…and Why the Latter is Better for Halo 4 and Beyond
DISCLAIMER: Most of the following is MY OPINION.
I personally believe that a prioritized partnership with -Yoink!- Gaming will be better for Halo in the long run.
Lately (most apparently starting with Halo: Reach), MLG’s support of Halo has been waning. Not only has “their” opinion of the finished products have been less than constructive, they jump to stripping each new game down to “their” settings, making the gameplay virtually unrecognizable from the “factory” settings. Some might argue this is a good thing, but I argue it is not. The “competitive” niche is tiny compared to the entire player base.
MLG has been dropping Halo in favor of more popular titles such as League of Legends, StarCraft 2, and Call of Duty. Is it the game’s/developer’s/publisher’s fault? Perhaps. But that is an entirely different discussion. But fact of the matter is that they see more popular franchises and are choosing to drop support of Halo for them, despite what they may have done for the franchise in terms of popularity.
Not only that but MLG only holds tournaments in the US and Canada.
-Yoink!- Gaming, on the other hand, is an international service. -Yoink!- Group, -Yoink!- Gaming’s parent company, is a highly wealthy company. Their wealth will prove useful when it comes to funding tournaments and prizes.
-Yoink!- Gaming is also working with Microsoft to create a tournament system for XBL powered by -Yoink!- Gaming. Unlike MLG, they are showing active support for Microsoft and Halo. Not only that but they are choosing to support the game’s actual settings (at this point in time) and not stripping them down for their own view of “competitive”.
Even if Halo 4’s first -Yoink!- Gaming-sponsored “tournament” is just “whoever plays the most, wins” is a lot more accessible compared to MLG tournaments for a few reasons. 1) It’s totally online, meaning ANYONE who meets the tournament’s rules and regulations can participate. Versus MLG tournaments where it is primarily bracket-based, and you must be there physically to participate among other restrictions. 2) It’s free. 3) For MLG, there’s only cash prizes for the winning team or individual. For the Infinity Challenge, there is a multitude of prizes ranging from t-shirts to a brand new UNSC-themed truck.
Although the Infinity Challenge is more like a contest than a tournament, it is vastly more accessible than any MLG tournament for the community as a whole.
MLG may have played a part in making Halo popular, especially in the “competitive gaming” niche, but they didn’t make it popular solely on their part. MLG didn’t start until 2002. Halo: C.E. came out in 2001, and was already popular before MLG came along. Regardless of whatever part MLG had in Halo’s success as a whole, it does not pardon the treatment of recent installments and the developer.
Compared to -Yoink!- Gaming who is making active efforts to support Halo and Microsoft while at the same time bringing “competitive” tournaments to the entire world, whatever the future brings with Microsoft’s relationships with MLG and -Yoink!- Gaming, MLG losing support from Microsoft wouldn’t hurt the franchise in the least.