So instead of having both Compettitive players suffer from game breaking armor abilities and having Casuals have to put up with the more strict and stale paramiters that competitive players like, why dont we do this like Halo 3 did and have seperate playlists for Sosial and Competitive games.
The competitive playlist would have No Armor Abilities or loadouts or sprint, while the sosial playlist would have those things in quite a few of if nor all of the available game-types. The competitive playlist would be Ranked just like it was in Halo 3 while Social wouldn’t (At least I think it wasn’t in Halo 3, someone correct me if I am wrong)
Anyway, this way competitive players would not have to deal with thinks like jetpacks and sprint, while the rest of the community who enjoys playing with those and having class systems can also enjoy the game to the fullest. Nobody will be able to complain aboutand staleness while competitive platyers can still have everything they have ever wanted. What do you guys think? see any flaws with this system?
> So instead of having both Compettitive players suffer from game breaking armor abilities and having Casuals have to put up with the more strict and stale paramiters that competitive players like, why dont we do this like Halo 3 did and have seperate playlists for Sosial and Competitive games.
So far, you’re going down a good road until…
> The competitive playlist would have No Armor Abilities or loadouts or sprint, while the sosial playlist would have those things in quite a few of if nor all of the available game-types. The competitive playlist would be Ranked just like it was in Halo 3 while Social wouldn’t (At least I think it wasn’t in Halo 3, someone correct me if I am wrong)
…here.
When I want to kick back for a social game and not try very hard, I don’t want all the extra Halo 4 pizazz.
> Anyway, this way competitive players would not have to deal with thinks like jetpacks and sprint, while the rest of the community who enjoys playing with those and having class systems can also enjoy the game to the fullest. Nobody will be able to complain aboutand staleness while competitive platyers can still have everything they have ever wanted. What do you guys think? see any flaws with this system?
This system has been suggested several times, which usually leads to a debate about splitting the game into Infinity/Classic Social/Ranked playlists, which then leads to an argument about fragmenting the community and/or defining Halo’s identity, and then we’re back to individual threads and polls about Sprint, Loadouts, AAs, etc.
On paper, this may sound like a good idea, but I don’t see it working out too well.
A competitive/casual separation is necessary as Halo 3, Reach and Halo 4 have proven.
In my mind, the best way to make that work is to have consistent options across each. So each Lobby has “Infinity” or “Classic” options… and each of those options will the same playlists (BTB, slayer, FFA, etc)
There would be some exceptions, of course. For instance I think Action Sack would only be in “Casual” and MLG would only be “Competitive”. Doubles would probably fit best in Competitive because it’s not cool to go AFK when you only have 1 teammate!
It’s a lot of work to design and develop. And it will require a healthy population, of course. But there is a way to keep mostly everyone happy…
I agree they should bring back Ranked and Social playlists, but they should just get rid of that Infinity garbage altogether. It doesn’t belong in a Halo game.
> This system has been suggested several times, which usually leads to a debate about splitting the game into Infinity/Classic Social/Ranked playlists, which then leads to an argument about fragmenting the community and/or defining Halo’s identity, and then we’re back to individual threads and polls about Sprint, Loadouts, AAs, etc.
YOu know I never got that whole splitting the community argument. Halo 3 was split into Competitive and Sosial playlists that each had their own style of play. Sosal slayer had things like Team Rockets and other fun silly gamemodes while Ranked you always got a competitive gametype. This wasnt a problem in Halo 3 so I dont see why applying a simmilar concept would be an issue now. Custom Games with their wacky settings in Reach didnt spit the community, in fact they did alot to complement thee competitive community with forge maps and the mods like Zero-Bloom.
> I agree they should bring back Ranked and Social playlists, but they should just get rid of that Infinity garbage altogether. It doesn’t belong in a Halo game.
I honestly think ordinance will be realu cool to stay just as long as it works like the Original weapon spawning system rather than the way it does in Halo 4. I also think the random drops could be a really cool keep just to have in custom games, but that’s about it.
> > This system has been suggested several times, which usually leads to a debate about splitting the game into Infinity/Classic Social/Ranked playlists, which then leads to an argument about fragmenting the community and/or defining Halo’s identity, and then we’re back to individual threads and polls about Sprint, Loadouts, AAs, etc.
>
> YOu know I never got that whole splitting the community argument. Halo 3 was split into Competitive and Sosial playlists that each had their own style of play. Sosal slayer had things like Team Rockets and other fun silly gamemodes while Ranked you always got a competitive gametype. This wasnt a problem in Halo 3 so I dont see why applying a simmilar concept would be an issue now. Custom Games with their wacky settings in Reach didnt spit the community, in fact they did alot to complement thee competitive community with forge maps and the mods like Zero-Bloom.
The difference is that while Halo 3 had silly gametypes in Social, it also had staple gamemodes across both Ranked and Social. Team Slayer, Objective/Skirmish, and Lone Wolves/Rumble Pit were present in both halves. However, you are suggesting that Classic settings be present in Ranked and Infinity settings for Social, where Halo 3 had the same basic core game mechanics across both, allowing for a consistent experience no matter if you wanted to play hard or just screw around.
> > This system has been suggested several times, which usually leads to a debate about splitting the game into Infinity/Classic Social/Ranked playlists, which then leads to an argument about fragmenting the community and/or defining Halo’s identity, and then we’re back to individual threads and polls about Sprint, Loadouts, AAs, etc.
>
> YOu know I never got that whole splitting the community argument. Halo 3 was split into Competitive and Sosial playlists that each had their own style of play. Sosal slayer had things like Team Rockets and other fun silly gamemodes while Ranked you always got a competitive gametype. This wasnt a problem in Halo 3 so I dont see why applying a simmilar concept would be an issue now. Custom Games with their wacky settings in Reach didnt spit the community, in fact they did alot to complement thee competitive community with forge maps and the mods like Zero-Bloom.
Team Slayer in Halo 3 Ranked played the same as Team Slayer Social.
Now, let’s take Halo 4’s team slayer with infinity. Let’s remove sprint, loadouts, ordnance and so forth and put the untouched version in Socail and the watered down version in Ranked. What you end up with is two wildly different game experiences, basicly two different games.
There’s no consistency between Social and Ranked. What is important for any game is consistency.
What happens when I want to play classic, but not ranked? Or Infinity, but not social?
You guys largely overstate the difference between the two formats of gameplay. The transition between the two styles of play is not such a chore as you make it out to be. Going form playing a competitive match in Halo 3 to any of the crazy mini games to plating Halo 4 with Recon controls is not such a big chore.
Besides, having variety is also important otherwise things get stale and boring, look what happened to the multiplayer of any given Aliens game. It was the only good part of the game and it was fun for a while but it got repetitive and people stopped playing.
Personally I would love to just have my classic ranked and social back but the community is too divided and that’s just waypoint. We don’t represent the whole Halo Community we are a small part. So trying to make 343 change this path is pointless. So I think multiplayer is going to stay the same from now on and that’s what we are going to get and by the looks of it it’s not raising the numbers. All we can hope is that maybe just maybe they can make AAs work well with everyone and make maps appropriate for sprint. Other than that we are not getting back H3 MM.
But then what about the growing number of people that take armor abilities, perks, and ordnance very seriously and competitively? These are highly competitive players who incorporate all these into their team strategy carefully and play to win but now they must only play social? That is nonsense.
> You guys largely overstate the difference between the two formats of gameplay. The transition between the two styles of play is not such a chore as you make it out to be. Going form playing a competitive match in Halo 3 to any of the crazy mini games to plating Halo 4 with Recon controls is not such a big chore.
Now you don’t understand what we mean.
I have no problem jumping from one game to another with different controls. That’s not the problem. Here, let me explain in another way.
Let’s take a racing game like Forza, while I haven’t played it, it’s a straight forward racing game.
We have a campaign/career mode and multiplayer which also has a career mode and then a more relaxed mode called “sunday driving”. If this game is to be consistent you make the game modes as close to each other in playstyle as possible. By this I mean that you don’t make campaign a Carmageddon game that functions like Carmageddon, then make Career Multiplayer like Forza, with none of the things Carmageddon does besides a linear track and racing, then make Sunday Driving Mario Kart.
Extreme exagerated example? Yes, but this is what we mean with consistensy. Classic and Infinity does not play the same, and thus just putting Classic gameplay in Ranked and Infinity in Social creates inconsistensy in the game. Make the game, stick to that, make ranked and social using that one game setting.
> Besides, having variety is also important otherwise things get stale and boring, look what happened to the multiplayer of any given Aliens game. It was the only good part of the game and it was fun for a while but it got repetitive and people stopped playing.
You get variation by having playlists and several game modes. Not by splitting two different game settings into ranked and social and then call it a day.
I’d also dare to say that the Multiplayer of any given Aliens game suffered from the start if it didn’t do good. You’d think that the Starcraft or DotA 2 wouldn’t be popular if there’s a case of lack of variety.
This post has been edited by a moderator. Please refrain from making non-constructive posts.
*Original post. Click at your own discretion.
> But then what about the <mark>growing number</mark> of people that take armor abilities, perks, and ordnance very seriously and competitively? These are highly competitive players who incorporate all these into their team strategy carefully and play to win but now they must only play social? That is nonsense.
Growing number? Last time I checked Halo 4 has the lowest number of players compared to past Halo games. Those people you’re talking about can go to hell or play a different game. If they want that garbage they can find it somewhere else, but leave it out of Halo.
> This is very disrespectful and unconstructive, please edit your comment.
Lol.
OT you just can’t have both Infinity and the Classic style of gameplay in the same game. Sure, it might be easy to switch back and forth between these two styles, but they are still too different to both exist in one game. Just because someone wants to relax and play social game doesn’t mean they want to put up with the awful Infinity settings.
343 made a huge mistake in building off of Halo: Reach rather than Halo 3. The Infinity settings should never have even existed, but unfortunately they do exist, which has basically caused a split in the Halo community between the mostly new players who like those settings, and the others who prefer the traditional Halo gameplay.
I think if you had both options in Halo 5, it may seem like a way to please both sides, but it wouldn’t really and you’d just end up creating even more division in the community. You’d end up with the Classic players asking for a social version fitting their preferred style, and Infinity players who would want a competitive ranked version for them. It just wouldn’t work out.
I think it’s pretty obvious that Infinity Halo is rather unpopular, as hardly anybody is still playing Halo 4. Rather than waste resources on trying to find some sort of way to have both settings, 343 just needs to drop Infinity and focus on creating an amazing, true Halo experience. Go back to what made Halo great, and forget the stuff that didn’t work out and doesn’t belong.
> > This is very disrespectful and unconstructive, please edit your comment.
>
> Lol.
>
> OT you just can’t have both Infinity and the Classic style of gameplay in the same game. Sure, it might be easy to switch back and forth between these two styles, but they are still too different to both exist in one game. Just because someone wants to relax and play social game doesn’t mean they want to put up with the awful Infinity settings.
>
> 343 made a huge mistake in building off of Halo: Reach rather than Halo 3. The Infinity settings should never have even existed, but unfortunately they do exist, which has basically caused a split in the Halo community between the mostly new players who like those settings, and the others who prefer the traditional Halo gameplay.
>
> I think if you had both options in Halo 5, it may seem like a way to please both sides, but it wouldn’t really and you’d just end up creating even more division in the community. You’d end up with the Classic players asking for a social version fitting their preferred style, and Infinity players who would want a competitive ranked version for them. It just wouldn’t work out.
>
> I think it’s pretty obvious that Infinity Halo is rather unpopular, as hardly anybody is still playing Halo 4. Rather than waste resources on trying to find some sort of way to have both settings, 343 just needs to drop Infinity and focus on creating an amazing, true Halo experience. Go back to what made Halo great, and forget the stuff that didn’t work out and doesn’t belong.
You must understand that a compromise must be reached. You are simply saying “go back to what made halo great” which I take it means return to classic settings, that’s unacceptable. As badly as you want classic settings, that’s how badly I want infinity settings to take precedence in halo 5. We have to meet in the middle somewhere.
> But then what about the <mark>growing number</mark> of people that take armor abilities, perks, and ordnance very seriously and competitively? These are <mark>highly competitive players who incorporate all these into their team strategy</mark> carefully and play to win but now they must only play social? That is nonsense.
Nobody is doing that, alright? And when I say nobody I mean nobody. Not even you. You play it by yourself, enjoy it and as I could see even doing well. But there is really no Team of four out there that takes Infinity slayer that serious like you always pretend. And the good people I know (Top Halotracker players and pro gamers), well, I think no one of them thinks Infinity settings are good for competition.
I dont think that the OPs idea is good. I think that Halo 3s ranking and social is needed and the best thing that 343 can do now. But Infinity settings have nothing to do in high competitive Halo anyway. Its more of an action sack gametype. (like Halo 3 above rank 40) So Im all for removing it completly or let it be in customs/action sack etc.
> > But then what about the <mark>growing number</mark> of people that take armor abilities, perks, and ordnance very seriously and competitively? These are <mark>highly competitive players who incorporate all these into their team strategy</mark> carefully and play to win but now they must only play social? That is nonsense.
>
> Nobody is doing that, alright? And when I say nobody I mean nobody. Not even you. You play it by yourself, enjoy it and as I could see even doing well. But there is really no Team of four out there that takes Infinity slayer that serious like you always pretend. And the good people I know (Top Halotracker players and pro gamers), well, I think no one of them thinks Infinity settings are good for competition.
>
> I dont think that the OPs idea is good. I think that Halo 3s ranking and social is needed and the best thing that 343 can do now. But Infinity settings have nothing to do in high competitive Halo anyway. Its more of an action sack gametype. (like Halo 3 above rank 40) So Im all for removing it completly or let it be in customs/action sack etc.
Stark what if you and I were to start an infinity team, we could do all the things I always talk about like strategically planning loadouts and tactically sharing ordnance and whatever else.
I have some ideas already- I could use ordnance priority and you use ammo and I will feed you power weapons all game you can take advantage of with ammo. Another on our team could have sensor and PV so he can call out and we will always know where enemies are. I have a few other ideas too.
I just need teammates, preferably good ones like you. Think about it.
> You must understand that a compromise must be reached. You are simply saying “go back to what made halo great” which I take it means return to classic settings, that’s unacceptable. As badly as you want classic settings, that’s how badly I want infinity settings to take precedence in halo 5. We have to meet in the middle somewhere.
No compromise needs to be reached, and shouldn’t either. i343 should focus on one setting and that setting alone. Or make two games if they feel the need to satisfy two parts of the community.
I seriously doubt we could meet in the middle anyway seeing as the features that the classic camp want heavily tweaked or entirely removed are the parts that you want left intact or changed to do even more damage in the eyes of the classic camp.
See, I want sprint and loadouts and what belongs to them removed, personal and global ordnance heavily tweaked and AA’s as map pickups.
I’m fine with keeping AA’s in the game, kill cams provided they get fixed, grenade indicators, and personal ordnance as well as global, provided they are tweaked as I want them.