Competitive killed halo

I adore the competitively structured arena ranks but there should be more social I know. I am certain people don’t like halo 5 due to the same reasons that I do.

> 2533274831961512;22:
> Halo 4 was too casual and CoDesque. Halo 5 encourages partying up and pubstomping in clans and full teams because the matchmaking algorithm sucks unless you fit what I just described.
>
> Competitive isn’t the problem it is how 343 has handled it. Go back to Halo 2. That was competitive, but popular, but there was no partychat and playing online wasn’t an exercise in dealing with immature -Yoink-. Go to Halo 3. Party chat still wasn’t huge, but there was ranked and social stratification. You want ranked you got it go play it and be with others who are doing the same thing as you. You want social go play with those guys.
>
> People need to learn that it isn’t the fault of either main crowd, be you casual, competitive, or someone who goes back and forth. This is 343 being unable to address the needs of both audiences competently and catering to one instead of the other, and if you ask me they can’t even do that right. I find the competitive play inherently unfair due to the poor matchmaking and terrible spawns and Halo 4’s balance was terrible for the time it was actually relevant.
>
> Realize that this is the devs needing feedback and not “the game is for casuals or sweaties”

Pretty much this lol. It’s funny to see people blame competitive halo as the issue when it’s only on who made the game. HCE lan groups started competitive halo and h2 skyrocketed it, the cool thing about that was even while competitive halo skyrocketed people could still have “fun” with the custom games that were being made at the time, the co-op campaigns and social play that had more variety. H3 then carried it on even further with forge while still being a highly competitive game. Halo reach and 4 is where competitive halo started falling but it was casual friendly galore, but the reason those games failed and to an extent h5 as well are the wrong changes being implemented. Competitive halo is back cool, but what about multiplayer options? A guy can only play slayer based crap for so long. Then there are the armour abilities that I’d say is a 50/50 split on the community opinion. Then there’s just the overall quality of the brand itself. Competitive halo isn’t and won’t ever be the issue people, the issue will be the quality of the story, the downgrade in options of what we can play, the changes to the mechanics, ect ect.

Fyi to whom I quoted: I strongly disagree about h5 lacking competitively but to each their own.

> 2533274812650916;10:
> Halo had 6 years of being based strictly around casual gameplay and we saw our sharpest declines in population ever.
>
> This forum not only is blatantly ignorant when it comes to competitive gameplay, many of you are PROUDLY ignorant. You refuse to listen to any intellectual competitive argument and instead throw all competitive players into this “MLG Try hard, KD ratio loving” stereotype that is honestly fairly ridiculous.
>
> It seems you guys believe a fellow Halo fan is entitled to whatever opinion they want… so long as it isn’t one that promotes competitive Halo.
>
> I’ve witnessed dozens of threads similar to this get so much support its downright troubling.
>
> What if I told you competitive want the same things you guys do? What if I told you the competitive crowd was asking for a balanced sandbox as far back as Halo 2? What if I told you the competitive crowd has no qualms against a compelling campaign, splitscreen, Grifball, infection, and the like? Would any of you believe me? Not many of you.
>
> What if I told you that the highest levels of competitive Halo, the players essentially just want a balanced arena shooter? You know, the thing that Halo was for nearly a decade before Reach and 4 tried to out-Call of Duty Call of Duty itself.
>
> Competitive Halo didn’t kill Halo. Halo isn’t dead. If you are curious as to why many people turned away from Halo, perhaps you should look at the games that turned away more fans than any other Halo game. I’m talking about Reach, Halo 4, and, for other reasons, MCC.
>
> Ignorance is OK to a certain degree. Wilfully remaining ignorant and relying on stereotypes to form your opinions just makes you look as ridiculous as you sound.

This guy knows what’s up, preach!

im not the type of guy to care about my Win/loss or kill/death, i just play for th fun not the competition

> 2533274825101441;24:
> > 2533274908131346;1:
> > For example, over watch have over 7 million registered accounts, wherever I go on social media I see someone is playing it or doing fan art for it because it’s a game for everyone!
>
>
> I played the beta of Overwatch and was really disappointed for a few reason:
> 1. shooting enemies is not gratifying because they don’t flinch or react to getting shot at least not that I could tell.
> 2. it was one of the most unbalanced MP shooter games I’ve ever played.
> 3. Very heavily depends on teamwork , so if you are a solo player, Good luck.
> The only thing worse is Battleborn and it being a MOBA.
>
> Obviously a lot of people like it. But I think in part that is due to it being a Blizzard game and the hype of it.

I’ve just gotten into overwatch and I haven’t had many problems so far. Everyone I have used seems balanced. I can see why widowmaker and McCree are cancerous on PC, but on console I have had success with a good mix of characters.

Also it is a team based game, what’s wrong with it being team based? I will agree with you in that other than the healthbar there’s little way to know if you’re hitting someone. We’ll see what happens the more I play it but so far I enjoy it and the first round of patches and tweaks is coming soon.

I prefer it non-competitive.

> 2535406644267869;44:
> im not the type of guy to care about my Win/loss or kill/death, i just play for th fun not the competition

well the problem is in Halo 3 you could play with a bunch of guys who felt the same way. With Halo 4, 5, and even Reach you only had a chance of getting someone like that and if you got the opposite well good bye your fun.

Brings it too close to COD for my liking

Guys, remember when Halo was casual? Reach, 4? How many players have been lost due to the system being uncompetitive? Now we call for it to be casual again after it is competitive? Fair enough, everyone’s entitled to an opinion.

We are getting more games that are using competitive ranking systems and algorithms so that you can play with equally matched players. If you are losing 50-15 to a team that is better than you, even in Halo 3 I wouldn’t have fun. Neither would I in Reach, or 4, or about any Halo game.

> 2533274923562209;42:
> > 2533274831961512;22:
> > Halo 4 was too casual and CoDesque. Halo 5 encourages partying up and pubstomping in clans and full teams because the matchmaking algorithm sucks unless you fit what I just described.
> >
> > Competitive isn’t the problem it is how 343 has handled it. Go back to Halo 2. That was competitive, but popular, but there was no partychat and playing online wasn’t an exercise in dealing with immature -Yoink-. Go to Halo 3. Party chat still wasn’t huge, but there was ranked and social stratification. You want ranked you got it go play it and be with others who are doing the same thing as you. You want social go play with those guys.
> >
> > People need to learn that it isn’t the fault of either main crowd, be you casual, competitive, or someone who goes back and forth. This is 343 being unable to address the needs of both audiences competently and catering to one instead of the other, and if you ask me they can’t even do that right. I find the competitive play inherently unfair due to the poor matchmaking and terrible spawns and Halo 4’s balance was terrible for the time it was actually relevant.
> >
> > Realize that this is the devs needing feedback and not “the game is for casuals or sweaties”
>
>
> Pretty much this lol. It’s funny to see people blame competitive halo as the issue when it’s only on who made the game. HCE lan groups started competitive halo and h2 skyrocketed it, the cool thing about that was even while competitive halo skyrocketed people could still have “fun” with the custom games that were being made at the time, the co-op campaigns and social play that had more variety. H3 then carried it on even further with forge while still being a highly competitive game. Halo reach and 4 is where competitive halo started falling but it was casual friendly galore, but the reason those games failed and to an extent h5 as well are the wrong changes being implemented. Competitive halo is back cool, but what about multiplayer options? A guy can only play slayer based crap for so long. Then there are the armour abilities that I’d say is a 50/50 split on the community opinion. Then there’s just the overall quality of the brand itself. Competitive halo isn’t and won’t ever be the issue people, the issue will be the quality of the story, the downgrade in options of what we can play, the changes to the mechanics, ect ect.
>
> Fyi to whom I quoted: I strongly disagree about h5 lacking competitively but to each their own.

I never said it was lacking. I feel that it can’t live up to it’s full potential though for several that irritate me enough to keep me from playing. I wish they hadn’t just checked the box with BTB but they did and I despise war zone so being a fan of bigger games I kinda just stopped caring.

No it didnt. Halo has always been both competitive and casual since the beginning, the gaming industry changed halo, you people just can’t accept thelectronic fact that life and everything in it will change so you blame the first thing you can think of. Competitive vs casual, sprint, company, it doesn’t matter. It would have changed in a different way if it wasn’t this. You can’t stop halo from changing, even if you lose sprint, get bungie back, restore the design, what ever. It changed, you can’t fix that, and blaming something that’s been around for a long time can’t help you get it back.

> 2533274978553590;31:
> > 2533274848763524;29:
> > > 2533274849470050;6:
> > > The thing is in my opinion halo reach and halo 4 very nearly killed off the entire franchise. Halo 5 has breathed some badly needed life back into halo. I’m not very good but I enjoy hard fought games wether I win or lose and I haven’t enjoyed halo this much since halo 3.
> > >
> > > as for the pro/competetive scene, I’m so thankful that it’s back and popular on twitch etc, I really really enjoy watching the best in the business go at each other. Now you may wish to call me a tryhard or whatever but I admit I’m trash and know I will never be pro/competetive but that’s not the point. I enjoy playing ranked games and I enjoy watching the elite play halo. Halo’s back, baby and I’m loving it.
> >
> >
> > I’m with this person. I couldn’t disagree with you more. Reach and Halo 4 catered almost only to a social crowd. There wasn’t enough competition to keep me playing the game. Halo 5 is finally bringing back some of its old fanbase. I understand you guys like to think Halo should only be casual, but that’s not how Halo was when I started playing the game.
>
>
> No. Halo shouldn’t focus entirely on one group or the other. Halo 3 had it right, just give the fans ranked and social playlists to satisfy everyone.

I can agree with you that Halo 3 got it right, I thought it was about as balanced as it could be. BUT to say that the “competitive crowd” is ruining the game is frustrating to hear all of the time. Especially since the competitive crowd has been waiting since the end of Halo 3 to get back what Reach and Halo 4 threw out the window.

I agree because the mentality I have now is I’m always so concerned about my K/D because of the competitiveness of the game and it just makes the game less fun for me.

> 2533274812650916;10:
> Halo had 6 years of being based strictly around casual gameplay and we saw our sharpest declines in population ever.
>
> This forum not only is blatantly ignorant when it comes to competitive gameplay, many of you are PROUDLY ignorant. You refuse to listen to any intellectual competitive argument and instead throw all competitive players into this “MLG Try hard, KD ratio loving” stereotype that is honestly fairly ridiculous.
>
> It seems you guys believe a fellow Halo fan is entitled to whatever opinion they want… so long as it isn’t one that promotes competitive Halo.
>
> I’ve witnessed dozens of threads similar to this get so much support its downright troubling.
>
> What if I told you competitive want the same things you guys do? What if I told you the competitive crowd was asking for a balanced sandbox as far back as Halo 2? What if I told you the competitive crowd has no qualms against a compelling campaign, splitscreen, Grifball, infection, and the like? Would any of you believe me? Not many of you.
>
> What if I told you that the highest levels of competitive Halo, the players essentially just want a balanced arena shooter? You know, the thing that Halo was for nearly a decade before Reach and 4 tried to out-Call of Duty Call of Duty itself.
>
> Competitive Halo didn’t kill Halo. Halo isn’t dead. If you are curious as to why many people turned away from Halo, perhaps you should look at the games that turned away more fans than any other Halo game. I’m talking about Reach, Halo 4, and, for other reasons, MCC.
>
> Ignorance is OK to a certain degree. Wilfully remaining ignorant and relying on stereotypes to form your opinions just makes you look as ridiculous as you sound.

Thank you for this post

> 2533274848763524;52:
> > 2533274978553590;31:
> > > 2533274848763524;29:
> > > > 2533274849470050;6:
> > > > The thing is in my opinion halo reach and halo 4 very nearly killed off the entire franchise. Halo 5 has breathed some badly needed life back into halo. I’m not very good but I enjoy hard fought games wether I win or lose and I haven’t enjoyed halo this much since halo 3.
> > > >
> > > > as for the pro/competetive scene, I’m so thankful that it’s back and popular on twitch etc, I really really enjoy watching the best in the business go at each other. Now you may wish to call me a tryhard or whatever but I admit I’m trash and know I will never be pro/competetive but that’s not the point. I enjoy playing ranked games and I enjoy watching the elite play halo. Halo’s back, baby and I’m loving it.
> > >
> > >
> > > I’m with this person. I couldn’t disagree with you more. Reach and Halo 4 catered almost only to a social crowd. There wasn’t enough competition to keep me playing the game. Halo 5 is finally bringing back some of its old fanbase. I understand you guys like to think Halo should only be casual, but that’s not how Halo was when I started playing the game.
> >
> >
> > No. Halo shouldn’t focus entirely on one group or the other. Halo 3 had it right, just give the fans ranked and social playlists to satisfy everyone.
>
>
> I can agree with you that Halo 3 got it right, I thought it was about as balanced as it could be. BUT to say that the “competitive crowd” is ruining the game is frustrating to hear all of the time. Especially since the competitive crowd has been waiting since the end of Halo 3 to get back what Reach and Halo 4 threw out the window.

Well to the newer fans who came in with Reach and 4 Halo5 is probably a huge turn off for them because 343 has now torn the franchise from one side of the spectrum to the other. Similar to what all the older fans have already had to go through. Even I find the huge focus on competitive a bit off-putting.

If 343 would just admit that Halo 3’s system was probably as good as the system was going to get and just bring that back and iterate upon it so much could be accomplished since both communities would have a place.

Halo was always competitive and was always a good thing. But now it being the focal point of the franchise is killing Halo because it kills the fun aspect of the game

injoys = enjoys
sense = since
now days = nowadays
over watch have = overwatch has

Learn some f$#@ing grammar!

> 2533274812650916;10:
> Halo had 6 years of being based strictly around casual gameplay and we saw our sharpest declines in population ever.
>
> This forum not only is blatantly ignorant when it comes to competitive gameplay, many of you are PROUDLY ignorant. You refuse to listen to any intellectual competitive argument and instead throw all competitive players into this “MLG Try hard, KD ratio loving” stereotype that is honestly fairly ridiculous.
>
> It seems you guys believe a fellow Halo fan is entitled to whatever opinion they want… so long as it isn’t one that promotes competitive Halo.
>
> I’ve witnessed dozens of threads similar to this get so much support its downright troubling.
>
> What if I told you competitive want the same things you guys do? What if I told you the competitive crowd was asking for a balanced sandbox as far back as Halo 2? What if I told you the competitive crowd has no qualms against a compelling campaign, splitscreen, Grifball, infection, and the like? Would any of you believe me? Not many of you.
>
> What if I told you that the highest levels of competitive Halo, the players essentially just want a balanced arena shooter? You know, the thing that Halo was for nearly a decade before Reach and 4 tried to out-Call of Duty Call of Duty itself.
>
> Competitive Halo didn’t kill Halo. Halo isn’t dead. If you are curious as to why many people turned away from Halo, perhaps you should look at the games that turned away more fans than any other Halo game. I’m talking about Reach, Halo 4, and, for other reasons, MCC.
>
> Ignorance is OK to a certain degree. Wilfully remaining ignorant and relying on stereotypes to form your opinions just makes you look as ridiculous as you sound.

Eloquently stated!

> 2533274831961512;55:
> > 2533274848763524;52:
> > > 2533274978553590;31:
> > > > 2533274848763524;29:
> > > > > 2533274849470050;6:
> > > > > The thing is in my opinion halo reach and halo 4 very nearly killed off the entire franchise. Halo 5 has breathed some badly needed life back into halo. I’m not very good but I enjoy hard fought games wether I win or lose and I haven’t enjoyed halo this much since halo 3.
> > > > >
> > > > > as for the pro/competetive scene, I’m so thankful that it’s back and popular on twitch etc, I really really enjoy watching the best in the business go at each other. Now you may wish to call me a tryhard or whatever but I admit I’m trash and know I will never be pro/competetive but that’s not the point. I enjoy playing ranked games and I enjoy watching the elite play halo. Halo’s back, baby and I’m loving it.
> > > >
> > > >
> > > > I’m with this person. I couldn’t disagree with you more. Reach and Halo 4 catered almost only to a social crowd. There wasn’t enough competition to keep me playing the game. Halo 5 is finally bringing back some of its old fanbase. I understand you guys like to think Halo should only be casual, but that’s not how Halo was when I started playing the game.
> > >
> > >
> > > No. Halo shouldn’t focus entirely on one group or the other. Halo 3 had it right, just give the fans ranked and social playlists to satisfy everyone.
> >
> >
> > I can agree with you that Halo 3 got it right, I thought it was about as balanced as it could be. BUT to say that the “competitive crowd” is ruining the game is frustrating to hear all of the time. Especially since the competitive crowd has been waiting since the end of Halo 3 to get back what Reach and Halo 4 threw out the window.
>
>
> Well to the newer fans who came in with Reach and 4 Halo5 is probably a huge turn off for them because 343 has now torn the franchise from one side of the spectrum to the other. Similar to what all the older fans have already had to go through. Even I find the huge focus on competitive a bit off-putting.
>
> If 343 would just admit that Halo 3’s system was probably as good as the system was going to get and just bring that back and iterate upon it so much could be accomplished since both communities would have a place.

I like it where it is but I will definitely agree that Halo 3 had it best and the franchise as a whole would be better if they went back to that system.

I used to rage in call of duty but now I rage in halo. It makes me very sad that it’s come to this.