Competitive Complaints Remain Static

on these forums i always hear the conclusion that competitive halo players just find random things to complain about from game to game. this could not be further from the truth. the things that competitive players dislike remain static, and consistent.

the best example of this is inconsistency. nearly all competitive players DESPISE inconsistency.

why? because inconsistency doesnt actually benefit anyone.

inconsistency turns the game into gambling instead of clean, crisp, and intuitive mechanics. the inconsistency that we despise in reach is the same type of inconsistency we despised in halos 1, 2, and 3.

another point i would like to address is how people accuse competitive players of saying ‘-insert current halo game- is worse than the one before it!’ every time, without fail. now, this is certainly true, but not for the strawman reason (x is newer so its automatically worse).

the reason why is, ever since halo 1, each subsequent halo game has been less and less competitive, and more and more gimmick-based. for this reason, most competitive players feel that halo games have gotten worse with every release. for a competitive player going from halo 1 to 2 to 3 to reach is like starting at chess, and ending up at tic tac toe.

so please, random uninformed peeps, stop accusing competitive players of picking out random things to complain about because that couldnt be further from the truth. competitive players complain about the same things. our beliefs dont change from game to game.

we just want the mechanics to be:

logical.

intuitive.

straight forward.

consistent.

non-contradictory.

mechanics that:

reward skill-based play and
reward smart play decisions.

punish skill-less actions (or have them not be rewarded) and
punish stupid play mistakes (or have them not be rewarded).

and if the mechanic in question has a large impact, they are either restrained via being a power weapon, or powerup, or take some semblance of skill to execute.

this list doesnt change from game to game. if (and likely WHEN) mechanics are illogical, for example, WE WONT LIKE THEM. the same is true for everything on this list.

well I agree; competitive players shouldnt be shunned because X does not like Halo X and stuff but I think there are other issue, anyhow I believe the best thing a competitive player can do is keep his mouth shut and ignore all those complainers.

I’ve honestly given up. No one understands or has any logic towards what some of the complainers are trying to say. I understand people have opinions, but some are just so stupid.

Since the game isn’t going to be a Halo game, I’m just going to rent it, beat the campaign, play maybe a couple of games on Live, try Spartan Ops, then return it.

It’s sad because I was honestly ecstatic for this game. Then when I say the GI magazine, I thought it was a lie…

> I’ve honestly given up. No one understands or has any logic towards what some of the complainers are trying to say. I understand people have opinions, but some are just so stupid.
>
> Since the game isn’t going to be a Halo game, I’m just going to rent it, beat the campaign, play maybe a couple of games on Live, try Spartan Ops, then return it.
>
> It’s sad because I was honestly ecstatic for this game. Then when I say the GI magazine, I thought it was a lie…

I was going to post something but then I read this and now I no longer need to write anything besides this.

I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.

> I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.

Well they’re both class based shooters now. Comparing halo 3 to cod is just too far. But comparing reach and halo 4 to cod makes sense weather you like it or not.

Skill just keeps moving further down the list.

> > I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.
>
> Well they’re both class based shooters now. Comparing halo 3 to cod is just too far. But comparing reach and halo 4 to cod makes sense weather you like it or not.
>
> Skill just keeps moving further down the list.

It’s much more similar to Battlefield, but for some reason everyone’s obsessed with calling it Call of Duty.

> I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.

people complain about this because they fear halo is becoming another ‘COD in space’ clone.

halo has its roots in competitive skill-based mechanics with a ton of skill gap.

current halo has its roots in gimmick based illogical mechanics and now random classes.

and, frankly, how do you not see the similarities of h4 and COD? i think people are right for being scared. the last thing most competitive people want is halo being a game like COD where every random 12 year old is the same skill level as people who have actually played the game and gotten good at it because of a plethora of casual catered mechanics.

> > I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.
>
> people complain about this because they fear halo is becoming another ‘COD in space’ clone.
>
> halo has its roots in competitive skill-based mechanics with a ton of skill gap.
>
> current halo has its roots in gimmick based illogical mechanics and now random classes.
>
> and, frankly, how do you not see the similarities of h4 and COD? i think people are right for being scared. the last thing most competitive people want is halo being a game like COD where every random 12 year old is the same skill level as people who have actually played the game and gotten good at it because of a plethora of casual catered mechanics.

How are the classes random?

Its how people handle their arguments, On both sides.

Majority of the competitive players appear to be arrogant and close minded to alternatives to a solution and must have it their own way in order to have a great halo game.

Majority of the lesser skilled fanbase do not try to understand the concerns of the competitive player, Though it would be hard to understand people when they are like, I’m right cuz it worked 10 years go etc.

People really need to look at other community’s on how they view halo games now. Either they got bored with them because they all play the same way, Even reach felt generally the same as halo game, Control spawns, Control weapons, Map control. For a large ammount of people, Doing the same thing for about 10 years can get pretty old, in the video game world The issue is that the game feels like a game from 2001. If you noticed, that the arena shooter is not that relevant anymore. I faced that fact recently. It’s the fact that arena shooters are based on the same concept of controlling items and are pretty similar in that aspect. What 343 is doing is trying to splice up that arena shooter aspect of halo(weapon drops), while trying to provide player choice. Its not like they are spawning with rockets or anything.

Don’t get me wrong I love how halo has played in the last 10 years or so. But I think its time for me to just adjust to these new things, Who knows, I might enjoy it.

I just want a consistent, medium paced, and balanced Arena shooter.

> > > I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.
> >
> > Well they’re both class based shooters now. Comparing halo 3 to cod is just too far. But comparing reach and halo 4 to cod makes sense weather you like it or not.
> >
> > Skill just keeps moving further down the list.
>
> It’s much more similar to Battlefield, but for some reason everyone’s obsessed with calling it Call of Duty.

I think that is because most people don’t know the difference. “If it haz iron sights, and sprint, and classes, it must be Call of Duty, because every popular game is some form of Call of Duty”.

> > > I don’t think it’s because you’re complaining, I think it’s because how some of you are complaining. Calling Halo 4 CoD in five billion threads gets a bit tiring to look at.
> >
> > people complain about this because they fear halo is becoming another ‘COD in space’ clone.
> >
> > halo has its roots in competitive skill-based mechanics with a ton of skill gap.
> >
> > current halo has its roots in gimmick based illogical mechanics and now random classes.
> >
> > and, frankly, how do you not see the similarities of h4 and COD? i think people are right for being scared. the last thing most competitive people want is halo being a game like COD where every random 12 year old is the same skill level as people who have actually played the game and gotten good at it because of a plethora of casual catered mechanics.
>
> How are the classes random?

sorry, i meant its random that we even need classes. not that the classes themselves are at all random XD

Nice presentation.

I have no problem with those who argue for the sake of competitive play, but I do hate it when someone uses competitive as a meaning to justify a other wise whiny post, and when people think competitive play should take absolute credence over casual play.

Gotta make a new game, bro.

You need to remember, even the BR was a new and risky venture once. Look how it has turned out, it has become almost a defining feature of Halo gameplay.

We must venture once more unto the breach if we are to ever make things better for ourselves and our beloved franchise.

always look forward to ur posts

> Gotta make a new game, bro.
>
> You need to remember, even the BR was a new and risky venture once. Look how it has turned out, it has become almost a defining feature of Halo gameplay.
>
> We must venture once more unto the breach if we are to ever make things better for ourselves and our beloved franchise.

The BR was not a risky venture. It was simply a new gun. Yeah there were issues with it, but it didn’t change anything drastically like the genre of FPS. 343 can and should develop new features, as long as the most defining traits of the game remain in tact.

> Gotta make a new game, bro.
>
> You need to remember, even the BR was a new and risky venture once. Look how it has turned out, it has become almost a defining feature of Halo gameplay.
>
> We must venture once more unto the breach if we are to ever make things better for ourselves and our beloved franchise.

I dont think you could have missed the point of the post any more…

> The BR was not a risky venture. It was simply a new gun. Yeah there were issues with it, but it didn’t change anything drastically like the genre of FPS. 343 can and should develop new features, as long as the most defining traits of the game remain in tact.

It replaced the CE pistol, and works on a functionally different level. The BR better as a close range weapon due to its burst firing. Since you can only hit or miss with the CE pistol, it functions more as a long range weapon.

Not to mention the feature that came with the BR in Halo 2 that re-upped things, dual wielding. Dual wielding is, in my opinion, a great way to ascend the tiered weapon structure that dominated Halo 2 & 3.

Halo 2 also introduced vehicle boarding, destructible vehicles, and new maps. All of those drastically changed many of the old Halo strategies. Also, the introduction of jackal snipers to the campaign was, I thought, a positively royal pain.

The only Halo that really didn’t change much was Halo 3, because all they did was add equipment and refine the Halo 2 formula.