Competitive killed halo

> 2535466493182576;161:
> No its people like you that have killed halo. Yes halo is a game where you have fun but you also play competitive. If you just to have fun get a friend and play some griffball or infection.

Why would we be required to find a friend in order to have fun. (seems the requirement is to go through endless loopholes to get real entertainment from halo5)

Let me explain what I mean here. When I plug into halo5, I don’t want to search on my own for friends with maps or specific game modes that are fun; I expect the game to do that for me. Instead, the game willingly set us up in a stiff competitive game mode.

this Stiff competition scares us casuals away, I remember playing halo just for laughs and it way very fun seeing each other die in silly ways and find strategies to set traps for other players. They try to do some in halo 5, example 2 spartans hiding in doorway waiting to ambush. Now in Halo5, its mostly simple run-n-gun and that is it. You may be right, the problem could be that halo5 is too simple and not innovative enough to satisfy the taste for all gamers; Halo sadly needs more creative developers.

And to the op. Competeitive might not be what killed halo but a game developed contributed to it with lack of creativity, sad lacking content, poor quality campaign ideas; this all lead to gamers being limited to one option in the entire game. And that is just to simply compete with each other. if you come to halo5 for reasons other than to compete, you will be greeted with sad boredom.

Sure, there are some people that enjoy the sad competitive nature of the game, but little do they know is that single focus will fall flat at some point.
To lovers of this repetitive competition, At some point you will grow tired of going into arena to grab 100 kills just to prove you are king, if not you will become insane repeating the same simple strategies over and over and over and over. if you deny any of this, just blame yourself for ignorance if halo community completely falls flat.

Enjoy not injoy. You see the red squiggly line underneath the word that means it’s spelled incorrectly.

Since not sense. Sense is hearing, seeing, smelling…

Oh and you basically just made a duplicate post. Nice lazy link to the exact same thread you started. Halo is competitive. I thank 343i for Arena. It’s all I play, and I’m no pro just like good games.

I don’t mind playing competitive or casual I’m a bit of both

it feels like halos competitive style has transfered over to the campaign, for example no splitscreen, dull storyline, fighting style similar to that of multiplayer

> 2533274812650916;10:
> Halo had 6 years of being based strictly around casual gameplay and we saw our sharpest declines in population ever.
>
> This forum not only is blatantly ignorant when it comes to competitive gameplay, many of you are PROUDLY ignorant. You refuse to listen to any intellectual competitive argument and instead throw all competitive players into this “MLG Try hard, KD ratio loving” stereotype that is honestly fairly ridiculous.
>
> It seems you guys believe a fellow Halo fan is entitled to whatever opinion they want… so long as it isn’t one that promotes competitive Halo.
>
> I’ve witnessed dozens of threads similar to this get so much support its downright troubling.
>
> What if I told you competitive want the same things you guys do? What if I told you the competitive crowd was asking for a balanced sandbox as far back as Halo 2? What if I told you the competitive crowd has no qualms against a compelling campaign, splitscreen, Grifball, infection, and the like? Would any of you believe me? Not many of you.
>
> What if I told you that the highest levels of competitive Halo, the players essentially just want a balanced arena shooter? You know, the thing that Halo was for nearly a decade before Reach and 4 tried to out-Call of Duty Call of Duty itself.
>
> Competitive Halo didn’t kill Halo. Halo isn’t dead. If you are curious as to why many people turned away from Halo, perhaps you should look at the games that turned away more fans than any other Halo game. I’m talking about Reach, Halo 4, and, for other reasons, MCC.
>
> Ignorance is OK to a certain degree. Wilfully remaining ignorant and relying on stereotypes to form your opinions just makes you look as ridiculous as you sound.

Talking about ignorance, it’s people like you who suck 343s -yoink- and defend whatever they give you even tho you know a lot of people don’t like it, this game is not fun! It’s not balanced between competitive players and casuals. There is no fun aspects what so ever! Where is the playable elites? This game wouldn’t be too esporty if there is some people playing as them, where is the split screen? The game wouldn’t look good for live audience on twitch or tournaments if the game isn’t extended to 60 fps and 1080p! The armor customization, the fun gametypes like king of the Hill and juggernaut and many many fun gametypes, they’re all gone because 343 focused heavily on competitiveness and that’s what made people leave because this game lacks fun gametypes and feelings to it like the old halos.

Yes Halo 3 was huge. No Halo game will ever be bigger than that. Not because of poor level design, game play, modes, competitiveness, campers, spammers, annoying kids, unbalanced gameplay etc etc etc… it’s because the market is so saturated with FPS. It was a much different gaming landscape in 2005 as far as your options go on what multiplayer game to go for. Yes there were a lot then but no where even close to amount there are today. Also the lines in the sand as far as being a COD vs Halo vs whatever else were not so clearly drawn.

> 2533274822751100;163:
> Competitive isn’t killing halo. It’s the community.
>
> People know 343 is a boring af. Bungie was really involved with it’s fans and their games showed it. For 343 to ignore everything that people want in this game is mainly why people don’t play halo anymore… because it isn’t as fun as it used to be.

So basically you saying 343’s Halo isn’t as creative and innovative as Bungie’s Halo? And 343 has just been trying to slip through the cracks with a sub-par game that wears the big name Halo? And they claim that they listen to the community wants so they can blame all their faults and failures on the community? Are you also trying to tell me that 343 knows more about making copy-cat COD games than making a true creative Epic Halo experience? And, was Old bungie more connected to the community without words and could bring a satisfying Halo for both casuals and MLG gamers at the drop of a dime? I disagree, instead of blaming the community I think it is all on 343.

343 are amateurs compared to other triple A titles tbh.

> 2533274908131346;185:
> > 2533274812650916;10:
> > Halo had 6 years of being based strictly around casual gameplay and we saw our sharpest declines in population ever.
> >
> > This forum not only is blatantly ignorant when it comes to competitive gameplay, many of you are PROUDLY ignorant. You refuse to listen to any intellectual competitive argument and instead throw all competitive players into this “MLG Try hard, KD ratio loving” stereotype that is honestly fairly ridiculous.
> >
> > It seems you guys believe a fellow Halo fan is entitled to whatever opinion they want… so long as it isn’t one that promotes competitive Halo.
> >
> > I’ve witnessed dozens of threads similar to this get so much support its downright troubling.
> >
> > What if I told you competitive want the same things you guys do? What if I told you the competitive crowd was asking for a balanced sandbox as far back as Halo 2? What if I told you the competitive crowd has no qualms against a compelling campaign, splitscreen, Grifball, infection, and the like? Would any of you believe me? Not many of you.
> >
> > What if I told you that the highest levels of competitive Halo, the players essentially just want a balanced arena shooter? You know, the thing that Halo was for nearly a decade before Reach and 4 tried to out-Call of Duty Call of Duty itself.
> >
> > Competitive Halo didn’t kill Halo. Halo isn’t dead. If you are curious as to why many people turned away from Halo, perhaps you should look at the games that turned away more fans than any other Halo game. I’m talking about Reach, Halo 4, and, for other reasons, MCC.
> >
> > Ignorance is OK to a certain degree. Wilfully remaining ignorant and relying on stereotypes to form your opinions just makes you look as ridiculous as you sound.
>
>
> Talking about ignorance, it’s people like you who suck 343s -yoink- and defend whatever they give you even tho you know a lot of people don’t like it, this game is not fun! It’s not balanced between competitive players and casuals. There is no fun aspects what so ever! Where is the playable elites? This game wouldn’t be too esporty if there is some people playing as them, where is the split screen? The game wouldn’t look good for live audience on twitch or tournaments if the game isn’t extended to 60 fps and 1080p! The armor customization, the fun gametypes like king of the Hill and juggernaut and many many fun gametypes, they’re all gone because 343 focused heavily on competitiveness and that’s what made people leave because this game lacks fun gametypes and feelings to it like the old halos.

Either keep it civil or this thread is over.

Aside from that, no, I do not defend 343 very often. I think most users here who see my posts can attest to that.

I NEVER said Elites were bad I never said splitscreen is bad. I never said armor customization is bad.

I’m a man who believes in options. I’m not alone. Modern gamers want choice.

I hate Grifball with the fiery passion of the sun. I think its the most overrated thing in all of Halo. I would rather shave my beard with a chainsaw every day than play Grifball.

But was I mad when it wasn’t in the game at launch? You bet. Because I know that thousands of my fellow Halo fans love it and who am I to say what they enjoy is invalid?

It’s not the competitive players or scene that “killed” Halo. It’s 343’s inability to adequately cater to both crowds successfully. The removal of features is the most prominent issue Halo 5 faced. If casuals had all of their tools, gametypes, and things they love at launch they wouldn’t have felt so alienated.

But they didn’t. And now we’re here. Blame whomever you want, but at the end of the day, 343 released (in my opinion) an unfinished product and we ALL suffered because of it. Casuals and competitive.

343I’s decicions towards Halo 4 were super casual which almost killed Halo, now 343 tried to make competitive Halo but they failed to understand how it works. We get bad maps, movement abilities, OP autos. That is not for competitive Halo, its aimed towards more Casual players, and dont get me started with Warzone which seems to be 343i’s only focus in Halo 5 with rng ReQ’s and microtransactions.

So no Competitiveness didn’t kill Halo 5. Wanna be competitiveness did, and not supporting basic gamemodes or playlists. 343 should have included Casual Playlists also at launch. Guess what even Competitive players want to relax and hav fun.

> 2533274808719496;167:
> Casuals are not a reliable group to build a franchise around because they wont stick with the game doing it for the core fans was the ideal way and has worked out for them as halo still has its extreme fans, making halo competitive was the best thing ut could have dine after h4.

that statement about unreliable casuals is not true. Casuals are the reason for halo’s great success. Casuals are not defined as gamers who just drop in and play a game for a moment then out. We casuals stick to games that speak to us.

In the beginning, Bungie made a Halo game that mocked first person shooters. In multiplayer you could shoot each others face a dozen times and still nothing happened until you got close and elbowed him in the face and that was when you truly felt winning. we casuals loved it because it was a smart strategy Bungie used to satisfy all gamers and did not want this game to form in a basic FPS. you young gamers don’y understand to remember these small innovative ideas bungie used to create a loving community. this is why lovers of halo are Soo passionate and will reject 343 ideas to turn this game into another basic COD style.

Yep, Halo multiplayers started out as a game theme that mocked and joked about try-hard players from COD. I must have been in my late 20s or early 30s when playing halo3 multiplayer, I was still a casual then. I would win most games back then I was king of halo per-se. Now I laugh when some of you new gen gamers complain that when you were a kid, halo 3 was hard for you. well halo was easy for me back then the secret that all you kids never learned was “three pops to the face then elbow” it made me a Killionaire in every halo3 round. I die constantly in halo 5 because I’m so used to the three pops but it doesn’t work anymore so you cod kids tell me to “GIT GUD” smh. For those who think halo 5 is like halo3 really got it wrong. “MCC does not represent the true halo3 folks” sorry but you may never experience the true halo3 multiplayer again. Halo4 was not actually what this casual wanted because they got rid of the “three pops to the face” trick. 343, you -Yoinked!- it up

Halo never died and it’s disrespectful to the competition within the industry to not recognize the real strides made to grow eSports and competitive gaming.

IF, there are things killing Halo, you can be assured, it comes from the attitudes of those that seek to label and exclude. If you’re better than someone else and you’re going to let them know it until they accept it, and they either step in line or leave, then you really shouldn’t wonder why your line gets smaller.

If you love Halo, regardless of which parts, you share THAT passion, and things grow.

It’s our commonalities that grow communities in spite of the differences. And it’s our differences that strengthen us. So yes, we grow stronger as a community the more diverse we get, not focused.

> 2603643534597848;192:
> Halo never died and it’s disrespectful to the competition within the industry to not recognize the real strides made to grow eSports and competitive gaming.
>
> IF, there are things killing Halo, you can be assured, it comes from the attitudes of those that seek to label and exclude. If you’re better than someone else and you’re going to let them know it until they accept it, and they either step in line or leave, then you really shouldn’t wonder why your line gets smaller.
>
> If you love Halo, regardless of which parts, you share THAT passion, and things grow.
>
> It’s our commonalities that grow communities in spite of the differences. And it’s our differences that strengthen us. So yes, we grow stronger as a community the more diverse we get, not focused.

?But I do agree that lines will get shorter if we have to constantly listen to bragging.

I find that the ranking system in arena is flawed it’s based on your teams skill and not your own. I haven’t bothered to play a ranked match in months, just seems pointless. Competitiveness alone isn’t whats killing halo it’s the lack of playlists, the campaign, servers, map voting, maps in general, and following the herd (Changing halo into what it’s not).

> 2533274864359626;176:
> > 2533274923746840;3:
> > wouldn’t the competitive tryhard -Yoink- crappers go into the casual section anyway because… well because their -Yoinks!-. Take people who farm in warzone for example. Warzone used to be heaps fun and I played that non-stop. But now it’s just. the fun died out because of people. People love to ruin the fun in games for casuals like me. Heck the whole ranking thing in halo 5 with gold and diamonds has turned me into someone I dont wanna be (competitive) and I hate it. I 100% agree with OP. These MLG and casual sections would be nice to have. Halo 5 is just way too competitive. I never noticed any competitiveness in halo reach or 4.(didn’t play CE, 2 or 3 enough to care about their multiplayers) But in halo 5 it’s just… damn. And yet halo 5 is still my favorite game. And probably always will be.
> >
> > PS. no one’s going to agree with me when I spread my OPINION here but I think all ranked playlists should become social as of now. No more competing for golds or onyx. Let’s make it fun again. Or at least have the ranked section then social section. Cause like I said these ranks are making me be someone I don’t wanna be. I get a gold 5 after qualifying in breakout then get all aggressive and crap just to get that gold 6 up to a platinum but go down to a gold 5 and then 4. Getting super rage and then realizing wow this isn’t me I play for fun like I used to. I shouldn’t care
>
>
> You know, I remember Bungie added a small comp section for Halo: Reach. It was a small section but that’s where most if not all the competitive players went. Then you had your standard social slayer and team games. Then you had your fun game types like rocket race, infection(nice they brought back but already getting old) Oddball(Really miss that one!) Juggernaut, and a bunch others that people came up with. Halo 5 has… Infection and a continuous rotating game type which I don’t know why it has to rotate. Pick a handful that people love and keep them on the list. it’s a -Yoinking!- tease is what it is. I too do not care for competition. It’s a game, a mindless fun way to kill time or hang with some buds. But whats this? No split-screen to speak off? Big mistake I say. Anyways, I don’t take competitive gaming seriously because it’s just a game. Yes it is obvious there are competitive players and casuals like you and myself. But share the wealth man. Casual players should be able to boot up the same game as a competitive player and have the option to play a social playlist or a ranked match. And I love SWAT. Though now it’s only ranked, I still play it. If I rank a low rank I don’t give a -Yoink- because I had a blast. So what if my ratio is bad. Don’t do anything for me in the real world. And your right. You shouldn’t care. Forget the rank you got. It doesn’t mean anything(arguably). Anyways, I hear ya man. I miss the social days of kicking back and having a laugh with your buds. I hope 343i brings more of the social and fun game types and less of the ranked/competitive -Yoink-.

ya I started playing today and realized yeah I don’t care about what rank I am anymore it’s time to have fun. Me and my friend played a game of breakout betraying each other and having a blast. Somehow we still won that game. We had sooo much fun. Then we moved to have fun on good old infection, which I ended up getting disconnected out of that lol and the banhammer was like “nope we’re gonna ban you for that :P” but either way the past few hours of halo was super fun cause I made it that way. I do wish all those unranked playlists were there and permanent though like super fiesta and all that. Not just rotating them. They do tease us. I understand them taking them off the first time to fix bugs and all that. But the second time should make them permanent. I volunteer to replace FFA, Slayer and swat with social playlists lol. Of course that wont happen I’m just dreaming. Well they took assault out of team arena you can thank the esports for that. Though I don’t see why all the playlists cant just all co exist with each other. Halo 4 had loads of playlists. Team heavies, slayer, big team battle, swat, flood, ctf and so much more. But for now on. I wont take any ranked playlists seriously. I’ll just have fun cause I tend to do good and win when I’m not trying. When I’m just chilling. That’s just me though.

very true

Thats funny because I play this game socially all the time. Its just about the mind set.

it fun

I agree halo is too competitive and maps are small. Especially warzone maps, you know the ones where anybody can casually spawn I any gun. Infection, grifball, customs, and campaign are all still relaxed and kinda warzone.

As a noob to Halo period I don’t know if OP is on target or not. I will say that in H5 you better get good real quick and put in the time or quit because the current playlist selection is such that you’ll be destroyed and demoralized regularly.