Most halo game’s allies and enemies are ok, but can be improved. For example allies engage enemies at long range, but do not keep fighting at long range, like they want the player to fight them for them. the enemies also have the same problem, only snipers engage in long range, and also they would not see an entire convoy of warthogs and not see them until the player comes. I also thought marines were really good soldiers, yet they don’t find cover that much and are not able to do long range firefights. Overall, i just want some small AI improvements along these lines
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> Most halo game’s allies and enemies are ok, but can be improved. For example allies engage enemies at long range, but do not keep fighting at long range, like they want the player to fight them for them. the enemies also have the same problem, only snipers engage in long range, and also they would not see an entire convoy of warthogs and not see them until the player comes. I also thought marines were really good soldiers, yet they don’t find cover that much and are not able to do long range firefights. Overall, i just want some small AI improvements along these lines
AI behaviour is majorly tied to computational complexity (and how well programmed they are). Older consoles really limiy that. Hopefully the newer generation will provide a lot more possibilities with the better CPUs