
> > quoted from Viper skills “many of you are PROUDLY ignorant.”.
> >
> > yeah, many of you are proudly ignorant to fact that not everyone wants to play an overly competitive game.
>
>
> Nah, I get that not everyone wants to play an overly competitive game. What I’m saying is that the competitive community wants many of the same things “casuals” do. Tons of competitive players love the campaigns. Tons of them want PVE. Tons of them want armor customization. And even more than that, most of them want social playlists.
This guy basically summed up what I was going to say anyway. I play Halo cuz’ it’s fun, not because I want to improve my K/D ratio. Well, not completely, anyway. What you guys don’t get is that the competitive part of Halo is just an optional thing that many people love to do, so H5 emphasized it more than other games. All the old gametypes are still there(I think). You can play basically the same way everyone did back in the Halo 2-3 days. Don’t ever forget the base reason you play; because it’s great fun to run around in a futuristic suit of armor shooting and killing stuff, not because your’e worried about your all-time CSR rankings.
No, Bungie’s decisions with Reach (armor abilities) started the downward spiral and then 343 taking control and expanding on those decisions with H4 is what killed Halo. Obviously, there were several more things that contributed to it, but it wasn’t because H5 was leaning more towards a competitive experience. Halo was already gone by the time H5 came out. There are still people playing so I’d say life support is a better term instead of being dead.
> 2533274812650916;103:
> Halo 4 was far too casual.
> Halo 5 is far too competitive.
>
> Does this mean Halo 6 will be the Halo we’ve all been waiting for? One with just as many, if not more, features than Reach but with the gameplay (multiplayer and campaign) as famous as Halo 2/3?
>
> One can hope.
One can hope… if they honestly lean from their mistakes and listen to the community, then 343 will be goldilocks and halo 6 will be the pirate chair and bed that are just right. I think halo 6 might be their last chance at redemption before almost everyone leaves. I’m probably still gonna butpy it just because halo is my favorite game of all time. But I’ll be really upset if it’s not at its full potential. Or if I’m not finally free from my cage.
Edit: -Yoinking!- auto correct
> 2533274812650916;103:
> Halo 4 was far too casual.
> Halo 5 is far too competitive.
>
> Does this mean Halo 6 will be the Halo we’ve all been waiting for? One with just as many, if not more, features than Reach but with the gameplay (multiplayer and campaign) as famous as Halo 2/3?
>
> One can hope.
This. Us filthy casuals come on here and whine about H5 being too competitive and the competitive folks assume we are trying to take that AWAY from them - and that couldn’t be farther from the truth, for me anyway. I don’t want to TAKE ANYTHING AWAY from a competitive, you should have all the ranked playlists you want, with ultra-detailed stat tracking and extremely challenging gameplay mechanics, that you want if you’re competitive, you paid $60 for the game too - I’m simply asking WHY is it so hard to just appeal to both groups in ONE game the way Bungie figured out how to do 9 years ago?? 343 only seems to know how to do one extreme or the other. Equal playlists for both groups. (Including some casual 4v4 gametypes, casual people don’t just want to play Warzone or BTB 24/7.)
> 2533274844346146;13:
> Amén guys
All is lost… Halo sixxxxxxxxx
> 2533274961806222;107:
> > 2533274812650916;103:
> > Halo 4 was far too casual.
> > Halo 5 is far too competitive.
> >
> > Does this mean Halo 6 will be the Halo we’ve all been waiting for? One with just as many, if not more, features than Reach but with the gameplay (multiplayer and campaign) as famous as Halo 2/3?
> >
> > One can hope.
>
>
> This. Us filthy casuals come on here and whine about H5 being too competitive and the competitive folks assume we are trying to take that AWAY from them - and that couldn’t be farther from the truth, for me anyway. I don’t want to TAKE ANYTHING AWAY from a competitive, you should have all the ranked playlists you want, with ultra-detailed stat tracking and extremely challenging gameplay mechanics, that you want if you’re competitive, you paid $60 for the game too - I’m simply asking WHY is it so hard to just appeal to both groups in ONE game the way Bungie figured out how to do 9 years ago?? 343 only seems to know how to do one extreme or the other. Equal playlists for both groups. (Including some casual 4v4 gametypes, casual people don’t just want to play Warzone or BTB 24/7.)
That’s exactly what I try to tell people, yet all of the competitive tryhards don’t understand. We don’t want a game that’s 100% competitive, nor do we want a game that’s 100% social. We want a game that caters to both crowds, and offers the same amount of options to both. Just giving us Warzone and Infection and saying “Here, all of your social needs are met!” is ridiculous and short-sighted. We also want 4v4 Slayer and Objective games, we just want to enjoy them stress-free without tiny radars and a huge emphasis on team communication.
> 2533274793358869;102:
> Oh? You guys don’t wanna play Mythic Shotty Snipes over and over and over and over and over this week whenever you aren’t feeling like gettin sweaty?
>
> I agree with you OP. I favor the competitive side of Halo and the majority of my games are in competitive ranked playlists, and always will be. However, sometimes I don’t wanna do that… But at the same time, when I’m not in the competitive mood, I also don’t want to play BTB, Griffball, or Infection or whatever crazy social playlist they’ve cooked up for the week. I want to play Halo in its true form, but just in a relaxed setting where I don’t have to worry about droppin ranks… The set up they have now is ridiculous and I have witnessed first hand, friends of mine deciding to give Halo a try, playing for a month, and quitting for good cause they can’t keep up with the competition, and don’t have a place to get the hang of the game. Warzone, BTB, Infection, and Griffball are NOT the places to learn the basics of Halo.
>
> What a big shame is that?! Someone who sees Halo 5 after never playing Halo before, becomes interested and buys it, and then quits after a month cause he isn’t having fun getting demolished game after game…
>
> Gotta find the balance, 343… Halo 2 had MORE competitive playlists than H5, and JUST as many more unranked competitive playlists as well… That game stayed fun for years… I’m still having fun now with H5, but I know a lot of others have already moved on to other games…
The only thing hurting your social experience is your own mindset. You said it yourself, you’re worried about dropping ranks. Take a step back, remember this is a -Yoink!- video game, and just play.
Everyone complaining about social playlists is waaaay too worried about how their stats look. It’s ironic that the ‘casual’ players seem to be the most obsessed with their service records.
> 2533274886531207;110:
> > 2533274793358869;102:
> > Oh? You guys don’t wanna play Mythic Shotty Snipes over and over and over and over and over this week whenever you aren’t feeling like gettin sweaty?
> >
> > I agree with you OP. I favor the competitive side of Halo and the majority of my games are in competitive ranked playlists, and always will be. However, sometimes I don’t wanna do that… But at the same time, when I’m not in the competitive mood, I also don’t want to play BTB, Griffball, or Infection or whatever crazy social playlist they’ve cooked up for the week. I want to play Halo in its true form, but just in a relaxed setting where I don’t have to worry about droppin ranks… The set up they have now is ridiculous and I have witnessed first hand, friends of mine deciding to give Halo a try, playing for a month, and quitting for good cause they can’t keep up with the competition, and don’t have a place to get the hang of the game. Warzone, BTB, Infection, and Griffball are NOT the places to learn the basics of Halo.
> >
> > What a big shame is that?! Someone who sees Halo 5 after never playing Halo before, becomes interested and buys it, and then quits after a month cause he isn’t having fun getting demolished game after game…
> >
> > Gotta find the balance, 343… Halo 2 had MORE competitive playlists than H5, and JUST as many more unranked competitive playlists as well… That game stayed fun for years… I’m still having fun now with H5, but I know a lot of others have already moved on to other games…
>
>
> The only thing hurting your social experience is your own mindset. You said it yourself, you’re worried about dropping ranks. Take a step back, remember this is a -Yoink!- video game, and just play.
>
> Everyone complaining about social playlists is waaaay too worried about how their stats look. It’s ironic that the ‘casual’ players seem to be the most obsessed with their service records.
It’s not just stats though, it’s also how the game plays. Again, Halo 5 with its small radar and whatnot is geared towards requiring team communication, and rewards people who go in with big fireteams. For a solo, social player, going into the Team Slayer playlist means that I’ll get destroyed 9 times out of 10, because there’s nothing that I can do against a coordinated team of 4. And that’s not fun.
> 2727626560040591;105:
> No, Bungie’s decisions with Reach (armor abilities) started the downward spiral and then 343 taking control and expanding on those decisions with H4 is what killed Halo. Obviously, there were several more things that contributed to it, but it wasn’t because H5 was leaning more towards a competitive experience. Halo was already gone by the time H5 came out. There are still people playing so I’d say life support is a better term instead of being dead.
Ha ha ha! Your funny! People still play it because its Halo and the mechanics are addicting, but the lack of social playlists and extreme emphasis on competition is driving people away.
I has been killing Halo ever since Halo 2.
> 2533274844346146;13:
> Amén guys
Amen bro!
> 2533274974850389;108:
> > 2533274844346146;13:
> > Amén guys
>
>
> All is lost… Halo sixxxxxxxxx
O.o
Competitive Halo makes Halo great, it’s just that Halo 5 is way too focused on providing competitive gameplay and needs more social playlists.
> 2535466914543129;112:
> People still play it because its Halo and the mechanics are addicting, but the lack of social playlists and extreme emphasis on competition is driving people away.
The hardcore Halo fans will stick with the game no matter what, but your reasons aren’t the only ones why people are leaving. Lack of a good balance with social and competitive like you mentioned, bad game mechanics, weapons that need balancing, horrible armor/spartan abilities, bad maps, plus other numerous things are what’s been driving long time and casual Halo fans away in droves. I’m talking about Reach - H5 btw. TBH, you can’t really blame H5 all that much. H4 is what killed Halo and the proof is in the population numbers. Go look at the population graph if you’d like. I’m sure you can find it with Google.
> 2533274828927456;82:
> Whaaaaat? I thought sprint killed Halo… You haters need to make up your minds!
Sprint isn’t the bane of Halo this month. It’s not supposed to be shuffled back to the top of the blame list till the 2nd week in August.
You need to start checking your emails.
If you want to play this game for fun you still can, just hop on and ignore the rank. Its really that simple.
Hate to break it to you but the super casual game of Reach started the the down fall and the super casual H4 keep it going, then the face plant of a release that was MCC pretty much finished it off before H5 released.