Thought I’d start a thread up to see how others similar to my “choice of play style” (although I use this term loosely because the labelling is a little annoying, there are many many communities that make up this game, it’s not as simple as being competitive of casual) But for the sakes of ease of understanding, I’m going to use the label.
<mark>This thread is dedicated to the views of us “competitive” players. It’s not for people to bash our opinions and dismiss them as “mindless complaining” If you have nothing constructive to post about our opinion/s then refrain from posting.</mark>
What is your opinion on the state of the game? Such as the auto aim, instant respawns, Power weapon makers, Sprint, Slayer pro ect.
I’m personally enjoying Slayer Pro the most because it’s the closest we’ll get to the original Halo core play style. Haven is definitely the best map, really enjoying the different routes and means of flanking ect.
In saying that, I think the map is ruined by the instant respawn system. I personally think that the flow of the game is altered way too much with this system. That and the fact that once you kill 2 (or even the whole team) instead of being rewarded with the time of recovery, what usually happens is that they usually spawn behind/in front of you, or just around the corner. This posses many issues, one being that being"cleaned up" is common. It also really messes up with having good positioning, having good position isn’t worth nearly what it was in the previous games because your position is usually changed just because of the spawning system.
I personally feel that weapon markers are unnecessary. Especially in a “Pro” playlist. Previously, timings and knowledge of the location of weapons mattered, whilst it wasn’t particularly difficult to learn and be aware of these factors, it added a basic form of skill that set people and teams apart. It created things such as the need for preparation ect.
The auto aim on the weapons seems quite high, something I’m not too happy about really. I don’t like using the BR because it simply has too much Aim assist, it makes the weapon feel clunky and heavy handed, I feel like I have less control over it. The DMR has lower auto aim than the BR but it still seems a little high, but because of the lower Aim assist, I’ve taken to using the DMR over the BR.
I’m not too sure on the current state of the Hit boxes, but I know I’m getting some kills that I shouldn’t be getting, perhaps they need toning down?
While I think sprint works better in this than Reach, people running away mid combat is a little annoying and seems quite common.
Bleedthrough! Thankgod this mechanic is back, it makes the combat have a much better flow, Double pummelling seems rare now too, So I really appreciate it being added back.
The lack of Bloom is also greatly appreciated, the DMR feels much better suited without it and the randomization is thus gone. A huge plus.
I’ve got my strong views on the Infinity playlists so I think I’ll refrain from making them, but feel free to make them yourself. I might add them later.
Edit:
Not getting knocked out of scope is also something I’m not fond of, long range fights were once about out scoping your opponent while maintaining accuracy and precision. Long range fights feel too different and easy now, the flinching isn’t very hard to control and feels some what sloppy in this style of game. They really need to re implement knocking out of scope, the current system is absurd.
Flinching simply doesn’t work and should be replaced with the thing that has always balanced, descoping.
Kill cams are broken and laggy, and are another unnecessary edition that I feel Halo could do without. The previous games played great without Killcams,the game didn’t need them back then and it doesn’t need them now. The camera panning towards the direction where you were killed from is more than enough.