on these forums i always hear the conclusion that competitive halo players just find random things to complain about from game to game. this could not be further from the truth. the things that competitive players dislike remain static, and consistent.
the best example of this is inconsistency. nearly all competitive players DESPISE inconsistency.
why? because inconsistency doesnt actually benefit anyone.
inconsistency turns the game into gambling instead of clean, crisp, and intuitive mechanics. the inconsistency that we despise in reach is the same type of inconsistency we despised in halos 1, 2, and 3.
another point i would like to address is how people accuse competitive players of saying ‘-insert current halo game- is worse than the one before it!’ every time, without fail. now, this is certainly true, but not for the strawman reason (x is newer so its automatically worse).
the reason why is, ever since halo 1, each subsequent halo game has been less and less competitive, and more and more gimmick-based. for this reason, most competitive players feel that halo games have gotten worse with every release. for a competitive player going from halo 1 to 2 to 3 to reach is like starting at chess, and ending up at tic tac toe.
so please, random uninformed peeps, stop accusing competitive players of picking out random things to complain about because that couldnt be further from the truth. competitive players complain about the same things. our beliefs dont change from game to game.
we just want the mechanics to be:
logical.
intuitive.
straight forward.
consistent.
non-contradictory.
mechanics that:
reward skill-based play and
reward smart play decisions.
punish skill-less actions (or have them not be rewarded) and
punish stupid play mistakes (or have them not be rewarded).
and if the mechanic in question has a large impact, they are either restrained via being a power weapon, or powerup, or take some semblance of skill to execute.
this list doesnt change from game to game. if (and likely WHEN) mechanics are illogical, for example, WE WONT LIKE THEM. the same is true for everything on this list.