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> > > Okay…
> > >
> > > Halo 4 graphics, old and flat. The forest doesn’t look like they are trees. They look like a wallpaper you stuck on a block. Again, this is a really old game.
> > >
> > > Halo 5 Locke’s BR looks too clean and does not have a lot of textures on there. Even the Guardian looks flat. When you compare this demo to the final game, it was much more polished.
> > >
> > > What does this signify, 343 puts in work to polish their games and they will with Halo Infinite. That to me is a good track record. And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges. People are making quick assumptions over a demo that could be running on a low spec PC. People in this community need to stop making hasty judgments over a campaign demo that is not supposed to spoil or reveal too much anything about the main story. If you look at the 1 minute gameplay trailer that rolled out so fast, the weapons looked much better. We don’t know exactly how old that demo is and what it was tested on. 343, close all of these threads.
> >
> > Right, I totally get that. But 343i did say the demo was running on a PC equal to the Series X. I’m not saying it should spoil or reveal too much, but it should reveal SOMETHING to get us excited. Halo 5 didn’t reveal much, but it gave us more than anti-aircraft cannons. And you’re right, Halo 4 was old, textures needed improvement. And Halo 5’s textures need polish, too. It all needed polish. But at least Halo 5’s effects were there. What Halo Infinite is missing is so many of those effects. Lighting does nothing. You shoot, and there’s no world effect. There’s no blood splatter. Nothing you do interacts with the world. Even the lead Banished guy at the end looks totally pale in comparison to the detail on the Warden Eternal. And when you compare him to the extraordinary detail of Atriox in Halo Wars 2 – disgustingly plain.
> >
> > If 343 had improvements to make, they should have clarified that. If the demo had started with a “The following represents a work-in-progress,” there wouldn’t be all this fuss. But because the community has no idea where 343i is actually at, we’re worried there isn’t enough time to make the game look good.
> >
> > But fine, yeah. Take away all my points about visuals. About gameplay in-progress. Sure, they’ll work on it. I still think this demo is boring as heck compared to H4 and H5. It doesn’t give me anything to be excited about. No story reveals. I don’t want anything major, just something. I already knew from last year that humans lost the war on the ring. I already guessed from Halo Wars 2 that the Banished were going to be the enemies. That Banished guy mentions some weird names, but with no context. At least when Warden talked about the Domain, I excitedly researched its lore. And Halo 4 had Halo CE Anniversary’s terminals to build story hype and clues, and Halo 5 had H2 Anniversary terminals for the same thing. In this one, there’s nothing. I’m just bored. There’s no exciting trailers. No indication of what the game’s about, like even the slightest detail. I’m just not excited. Halo 5 I was counting down the days. Now I’m just… meh.
> >
> > 343i said they were going to blow the show away at e3 this year. Where’s THAT trailer? Both H4 and H5’s demos ended with mini-trailers for the game. Maybe that’s what Infinite was missing.
>
> If they didn’t show too much about the story, it means when it comes closer to launch they will reveal more. No books or lore is leading up to this like in Halo 5. Honestly, the story in Halo 5 got me confused at first until I read the cliff notes on those stories. The demo was meant to show off weapons, enemies, art style, and their current progress.
>
> Honestly, I do agree that yeah I am bored with no content. The only glimpse we see that might be their current progress was that 1 minute gameplay trailer. Comparing this to other gameplay demos I am watching, like Cyberpunk 2077, Infinite doesn’t have to hide certain details in shadows which I just realized. By the way, the Cyberpunk gameplay demo looks awful in some parts. And even if it says on top “Work in progress - does not represent the final look of the game”, it may still not look amazing in the end. Another good example is Watch Dogs. The Demo looked amazing and when you finally play, you think what happened. As someone who plays on PC, when I got Watch Dogs 2 for free and saw “texture pack” I immediately thought, heck no… Are you serious… For Halo Infinite, they are setting the bar low. Yes some parts don’t look that great, but for their track record, its gonna look great in the end.
You actually do make a pretty good point. Halo 5 did get pretty confusing, so maybe they’re trying to go simple this time around. It also got a lot of flack for misleading advertisements in terms of story. I can get that. I just watched the Cyberpunk 2077 demo, too. You’re right, it looks horrendous in some parts. And Watch Dogs was a mess. I guess it is just having faith in 343i. Halo 5 was one of the most visually impressive games on the Xbox One, and Halo 4 maxed out the 360’s potential, so I can at least hope Halo Infinite keeps the trend going. It is a demo in COVID, so I can hold off making a fuss about visuals until the game launches.
I am realizing now I think my disappointment was just more a lack of information. I just love Halo, and I want more to be excited about, ya know? But maybe a low bar is what 343i needs. The community has been tearing them apart (me obviously not helping that).