Competitive Halo 4 and clans.

I have a clan, and we like doing clan battles when we can get the chance. We’re not some MLG try hards, but we do like to try to win. If we lose, so be it. If we win, then we feel like bad -Yoinks!-.
But here’s where I got some questions. A couple of weeks ago, we went up against some clan, and we played some “AGL” slayer gametype. Basically MLG like in previous halo games, with just battle rifles.

The other team handed us the leader baton, so we chose slayer pro with loadouts (basically no ordinances or radars, and we had our own personalized loadouts. After that game, the other clan started to complain left and right that we shouldn’t have played that game type because its not right, it’s not AGL, it’s not competitive in any way, and some other stuff I don’t remember.
I said “what’s wrong with us using our own loadouts?”. Believe us or not, none of my boys camo camp, jet pack around, we keep our feet planted to the ground, using basic call outs, and stick together and beat the, in numbers.

I guess the main point of this thread is what’s right to do in a clan battle? AGL settings? Slayer pro? Why is it so wrong to use your own loadouts? Now please don’t start attacking me, but MLG is picking up COD, and I thought “we’ll how is this going to work? In halo, didnt everyone have to use basically the same exact weapons?” So I youtubed “black ops 2 MLG finals” and I came upon a video of an MLG game on their channel, where they were using their own loadouts, but had a couple of things banned like certain grenades and such. Long story short, each player was allowed their own loadouts and such.
Last time I checked, MLG is the biggest competitive gaming thingy out there right?
So, is it ok for me and my clan to want clan battles with our own loadouts? Is it honestly looked at badly that we want our OWN loadouts in Halo 4 clan battles? We want the comfort of our own loadouts, and we want to legitimately say "look other clan, we beat yous and yous had your own loadouts."if they want to use jet packs, boltshots, or whatever they got, we want them to come at us!
We don’t sit there, and practice with battlerifles all freakin day. We like our carbines and other weapons.

Thanks reading, I would love feedback!

Go play Team Throwdown or alternatively download the V4 settings from Gh05tayames fileshare. Pretty much the universally accepted standard of competitive settings.

BR’s only and none of the other random crap such as choosing your own perks or AA’s etc.

> Go play Team Throwdown or alternatively download the V4 settings from Gh05tayames fileshare. Pretty much the universally accepted standard of competitive settings.
>
> BR’s only and none of the other random crap such as choosing your own perks or AA’s etc.

I don’t think you’ve actually read my post. You’re suggesting something I DON’T prefer.
It’s obvious to the entire community that nobody else wants it either. Have you seen the throwdown population? It’s pathetic.

it sounds like your idea of competitive is the same as 343s (no offense). its just not the same as old halo.

loadouts should have never been introduced. this is an arena shooter. its all about balance and map control.

in universally accepted competitive games there should be only one loadout for everyone to have.

> it sounds like your idea of competitive is the same as 343s (no offense). its just not the same as old halo.
>
> loadouts should have never been introduced. this is an arena shooter. its all about balance and map control.
>
> in universally accepted competitive games there should be only one loadout for everyone to have.

No, 343’s vision is ordinances and power weapons.
I’m talking about just having custom loadouts.

MLG basically dropped Halo 4, and picked up Call of Duty, which they allow their own loadouts.
MLG is pretty competitive, and basically competitive as it gets.
Who said its universally accepted?

> > it sounds like your idea of competitive is the same as 343s (no offense). its just not the same as old halo.
> >
> > loadouts should have never been introduced. this is an arena shooter. its all about balance and map control.
> >
> > in universally accepted competitive games there should be only one loadout for everyone to have.
>
> No, 343’s vision is ordinances and power weapons.
> I’m talking about just having custom loadouts.
>
> MLG basically dropped Halo 4, and picked up Call of Duty, which they allow their own loadouts.
> MLG is pretty competitive, and basically competitive as it gets.
> Who said its universally accepted?

Aslong as Boltshots, Jetpacks, PV, and Camo aren’t used. I seriously hate all those things. (to be fair, I do use the Boltshot more then I should.

I wouldn’t say MLG is the biggest, I’d say EVO is way ahead MLG in all areas, including socially (except for that one time that guy perved on that girl live).

and really, this doesn’t surprise me. That’s how “competitive” gamers have become as of late. They’re only willing to beat you at their own game, not yours. It’s the only form of acceptance for them. Competitive gamers can’t be defeated, they’re incapable of knowing what that term means. I’m sure if you beat them at their gametype they would have come up with excuses.

> I wouldn’t say MLG is the biggest, I’d say EVO is way ahead MLG in all areas, including socially (except for that one time that guy perved on that girl live).
>
> and really, this doesn’t surprise me. That’s how “competitive” gamers have become as of late. They’re only willing to beat you at their own game, not yours. It’s the only form of acceptance for them. Competitive gamers can’t be defeated, they’re incapable of knowing what that term means. I’m sure if you beat them at their gametype they would have come up with excuses.

Yeah I’ll be honest, I don’t those competitive gaming things, which people bring up all the time. I’m just using the, as examples as what is “competitive”.

I just want me and my clan, who prefer much more to play with our loadouts, no ordinances, and a good score to 50 in a 4v4. I don’t get what’s so complicated about that, we don’t sit there and go try hard mode and practice with freakin BR’s ALL DAY.
But community wise, I just want to ask so you think it would be ok if my clan wanted to do slayer matches with no ordinances but with our own loadouts?

> > I wouldn’t say MLG is the biggest, I’d say EVO is way ahead MLG in all areas, including socially (except for that one time that guy perved on that girl live).
> >
> > and really, this doesn’t surprise me. That’s how “competitive” gamers have become as of late. They’re only willing to beat you at their own game, not yours. It’s the only form of acceptance for them. Competitive gamers can’t be defeated, they’re incapable of knowing what that term means. I’m sure if you beat them at their gametype they would have come up with excuses.
>
> Yeah I’ll be honest, I don’t those competitive gaming things, which people bring up all the time. I’m just using the, as examples as what is “competitive”.
>
> I just want me and my clan, who prefer much more to play with our loadouts, no ordinances, and a good score to 50 in a 4v4. I don’t get what’s so complicated about that, we don’t sit there and go try hard mode and practice with freakin BR’s ALL DAY.
> But community wise, I just want to ask so you think it would be ok if my clan wanted to do slayer matches with no ordinances but with our own loadouts?

If you don’t have a problem with the way they play Halo, then why should they have a problem with the way you play Halo?

Honestly this is one of the reasons why I think some of the population have been leaving. They’re constantly told they’re not welcomed into a game they bought, that they have no right to even try a different option tweak or enjoy it unless it’s the same way they play it. Even during Reach there were a few “pros” demanding that Infection and Grifball be removed so that the players will have no choice but to go into their playlist and help the other team boost their stats.

> > Go play Team Throwdown or alternatively download the V4 settings from Gh05tayames fileshare. Pretty much the universally accepted standard of competitive settings.
> >
> > BR’s only and none of the other random crap such as choosing your own perks or AA’s etc.
>
> I don’t think you’ve actually read my post. You’re suggesting something I DON’T prefer.
> It’s obvious to the entire community that nobody else wants it either. Have you seen the throwdown population? <mark>It’s pathetic</mark>.

Its “pathetic” because alot of the competitive/hardcore Halo fans hate this game… The MLG playlist in Halo 3 was one of the most popular playlists in the game because the game was fun to alot of people. If you’re attempting to play more competitive settings use Team throwdown V4 settings, whats your issue with it?

Throwdown’s population is also pathetic because it’s another “MLG/ALG” type playlist. It’s geared for the uber-competitive. It’s also NOT what the competitive community has been asking for since before launch; a classic playlist.

Second part to why the V4 AGL settings are not popular, nor properly competitive is simply this: Almost all of the maps were designed around AA’s, Perks, Sprint, and loadouts. Take those out and the core maps for H4 play oddly. The reverse is true too; The remakes of older maps from H2, H3 play terribly in H4 because they were never intended to be played with H4’s settings.

Long story short a classic playlist, with classic arena maps and classic Halo settings is what is needed for proper competitive play. Not this continued attempt at bolting on competitive settings and the like to a game that was not designed around classic arena settings.

> Go play Team Throwdown or alternatively download the V4 settings from Gh05tayames fileshare. Pretty much the universally accepted standard of competitive settings.
>
> BR’s only and none of the other random crap such as choosing your own perks or AA’s etc.

Wait what…? I thought infinity settings were the competitive game settings isn’t that what everyone plays? What is team throwdown exactly I’ve seen it on the matchmaking list but never played it

Anyways, op can I play with your clan sometime?

Competitive starts when you play against really good enemies on your skill level. And the best players are playing in throwdown.

I play a lot of CTF with my team of 5 and we have to deal 90% with randomms, guest, backouters and AFK guys. But when we finally match against a good team, then it is extremly competitive. You dont have the time to camp with camo and you wont really get a Stuck kill on good players.

Throwdown plays different, you have to train it in customs against good people. If you play throwdown without knowing the maps and spawns, you gonna have a bad time.

> > > Go play Team Throwdown or alternatively download the V4 settings from Gh05tayames fileshare. Pretty much the universally accepted standard of competitive settings.
> > >
> > > BR’s only and none of the other random crap such as choosing your own perks or AA’s etc.
> >
> > I don’t think you’ve actually read my post. You’re suggesting something I DON’T prefer.
> > It’s obvious to the entire community that nobody else wants it either. Have you seen the throwdown population? <mark>It’s pathetic</mark>.
>
> Its “pathetic” because alot of the competitive/hardcore Halo fans hate this game… <mark>The MLG playlist in Halo 3 was one of the most popular playlists in the game because the game was fun to alot of people.</mark> If you’re attempting to play more competitive settings use Team throwdown V4 settings, whats your issue with it?

What are you talking about? The competitive playlist have always been the least populated going all the way back to Halo 2 with Team Hardcore. The main reason is the competitive playlist geared towards distinct type of gamer as opposed to default slayer and OBJ playlists where all types of people can enjoy the gametypes no matter how they approach the game. Add to the fact that the players the competitive playlist is tailored for spend a larger part of their time online in custom games, scriming or competing in various ladders the potential population for the playlist are lowered.

Halo 3’s MLG playlist had a larger population than Throwdown because Halo 3 had a larger population. True the majority of the hardcore competitive gamers have left Halo 4, but the MLG playlist in Halo 3 didn’t hold that much larger of a percentage of the total population than Throwdown does with halo 4.

> What are you talking about? The competitive playlist have always been the least populated going all the way back to Halo 2 with Team Hardcore. The main reason is the competitive playlist geared towards distinct type of gamer as opposed to default slayer and OBJ playlists where all types of people can enjoy the gametypes no matter how they approach the game. Add to the fact that the players the competitive playlist is tailored for spend a larger part of their time online in custom games, scriming or competing in various ladders the potential population for the playlist are lowered.
>
> Halo 3’s MLG playlist had a larger population than Throwdown because Halo 3 had a larger population. True the majority of the hardcore competitive gamers have left Halo 4, but the MLG playlist in Halo 3 didn’t hold that much larger of a percentage of the total population than Throwdown does with halo 4.

LMAO how is 8-10k (sometimes higher)low? Team slayer had like 40-50k, MLG playlist was not the most popular but it was definitely not low. To this day there are times when Halo 3 and Reach MLG playlist have more then Team Throwdown, because this game is a joke when it comes to game mechanics and “competitive” settings.

> we chose slayer pro with loadouts (basically no ordinances or radars, and we had our own personalized loadouts. After that game, the other clan started to complain left and right that we shouldn’t have played that game type because its not right, it’s not AGL, it’s not competitive in any way, and some other stuff I don’t remember.

First, to frame my post, I hate armor abilities, armor mods, personal ordnance, random ordnance, and flinch instead of descope–basically, every new gameplay mechanic that 343i brought to Halo. I feel that each brings with it a randomness and unpredictability to the game, making the in-game play less strategic and therefore less competitive.

That said, it sounds like they were just looking for an excuse for their loss. Greater Halo players will win over lesser players whether the settings are Infinity or “classic”/Legendary/Throwdown.

However, since the settings are so different, of course players who use perks and AAs regularly will be better at them than those who don’t, and vice versa. Both settings require skill, but I believe that perks, POs, and AAs serve more as crutches than anything, which is why I believe that gametypes without them require more skill.

AGL Settings Are a must.

There’s 2 types of Competitive players

  1. MLG/AGL/ThrowDown people with those setting.

  2. Match Making people who enjoy MM and those setting .

Both are/can be competitive.
From what I understand about u and Ur clan you fall under the MM kids - so MLG AGL and any main stream Competitive setting are OUT .

MAYBE stick to MM and avoid Custom games as 90% of the time they will be AGL/MLG settings…

Good luck hope to play u in MM some day

In my experience clans end up kicking clan members out for being to competitive, lol.