Competitive killed halo

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> > > > > > > The thing is in my opinion halo reach and halo 4 very nearly killed off the entire franchise. Halo 5 has breathed some badly needed life back into halo. I’m not very good but I enjoy hard fought games wether I win or lose and I haven’t enjoyed halo this much since halo 3.
> > > > > > >
> > > > > > > as for the pro/competetive scene, I’m so thankful that it’s back and popular on twitch etc, I really really enjoy watching the best in the business go at each other. Now you may wish to call me a tryhard or whatever but I admit I’m trash and know I will never be pro/competetive but that’s not the point. I enjoy playing ranked games and I enjoy watching the elite play halo. Halo’s back, baby and I’m loving it.
> > > > > >
> > > > > >
> > > > > > Halo Reach did Better than both Halo 4 and Halo 5.
> > > > >
> > > > >
> > > > > And Halo Reach is considered a terrible Halo game by many vets.
> > > >
> > > >
> > > > Vocal minority is still a minority no matter how big of a megaphone they have.
> > >
> > >
> > > Minority size doesn’t matter if halo used to have 1 million peak players down to 20k.
> >
> >
> > Actually it kinda does.
> >
> > Even though I doubt Halo 5 is at 20k(IF ONLY WE COULD ACTUALLY SEE THE POPULATION COUNT 343) At this point the term halo “vet” could mean a lot of things. Maybe someone who started off at 3 though more realistic CE of Halo 2. Either way Halo 3 sold roughly 12 million units Reach sold 10 million. While it is popular to bash on Reach cause of say sprint or armor lock which most people do a majority of people enjoyed Reach which the numbers obviously imply and to this day Reach at peak hours has actually 20k people on. People that consider Reach a terrible Halo game are a vocal minority though it kinda funny when you think about it when someone of them go and play Halo 5 now. Which is an even more radical change of pace than Reach was.
>
>
> My point is the minority/majority arguement for anything halo related means nothing if halo isn’t even close to as big as h3 was.
>
> To to the reach is a bad game thing. It depends on how one looks at it. It was still in the halo universe but it also broke cannon which many disliked, then there was the armour abilities in multiplayer which completely changed halos arena/tactical concepts and started the downfall of competitive play. The armour abilities were my only gripe with the game but I still liked it a lot. Then there was bloom which many disliked as it made precision firing more of a luck thing if you spammed your shots, and the loss of the BR. Reach succeeded in variety, creativity, and just plain fun, but it failed in competitive play making it agitating with the armour abilities and bloom, and the story went vs lore.
>
> To the “pace” of h5. Fun fact, even with sprint and all the abilities added to halo, the pace of h5 is just as fast as halo 2, 3, 4, reach. HCE has the fastest pace and it is the original halo game. If you’re referring to just the pace of mechanical changes to the game, h5 is less than reach if you ask me as it has less abilities to it, and the gunplay is back to its roots with no bloom. H5 can’t be compared to reaches change simply cuz reach and h4 was before h5 and we’ve already had 6 years to adjust, h5 hasn’t done anything radical besides the reqs really.

Reaches campaign didn’t break anything significant about the lore, actually, it didn’t break the lore as it simply retconned it and in a way that changes and breaks NOTHING, which is one thing the FoR lovers need to learn. Also, while halo may be around the same pace as older halos, that doesn’t change the fact that something about it forces players to do all they can to fight back, not allowing players to simply lay back and chill as they simply fire at the enemy instead of having to look in every direction just to kill 1 guy.

Whaaaaat? I thought sprint killed Halo… You haters need to make up your minds!

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> > > > > > > > The thing is in my opinion halo reach and halo 4 very nearly killed off the entire franchise. Halo 5 has breathed some badly needed life back into halo. I’m not very good but I enjoy hard fought games wether I win or lose and I haven’t enjoyed halo this much since halo 3.
> > > > > > > >
> > > > > > > > as for the pro/competetive scene, I’m so thankful that it’s back and popular on twitch etc, I really really enjoy watching the best in the business go at each other. Now you may wish to call me a tryhard or whatever but I admit I’m trash and know I will never be pro/competetive but that’s not the point. I enjoy playing ranked games and I enjoy watching the elite play halo. Halo’s back, baby and I’m loving it.
> > > > > > >
> > > > > > >
> > > > > > > Halo Reach did Better than both Halo 4 and Halo 5.
> > > > > >
> > > > > >
> > > > > > And Halo Reach is considered a terrible Halo game by many vets.
> > > > >
> > > > >
> > > > > Vocal minority is still a minority no matter how big of a megaphone they have.
> > > >
> > > >
> > > > Minority size doesn’t matter if halo used to have 1 million peak players down to 20k.
> > >
> > >
> > > Actually it kinda does.
> > >
> > > Even though I doubt Halo 5 is at 20k(IF ONLY WE COULD ACTUALLY SEE THE POPULATION COUNT 343) At this point the term halo “vet” could mean a lot of things. Maybe someone who started off at 3 though more realistic CE of Halo 2. Either way Halo 3 sold roughly 12 million units Reach sold 10 million. While it is popular to bash on Reach cause of say sprint or armor lock which most people do a majority of people enjoyed Reach which the numbers obviously imply and to this day Reach at peak hours has actually 20k people on. People that consider Reach a terrible Halo game are a vocal minority though it kinda funny when you think about it when someone of them go and play Halo 5 now. Which is an even more radical change of pace than Reach was.
> >
> >
> > My point is the minority/majority arguement for anything halo related means nothing if halo isn’t even close to as big as h3 was.
> >
> > To to the reach is a bad game thing. It depends on how one looks at it. It was still in the halo universe but it also broke cannon which many disliked, then there was the armour abilities in multiplayer which completely changed halos arena/tactical concepts and started the downfall of competitive play. The armour abilities were my only gripe with the game but I still liked it a lot. Then there was bloom which many disliked as it made precision firing more of a luck thing if you spammed your shots, and the loss of the BR. Reach succeeded in variety, creativity, and just plain fun, but it failed in competitive play making it agitating with the armour abilities and bloom, and the story went vs lore.
> >
> > To the “pace” of h5. Fun fact, even with sprint and all the abilities added to halo, the pace of h5 is just as fast as halo 2, 3, 4, reach. HCE has the fastest pace and it is the original halo game. If you’re referring to just the pace of mechanical changes to the game, h5 is less than reach if you ask me as it has less abilities to it, and the gunplay is back to its roots with no bloom. H5 can’t be compared to reaches change simply cuz reach and h4 was before h5 and we’ve already had 6 years to adjust, h5 hasn’t done anything radical besides the reqs really.
>
>
> Reaches campaign didn’t break anything significant about the lore, actually, it didn’t break the lore as it simply retconned it and in a way that changes and breaks NOTHING, which is one thing the FoR lovers need to learn. Also, while halo may be around the same pace as older halos, that doesn’t change the fact that something about it forces players to do all they can to fight back, not allowing players to simply lay back and chill as they simply fire at the enemy instead of having to look in every direction just to kill 1 guy.

Ehrm… Have you even read the book “Fall of Reach”?

Just because your bad at Halo multi. does not mean you have to hate on it. All it did was just add to it. You can still do everything else.

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>

*Original post. Click at your own discretion.

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> Just because your bad at Halo multi. does not mean you have to hate on it. All it did was just add to it. You can still do everything else.

You lost 351 and you won 388 you’re in no shape of calling anyone bad at Halo

That’s not what killed Halo that’s not what killed Halo at all, what killed Halo was time, the Halo fan base is old most of those who played the original trilogy are not in their 30s or older and simply can’t play anymore, and Halo is having a tough time lately getting new fans considering most kids/young people are raised to be COD fanboys, this is true, I’m 15 but I prefer Halo over COD anyday yet I still enjoy it and with with Halo 5 I noticed that I preferred to play Rainbow Six Siege, or Battlefield 4 simply because I found Halo multiplayer to be too different and foreign from previous installments and there not being enough laid back modes, which is I guess similar to the original post they focused Halo 5 a bit too much around esports, but really I feel that it’s just time, we look at the original Halo and now compare how many FPS’s and games in general were coming out then and coming out now, and also if Xbox isn’t doing well Halo isn’t doing well they go hand in hand, the Xbox is Halo, Halo is the Xbox, and with PlayStation having such a large dominance in this console generation it’s no surprise the most recent Halo titles haven’t been doing as well as previous.

It’s good halo is competitive again (in a sense), it’s just that 343i has no idea how to cater to both audiences.

halo was always kinda competitive

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> > > > > > > > The thing is in my opinion halo reach and halo 4 very nearly killed off the entire franchise. Halo 5 has breathed some badly needed life back into halo. I’m not very good but I enjoy hard fought games wether I win or lose and I haven’t enjoyed halo this much since halo 3.
> > > > > > > >
> > > > > > > > as for the pro/competetive scene, I’m so thankful that it’s back and popular on twitch etc, I really really enjoy watching the best in the business go at each other. Now you may wish to call me a tryhard or whatever but I admit I’m trash and know I will never be pro/competetive but that’s not the point. I enjoy playing ranked games and I enjoy watching the elite play halo. Halo’s back, baby and I’m loving it.
> > > > > > >
> > > > > > >
> > > > > > > Halo Reach did Better than both Halo 4 and Halo 5.
> > > > > >
> > > > > >
> > > > > > And Halo Reach is considered a terrible Halo game by many vets.
> > > > >
> > > > >
> > > > > Vocal minority is still a minority no matter how big of a megaphone they have.
> > > >
> > > >
> > > > Minority size doesn’t matter if halo used to have 1 million peak players down to 20k.
> > >
> > >
> > > Actually it kinda does.
> > >
> > > Even though I doubt Halo 5 is at 20k(IF ONLY WE COULD ACTUALLY SEE THE POPULATION COUNT 343) At this point the term halo “vet” could mean a lot of things. Maybe someone who started off at 3 though more realistic CE of Halo 2. Either way Halo 3 sold roughly 12 million units Reach sold 10 million. While it is popular to bash on Reach cause of say sprint or armor lock which most people do a majority of people enjoyed Reach which the numbers obviously imply and to this day Reach at peak hours has actually 20k people on. People that consider Reach a terrible Halo game are a vocal minority though it kinda funny when you think about it when someone of them go and play Halo 5 now. Which is an even more radical change of pace than Reach was.
> >
> >
> > My point is the minority/majority arguement for anything halo related means nothing if halo isn’t even close to as big as h3 was.
> >
> > To to the reach is a bad game thing. It depends on how one looks at it. It was still in the halo universe but it also broke cannon which many disliked, then there was the armour abilities in multiplayer which completely changed halos arena/tactical concepts and started the downfall of competitive play. The armour abilities were my only gripe with the game but I still liked it a lot. Then there was bloom which many disliked as it made precision firing more of a luck thing if you spammed your shots, and the loss of the BR. Reach succeeded in variety, creativity, and just plain fun, but it failed in competitive play making it agitating with the armour abilities and bloom, and the story went vs lore.
> >
> > To the “pace” of h5. Fun fact, even with sprint and all the abilities added to halo, the pace of h5 is just as fast as halo 2, 3, 4, reach. HCE has the fastest pace and it is the original halo game. If you’re referring to just the pace of mechanical changes to the game, h5 is less than reach if you ask me as it has less abilities to it, and the gunplay is back to its roots with no bloom. H5 can’t be compared to reaches change simply cuz reach and h4 was before h5 and we’ve already had 6 years to adjust, h5 hasn’t done anything radical besides the reqs really.
>
>
> Reaches campaign didn’t break anything significant about the lore, actually, it didn’t break the lore as it simply retconned it and in a way that changes and breaks NOTHING, which is one thing the FoR lovers need to learn. Also, while halo may be around the same pace as older halos, that doesn’t change the fact that something about it forces players to do all they can to fight back, not allowing players to simply lay back and chill as they simply fire at the enemy instead of having to look in every direction just to kill 1 guy.

How exactly did it not break the lore. there’s the part where the pillar of autumn was never on reach, where the entire thing lasted less than a day, not a week, the part where the covenant came in a full invasion force and not a stealth infiltration, the mess of how none of noble team existed until the game made them up, in the book jun wasn’t at castle base, the forerunner artifact was under castle base, not sword base, and where was chief the whole time, in the book he wasn’t sitting in cryo on a ship that wasn’t there. That’s not a “retcon” that’s a complete destruction of lore

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> Halo had 6 years of being based strictly around casual gameplay and we saw our sharpest declines in population ever.
>
> This forum not only is blatantly ignorant when it comes to competitive gameplay, many of you are PROUDLY ignorant. You refuse to listen to any intellectual competitive argument and instead throw all competitive players into this “MLG Try hard, KD ratio loving” stereotype that is honestly fairly ridiculous.
>
> It seems you guys believe a fellow Halo fan is entitled to whatever opinion they want… so long as it isn’t one that promotes competitive Halo.
>
> I’ve witnessed dozens of threads similar to this get so much support its downright troubling.
>
> What if I told you competitive want the same things you guys do? What if I told you the competitive crowd was asking for a balanced sandbox as far back as Halo 2? What if I told you the competitive crowd has no qualms against a compelling campaign, splitscreen, Grifball, infection, and the like? Would any of you believe me? Not many of you.
>
> What if I told you that the highest levels of competitive Halo, the players essentially just want a balanced arena shooter? You know, the thing that Halo was for nearly a decade before Reach and 4 tried to out-Call of Duty Call of Duty itself.
>
> Competitive Halo didn’t kill Halo. Halo isn’t dead. If you are curious as to why many people turned away from Halo, perhaps you should look at the games that turned away more fans than any other Halo game. I’m talking about Reach, Halo 4, and, for other reasons, MCC.
>
> Ignorance is OK to a certain degree. Wilfully remaining ignorant and relying on stereotypes to form your opinions just makes you look as ridiculous as you sound.

This is truth right here. Viper please spread your wisdom.

i first off want to say that halo competitive is not too bad but ive play call of duty for a while so im used to the competitive feel, i know i know im the worst scum on earth XD. but i first started playing halo back in 2009 and i see the major changes from halo 3 to halo 5 and when i saw the first the trailer of halo 5 i thought that smart link was so stupid and almost didnt get the game. not only because of smart link there was the breakout aspect but if i didnt give it a try id probaly be playing bo3 and we know thats not good haha but jokes aside i see where your coming from and i do miss the nastalgic feel of calling your friend and doing some splitscreen legendary campaign with all the skulls on. its not too bad the competitive aspect of halo 5 which basicly is breakout is actully quite fun for me idk and we need to remember this isnt bungie anymore so its not gonna be made exactly the same style which we love.

No, the truth is… Dark souls 3 bosses are much easier to take down than these halo5 try-hards. you people need to realize that not everyone plays on the same intensity as you. so pipe it down so you can understand why many people are tired of the required stiff competitive nature in halo5.

quoted from Viper skills “many of you are PROUDLY ignorant.”.

yeah, many of you are proudly ignorant to fact that not everyone wants to play an overly competitive game.

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> No, the truth is… Dark souls 3 bosses are much easier to take down than these halo5 try-hards. you people need to realize that not everyone plays on the same intensity as you. so pipe it down so you can understand why many people are tired of the required stiff competitive nature in halo5.
>
> quoted from Viper skills “many of you are PROUDLY ignorant.”.
>
> yeah, many of you are proudly ignorant to fact that not everyone wants to play an overly competitive game.

Nah, I get that not everyone wants to play an overly competitive game. What I’m saying is that the competitive community wants many of the same things “casuals” do. Tons of competitive players love the campaigns. Tons of them want PVE. Tons of them want armor customization. And even more than that, most of them want social playlists.

I like the competitive based touch in the arena

For fun you can play big team warzone and the limited fun playlist or infection :smiley:

An you can have so much fun in custom with your friends I played so many old maps or what I absolutely love are parkour maps dude so much fun :smiley:

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> Whaaaaat? I thought sprint killed Halo… You haters need to make up your minds!

I think some people just hate every move 343 is doing. There not doing everything perfect but I love Halo 5

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> Whaaaaat? I thought sprint killed Halo… You haters need to make up your minds!

Preach it bro lol

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> > 2533274909329991;92:
> > No, the truth is… Dark souls 3 bosses are much easier to take down than these halo5 try-hards. you people need to realize that not everyone plays on the same intensity as you. so pipe it down so you can understand why many people are tired of the required stiff competitive nature in halo5.
> >
> > quoted from Viper skills “many of you are PROUDLY ignorant.”.
> >
> > yeah, many of you are proudly ignorant to fact that not everyone wants to play an overly competitive game.
>
>
> Nah, I get that not everyone wants to play an overly competitive game. What I’m saying is that the competitive community wants many of the same things “casuals” do. Tons of competitive players love the campaigns. Tons of them want PVE. Tons of them want armor customization. And even more than that, most of them want social playlists.

Im sure that all is true, but it seems that PVP is the prime focus in halo5. I think it is obvious the campaign was not on the top priority list during development. The multiplayer in halo5 seems to force players to sweat while they play. First, I will admit that i’m far from being the best player out there but I don’t care to be. I play halo only to have fun but there is not much fun when i’m faced with the demanding requirement to win all the -Yoinking!- time. Halo5 reminds me of too much COD, all the kids used to do is pew,pew!, pew! at each other and say “Nah nah Nah nah, I win”. This just don’t remind me of the intelligent halo’s from the past.

I love the competitive aspects of Halo 5.