Competitive breakout?

As somebody who has just started getting into CS:GO, I would really like something on the same competitive scale. Halo has always been very competitive, but CS:GO has something about it that just makes it feel a lot more competitive. This could be for many reasons from map design to a much more punishing ranking system.

I also did not get a chance to play the beta, but breakout seems the most interesting so far to me that has seemed to get mixed reactions. One way I think it could draw more players in is by making it even more competitive and the very nature of breakout makes it seem many competitive features from CS:GO could fit in nicely.

First, I would like to see more enclosed maps with specific paths, which I am sure will happen as the current maps were just in the beta. More streamlined maps can make for more strategic gameplay. Even if they are only forge maps, like the ones in the beta.

Require gamechat. One of the most bothersome things in games that require call-outs is when people do not have mics ,it puts your team at a big disadvantage. Some people may not like to talk in gamechat, fine, but do not allow party chat. Spartan chatter helps fix this problem, but nothing is better than real people telling you where the enemy is located.

Punish quitters, allow team kicking. Something I think should be in all competitive playlists, punish quitters with a temporary ban and allow team kicking. Team kicking is very helpful at getting rid of trolls and sometimes somebody who is just not helping your team. Although there should be restrictions to prevent troll kicking, for example if someone is going 2-10 and have a betrayal, allow the team kick.

One more thing I am a bit on the fence about is grenades. I could see flash grenades and smoke grenades working great with breakout. They allow for a lot more tactical gameplay. They would be pretty helpful outside of breakout as well, especially the flash bang. Sort of like the flash ball(?) in halo 3.

Just some quick ideas I had, feedback and suggestions would be appreciated.

This seems like a really good idea, I don’t know about required Mic chat though. I understand and completely approve of the logic behind it, but after getting bullied into depression and online courses and out of middle school, I have NO patience and tolerance for when someone is being a hardcore -Yoink-, which is most of the time, which is why I don’t play halo 2 voice chat, but did for reach. Having someone who is playing a video game for bragging rights and not to have fun is the most exhausting and fun ruining experiences for me. I haven’t played halo 2A for months because of this. There should be a prerequisite voice rating system similar to reach, it would be optimal in getting people there for fun or people who are serious.

> 2533274894863132;2:
> This seems like a really good idea, I don’t know about required Mic chat though. I understand and completely approve of the logic behind it, but after getting bullied into depression and online courses and out of middle school, I have NO patience and tolerance for when someone is being a hardcore -Yoink-, which is most of the time, which is why I don’t play halo 2 voice chat, but did for reach. Having someone who is playing a video game for bragging rights and not to have fun is the most exhausting and fun ruining experiences for me. I haven’t played halo 2A for months because of this. There should be a prerequisite voice rating system similar tovre

I completely understand, I just want to require game chat. It is entirely up to you if you want to plug your mic in or mute the other players.

Like you, I loved Breakout in the beta. I think I’ll be playing that the most at launch.

didn’t like breakout, since the combination of lowered shields and an op smg is unbearable to me

> 2533274898131165;1:
> As somebody who has just started getting into CS:GO, I would really like something on the same competitive scale. Halo has always been very competitive, but CS:GO has something about it that just makes it feel a lot more competitive. This could be for many reasons from map design to a much more punishing ranking system.
>
> I also did not get a chance to play the beta, but breakout seems the most interesting so far to me that has seemed to get mixed reactions. One way I think it could draw more players in is by making it even more competitive and the very nature of breakout makes it seem many competitive features from CS:GO could fit in nicely.
>
> First, I would like to see more enclosed maps with specific paths, which I am sure will happen as the current maps were just in the beta. More streamlined maps can make for more strategic gameplay. Even if they are only forge maps, like the ones in the beta.
>
> Require gamechat. One of the most bothersome things in games that require call-outs is when people do not have mics ,it puts your team at a big disadvantage. Some people may not like to talk in gamechat, fine, but do not allow party chat. Spartan chatter helps fix this problem, but nothing is better than real people telling you where the enemy is located.
>
> Punish quitters, allow team kicking. Something I think should be in all competitive playlists, punish quitters with a temporary ban and allow team kicking. Team kicking is very helpful at getting rid of trolls and sometimes somebody who is just not helping your team. Although there should be restrictions to prevent troll kicking, for example if someone is going 2-10 and have a betrayal, allow the team kick.
>
> One more thing I am a bit on the fence about is grenades. I could see flash grenades and smoke grenades working great with breakout. They allow for a lot more tactical gameplay. They would be pretty helpful outside of breakout as well, especially the flash bang. Sort of like the flash ball(?) in halo 3.
>
> Just some quick ideas I had, feedback and suggestions would be appreciated.

i agree with you 100%, i loved breakout in the beta! it was very competitive, but it does need to require gamechat. I am ver excited to see where the gametype goes in the final version of the game. This Halo has the potential to be one of the greatest shooters to date, in my opinion

> 2533274898131165;1:
> First, I would like to see more enclosed maps with specific paths, which I am sure will happen as the current maps were just in the beta. More streamlined maps can make for more strategic gameplay. Even if they are only forge maps, like the ones in the beta.

Maps with specific paths requires objectives,because they can then promote controlling areas, rotating around the map while keeping track of weapons, making coordinated pushes to various areas rather than holding neutral and spawn killing (aka: TS)

Playing on the CT team on Dust 2, for example. Usually there are 2 players covering bombsite B and expecting enemies from upper tunnels, 2 players covering A and expecting enemies from long and 1 player covering the door in the middle. Even though both teams know exactly where gunfights would take place, the objective and the timer force a particular match flow, as failing to plant the bomb would lead to CTs winning (even if all CT’s are eliminated) and failing to defuse it -if planted- would lead to Ts winning the round (even if all T’s are eliminated).

> 2533274898131165;1:
> Require gamechat. One of the most bothersome things in games that require call-outs is when people do not have mics ,it puts your team at a big disadvantage. Some people may not like to talk in gamechat, fine, but do not allow party chat. Spartan chatter helps fix this problem, but nothing is better than real people telling you where the enemy is located.

I don’t think this’s as necessary as you’re making it to be. Most competitive matches on CSGO have 1 or 2 players (max) with mics. In most situations, those 2 players can coordinate the whole team and keep it organized. The more players with mics in a team, the more advantage they got over their opponent -even though Spartan chatter helps a bit.

A good idea will be to add a filter that only includes palyers with mics in MM (filters in general are a good idea in MM).

> 2533274898131165;1:
> One more thing I am a bit on the fence about is grenades. I could see flash grenades and smoke grenades working great with breakout. They allow for a lot more tactical gameplay. They would be pretty helpful outside of breakout as well, especially the flash bang. Sort of like the flash ball(?) in halo 3.

I don’t think these would work in a game where players have shields. CSGO has extremely fast kill times, which allows for a proper use of these grenades.

Another thing I want to see is normal health/shields values, but without a recharging health (very arguable). Players shouldn’t go gun blazing, retreat, wait for their health and shield to recharge and play like nothing happened in these kind of game modes. It may also lead to over-extended firefights, which eventually leads to frustration.

I honestly believe that Breakout could be the future of competitive Halo.

Yeah I think 343 needs to force game chat on Breakout.

Maybe if they didn’t lower the shields.

> 2533274973373704;7:
> > 2533274898131165;1:
> > First, I would like to see more enclosed maps with specific paths, which I am sure will happen as the current maps were just in the beta. More streamlined maps can make for more strategic gameplay. Even if they are only forge maps, like the ones in the beta.
>
>
>
> Maps with specific paths requires objectives,because they can then promote controlling areas, rotating around the map while keeping track of weapons, making coordinated pushes to various areas rather than holding neutral and spawn killing (aka: TS)
>
> Playing on the CT team on Dust 2, for example. Usually there are 2 players covering bombsite B and expecting enemies from upper tunnels, 2 players covering A and expecting enemies from long and 1 player covering the door in the middle. Even though both teams know exactly where gunfights would take place, the objective and the timer force a particular match flow, as failing to plant the bomb would lead to CTs winning (even if all CT’s are eliminated) and failing to defuse it -if planted- would lead to Ts winning the round (even if all T’s are eliminated).
>
>
>
> > 2533274898131165;1:
> > Require gamechat. One of the most bothersome things in games that require call-outs is when people do not have mics ,it puts your team at a big disadvantage. Some people may not like to talk in gamechat, fine, but do not allow party chat. Spartan chatter helps fix this problem, but nothing is better than real people telling you where the enemy is located.
>
>
>
>
> I don’t think this’s as necessary as you’re making it to be. Most competitive matches on CSGO have 1 or 2 players (max) with mics. In most situations, those 2 players can coordinate the whole team and keep it organized. The more players with mics in a team, the more advantage they got over their opponent -even though Spartan chatter helps a bit.
>
> A good idea will be to add a filter that only includes palyers with mics in MM (filters in general are a good idea in MM).
>
>
>
> > 2533274898131165;1:
> > One more thing I am a bit on the fence about is grenades. I could see flash grenades and smoke grenades working great with breakout. They allow for a lot more tactical gameplay. They would be pretty helpful outside of breakout as well, especially the flash bang. Sort of like the flash ball(?) in halo 3.
>
>
> I don’t think these would work in a game where players have shields. CSGO has extremely fast kill times, which allows for a proper use of these grenades.
>
> Another thing I want to see is normal health/shields values, but without a recharging health (very arguable). Players shouldn’t go gun blazing, retreat, wait for their health and shield to recharge and play like nothing happened in these kind of game modes. It may also lead to over-extended firefights, which eventually leads to frustration.
>
> I honestly believe that Breakout could be the future of competitive Halo.

Bringing up the objectives, I wonder if they could have some other game mode variants. Such as assault, CTF, etc. The idea for a mic filter went over my head. Seems like a more reasonable request.

The reason I think flares (remembered the name) and smoke grenades would work well with breakout is because of the very low kill times, even though we have shields, the are not very effective. However I do like the idea of having a breakout mode with normal shields but no recharge.

> 2533274898131165;10:
> However I do like the idea of having a breakout mode with normal shields but no recharge.

I actually suggested normal shields with non-recharging health (like CE and Reach). This system is essential, imo, considering all the defensive abilities and easy escape options in Halo 5 that lead to some extended and boring firefights.