Comparing Infinite's Gameplay Demo to H4 and H5

I hear a lot of people getting frustrated that so many people are complaining about the graphics and visuals of the Halo Infinite gameplay presentation, as well as its lackluster presentation overall. They want the community to be patient and wait for the release to judge the looks of the game. I find that totally understandable, but I wanted to voice the reasoning why this gameplay demo fell flat for me by comparing it to Halo 4 and Halo 5’s gameplay demos.

Halo 4: https://www.youtube.com/watch?v=3A785RkGfl0
Halo 5: https://www.youtube.com/watch?v=QwjwJ9Z_XYs
(Halo 4’s was a reupload, I couldn’t find the original)

Now, THESE are hype builders.

Compared to Halo 4 and Halo 5: Guardians’ E3 gameplay demos, Infinite’s did nothing to generate hype. We got hardly anything about the story, and even the objective Master Chief was pursuing was very lackluster. In Halo 4’s we see an awesome cutscene setting up the Infinity and Chief discovering an all-new enemy, the Prometheans. In Halo 5, Locke pursues the Chief as a massive Guardian rises from the ocean, and we get a sweet trailer in the end. In Infinite… Chief wants to find an anti-aircraft cannon? And I guess the Banished are there, but they don’t look anywhere near as cool as they did in Halo Wars 2. This was supposed to be the moment where we learn about the game. I still know nothing aside from I guess there is some type of larger map to explore. It actually only raised more questions for me, like what happened to literally the entire setup at the end of Halo 5, where are Cortana and the Created, and why do the Banished have an awkward mix of Banished and original Covenant designs?

And compared to Halo 4 and Halo 5, the graphics truly are disappointing. Halo 4 and 5 went out of their way to generate help with bombastic action and stunning aesthetics. Halo Infinite looks like I’m playing Fortnite with lackluster gun sound effects, playdough looking enemies, and odd hexagons everywhere. (My friend and I have a running gag theory that ancient humans made this Halo ring because there are hexagons everywhere and Chief’s shield animations are all hexagons. Catan, heroscape–humans love hexagons, FACT).

Also, for reference, I’ve loved every Halo game, Bungie and 343i. I’ve found something to be excited about for each one. And for the first time ever… I’m not excited. I don’t have a bone of hype in my body. Halo Infinite just looks… dull. And I really hope 343i can turn that around, but I still don’t know anything about this game besides it takes place on a Halo ring, you play as Chief, it’s retconning Halo 5 HARD (total Rise of Skywalker move), there’s a map and a grappling hook, and it looks like Fortnite.

Okay…

Halo 4 graphics, old and flat. The forest doesn’t look like they are trees. They look like a wallpaper you stuck on a block. Again, this is a really old game.

Halo 5 Locke’s BR looks too clean and does not have a lot of textures on there. Even the Guardian looks flat. When you compare this demo to the final game, it was much more polished.

What does this signify, 343 puts in work to polish their games and they will with Halo Infinite. That to me is a good track record. And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges. People are making quick assumptions over a demo that could be running on a low spec PC. People in this community need to stop making hasty judgments over a campaign demo that is not supposed to spoil or reveal too much anything about the main story. If you look at the 1 minute gameplay trailer that rolled out so fast, the weapons looked much better. We don’t know exactly how old that demo is and what it was tested on. 343, close all of these threads.

> 2535409103705542;2:
> Okay…
>
> Halo 4 graphics, old and flat. The forest doesn’t look like they are trees. They look like a wallpaper you stuck on a block. Again, this is a really old game.
>
> Halo 5 Locke’s BR looks too clean and does not have a lot of textures on there. Even the Guardian looks flat. When you compare this demo to the final game, it was much more polished.
>
> What does this signify, 343 puts in work to polish their games and they will with Halo Infinite. That to me is a good track record. And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges. People are making quick assumptions over a demo that could be running on a low spec PC. People in this community need to stop making hasty judgments over a campaign demo that is not supposed to spoil or reveal too much anything about the main story. If you look at the 1 minute gameplay trailer that rolled out so fast, the weapons looked much better. We don’t know exactly how old that demo is and what it was tested on. 343, close all of these threads.

Right, I totally get that. But 343i did say the demo was running on a PC equal to the Series X. I’m not saying it should spoil or reveal too much, but it should reveal SOMETHING to get us excited. Halo 5 didn’t reveal much, but it gave us more than anti-aircraft cannons. And you’re right, Halo 4 was old, textures needed improvement. And Halo 5’s textures need polish, too. It all needed polish. But at least Halo 5’s effects were there. What Halo Infinite is missing is so many of those effects. Lighting does nothing. You shoot, and there’s no world effect. There’s no blood splatter. Nothing you do interacts with the world. Even the lead Banished guy at the end looks totally pale in comparison to the detail on the Warden Eternal. And when you compare him to the extraordinary detail of Atriox in Halo Wars 2 – disgustingly plain.

If 343 had improvements to make, they should have clarified that. If the demo had started with a “The following represents a work-in-progress,” there wouldn’t be all this fuss. But because the community has no idea where 343i is actually at, we’re worried there isn’t enough time to make the game look good.

But fine, yeah. Take away all my points about visuals. About gameplay in-progress. Sure, they’ll work on it. I still think this demo is boring as heck compared to H4 and H5. It doesn’t give me anything to be excited about. No story reveals. I don’t want anything major, just something. I already knew from last year that humans lost the war on the ring. I already guessed from Halo Wars 2 that the Banished were going to be the enemies. That Banished guy mentions some weird names, but with no context. At least when Warden talked about the Domain, I excitedly researched its lore. And Halo 4 had Halo CE Anniversary’s terminals to build story hype and clues, and Halo 5 had H2 Anniversary terminals for the same thing. In this one, there’s nothing. I’m just bored. There’s no exciting trailers. No indication of what the game’s about, like even the slightest detail. I’m just not excited. Halo 5 I was counting down the days. Now I’m just… meh.

343i said they were going to blow the show away at e3 this year. Where’s THAT trailer? Both H4 and H5’s demos ended with mini-trailers for the game. Maybe that’s what Infinite was missing.

I don’t know what a lot of people are on about . I’m totally hyped . I think its going to be the best and people need to have faith .

> 2533274903775647;3:
> > 2535409103705542;2:
> > Okay…
> >
> > Halo 4 graphics, old and flat. The forest doesn’t look like they are trees. They look like a wallpaper you stuck on a block. Again, this is a really old game.
> >
> > Halo 5 Locke’s BR looks too clean and does not have a lot of textures on there. Even the Guardian looks flat. When you compare this demo to the final game, it was much more polished.
> >
> > What does this signify, 343 puts in work to polish their games and they will with Halo Infinite. That to me is a good track record. And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges. People are making quick assumptions over a demo that could be running on a low spec PC. People in this community need to stop making hasty judgments over a campaign demo that is not supposed to spoil or reveal too much anything about the main story. If you look at the 1 minute gameplay trailer that rolled out so fast, the weapons looked much better. We don’t know exactly how old that demo is and what it was tested on. 343, close all of these threads.
>
> Right, I totally get that. But 343i did say the demo was running on a PC equal to the Series X. I’m not saying it should spoil or reveal too much, but it should reveal SOMETHING to get us excited. Halo 5 didn’t reveal much, but it gave us more than anti-aircraft cannons. And you’re right, Halo 4 was old, textures needed improvement. And Halo 5’s textures need polish, too. It all needed polish. But at least Halo 5’s effects were there. What Halo Infinite is missing is so many of those effects. Lighting does nothing. You shoot, and there’s no world effect. There’s no blood splatter. Nothing you do interacts with the world. Even the lead Banished guy at the end looks totally pale in comparison to the detail on the Warden Eternal. And when you compare him to the extraordinary detail of Atriox in Halo Wars 2 – disgustingly plain.
>
> If 343 had improvements to make, they should have clarified that. If the demo had started with a “The following represents a work-in-progress,” there wouldn’t be all this fuss. But because the community has no idea where 343i is actually at, we’re worried there isn’t enough time to make the game look good.
>
> But fine, yeah. Take away all my points about visuals. About gameplay in-progress. Sure, they’ll work on it. I still think this demo is boring as heck compared to H4 and H5. It doesn’t give me anything to be excited about. No story reveals. I don’t want anything major, just something. I already knew from last year that humans lost the war on the ring. I already guessed from Halo Wars 2 that the Banished were going to be the enemies. That Banished guy mentions some weird names, but with no context. At least when Warden talked about the Domain, I excitedly researched its lore. And Halo 4 had Halo CE Anniversary’s terminals to build story hype and clues, and Halo 5 had H2 Anniversary terminals for the same thing. In this one, there’s nothing. I’m just bored. There’s no exciting trailers. No indication of what the game’s about, like even the slightest detail. I’m just not excited. Halo 5 I was counting down the days. Now I’m just… meh.
>
> 343i said they were going to blow the show away at e3 this year. Where’s THAT trailer? Both H4 and H5’s demos ended with mini-trailers for the game. Maybe that’s what Infinite was missing.

If they didn’t show too much about the story, it means when it comes closer to launch they will reveal more. No books or lore is leading up to this like in Halo 5. Honestly, the story in Halo 5 got me confused at first until I read the cliff notes on those stories. The demo was meant to show off weapons, enemies, art style, and their current progress.

Honestly, I do agree that yeah I am bored with no content. The only glimpse we see that might be their current progress was that 1 minute gameplay trailer. Comparing this to other gameplay demos I am watching, like Cyberpunk 2077, Infinite doesn’t have to hide certain details in shadows which I just realized. By the way, the Cyberpunk gameplay demo looks awful in some parts. And even if it says on top “Work in progress - does not represent the final look of the game”, it may still not look amazing in the end. Another good example is Watch Dogs. The Demo looked amazing and when you finally play, you think what happened. As someone who plays on PC, when I got Watch Dogs 2 for free and saw “texture pack” I immediately thought, heck no… Are you serious… For Halo Infinite, they are setting the bar low. Yes some parts don’t look that great, but for their track record, its gonna look great in the end.

I was playing Halo 3 last night (Tsushima needed an update) and Halo 3 had more texture detail that what Infinite showed. Even their 1min gameplay trailer running in 4k, a lot of the texture work looks like Fallout 76 (or worse). There’s no excuse when launch games/old gen games on either console graphically outshine the “flagship” title of Series X.

  • Gameplay running on PC: If anything, it should have looked even better. The fact that it wasn’t running on a Series X, 4 months from launch is a huge red flag.
  • The pandemic: Also not a viable excuse. The game has been in dev for 4 1/2 years prior to this pandemic. It should have looked better.
  • “There’s still time”: God of War looked incredible 2 years from its release. Infinite is 4 months out. They’re out of time.
  • “It’s an old build”: Okay, but its still been in development for nearly 5 years.
  • They’re not talking about the game: another big red flag as the marketing, inteviews, vidoc, hype should all be accelerating this close to launch.
  • They’re not showing ANY other areas of the ring, even in screenshots. Everything they’ve shown has the same exact look/location. Yet another red flag.

You think it looks bad compared to Halo 4 and 5? Go back and watch the Slipspace Engine trailer from 2 years ago. It looks like a completely different game. Infinite, I think, is about to join the ranks of Anthem, Crackdown 3 and Mass Effect Andromeda as another poorly managed, rushed, unfinished game. And its really sad to see it happen to this franchise.

> 2535409103705542;5:
> > 2533274903775647;3:
> > > 2535409103705542;2:
> > > Okay…
> > >
> > > Halo 4 graphics, old and flat. The forest doesn’t look like they are trees. They look like a wallpaper you stuck on a block. Again, this is a really old game.
> > >
> > > Halo 5 Locke’s BR looks too clean and does not have a lot of textures on there. Even the Guardian looks flat. When you compare this demo to the final game, it was much more polished.
> > >
> > > What does this signify, 343 puts in work to polish their games and they will with Halo Infinite. That to me is a good track record. And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges. People are making quick assumptions over a demo that could be running on a low spec PC. People in this community need to stop making hasty judgments over a campaign demo that is not supposed to spoil or reveal too much anything about the main story. If you look at the 1 minute gameplay trailer that rolled out so fast, the weapons looked much better. We don’t know exactly how old that demo is and what it was tested on. 343, close all of these threads.
> >
> > Right, I totally get that. But 343i did say the demo was running on a PC equal to the Series X. I’m not saying it should spoil or reveal too much, but it should reveal SOMETHING to get us excited. Halo 5 didn’t reveal much, but it gave us more than anti-aircraft cannons. And you’re right, Halo 4 was old, textures needed improvement. And Halo 5’s textures need polish, too. It all needed polish. But at least Halo 5’s effects were there. What Halo Infinite is missing is so many of those effects. Lighting does nothing. You shoot, and there’s no world effect. There’s no blood splatter. Nothing you do interacts with the world. Even the lead Banished guy at the end looks totally pale in comparison to the detail on the Warden Eternal. And when you compare him to the extraordinary detail of Atriox in Halo Wars 2 – disgustingly plain.
> >
> > If 343 had improvements to make, they should have clarified that. If the demo had started with a “The following represents a work-in-progress,” there wouldn’t be all this fuss. But because the community has no idea where 343i is actually at, we’re worried there isn’t enough time to make the game look good.
> >
> > But fine, yeah. Take away all my points about visuals. About gameplay in-progress. Sure, they’ll work on it. I still think this demo is boring as heck compared to H4 and H5. It doesn’t give me anything to be excited about. No story reveals. I don’t want anything major, just something. I already knew from last year that humans lost the war on the ring. I already guessed from Halo Wars 2 that the Banished were going to be the enemies. That Banished guy mentions some weird names, but with no context. At least when Warden talked about the Domain, I excitedly researched its lore. And Halo 4 had Halo CE Anniversary’s terminals to build story hype and clues, and Halo 5 had H2 Anniversary terminals for the same thing. In this one, there’s nothing. I’m just bored. There’s no exciting trailers. No indication of what the game’s about, like even the slightest detail. I’m just not excited. Halo 5 I was counting down the days. Now I’m just… meh.
> >
> > 343i said they were going to blow the show away at e3 this year. Where’s THAT trailer? Both H4 and H5’s demos ended with mini-trailers for the game. Maybe that’s what Infinite was missing.
>
> If they didn’t show too much about the story, it means when it comes closer to launch they will reveal more. No books or lore is leading up to this like in Halo 5. Honestly, the story in Halo 5 got me confused at first until I read the cliff notes on those stories. The demo was meant to show off weapons, enemies, art style, and their current progress.
>
> Honestly, I do agree that yeah I am bored with no content. The only glimpse we see that might be their current progress was that 1 minute gameplay trailer. Comparing this to other gameplay demos I am watching, like Cyberpunk 2077, Infinite doesn’t have to hide certain details in shadows which I just realized. By the way, the Cyberpunk gameplay demo looks awful in some parts. And even if it says on top “Work in progress - does not represent the final look of the game”, it may still not look amazing in the end. Another good example is Watch Dogs. The Demo looked amazing and when you finally play, you think what happened. As someone who plays on PC, when I got Watch Dogs 2 for free and saw “texture pack” I immediately thought, heck no… Are you serious… For Halo Infinite, they are setting the bar low. Yes some parts don’t look that great, but for their track record, its gonna look great in the end.

You actually do make a pretty good point. Halo 5 did get pretty confusing, so maybe they’re trying to go simple this time around. It also got a lot of flack for misleading advertisements in terms of story. I can get that. I just watched the Cyberpunk 2077 demo, too. You’re right, it looks horrendous in some parts. And Watch Dogs was a mess. I guess it is just having faith in 343i. Halo 5 was one of the most visually impressive games on the Xbox One, and Halo 4 maxed out the 360’s potential, so I can at least hope Halo Infinite keeps the trend going. It is a demo in COVID, so I can hold off making a fuss about visuals until the game launches.

I am realizing now I think my disappointment was just more a lack of information. I just love Halo, and I want more to be excited about, ya know? But maybe a low bar is what 343i needs. The community has been tearing them apart (me obviously not helping that).

> 2533274798525923;6:
> I was playing Halo 3 last night (Tsushima needed an update) and Halo 3 had more texture detail that what Infinite showed. Even their 1min gameplay trailer running in 4k, a lot of the texture work looks like Fallout 76 (or worse). There’s no excuse when launch games/old gen games on either console graphically outshine the “flagship” title of Series X.
>
> - Gameplay running on PC: If anything, it should have looked even better. The fact that it wasn’t running on a Series X, 4 months from launch is a huge red flag.
> - The pandemic: Also not a viable excuse. The game has been in dev for 4 1/2 years prior to this pandemic. It should have looked better.
> - “There’s still time”: God of War looked incredible 2 years from its release. Infinite is 4 months out. They’re out of time.
> - “It’s an old build”: Okay, but its still been in development for nearly 5 years.
> - They’re not talking about the game: another big red flag as the marketing, inteviews, vidoc, hype should all be accelerating this close to launch.
> - They’re not showing ANY other areas of the ring, even in screenshots. Everything they’ve shown has the same exact look/location. Yet another red flag.
>
> You think it looks bad compared to Halo 4 and 5? Go back and watch the Slipspace Engine trailer from 2 years ago. It looks like a completely different game. Infinite, I think, is about to join the ranks of Anthem, Crackdown 3 and Mass Effect Andromeda as another poorly managed, rushed, unfinished game. And its really sad to see it happen to this franchise.

That is the concern and definitely a red flag. I just wish they would talk about the game more. Halo 5 was all over the newsboards when it was coming out. Why all the silence? The game’s coming out soon. Just tell us about it. Let us get excited. Show off some locations. Let us know it isn’t going to look like crap.

And that Slipspace Engine trailer… top notch! Why doesn’t it look like that. Fallout 76 is a trainwreck. It shouldn’t be the better one.

The first Halo 4 gameplay was mindblowing in my opinion. It showed many different weapons, enemies and abilities and also looked gorgeous as it still looks today.
Halo 5 had a great gameplay. Again, showed the new mechanics in action, new weapons and the graphics were great, not out of this world, but they were not by any means a problem or something that makes you unconfortable like it happens in Halo Infinite. In that regard, Halo Infinite failed, not because it looked outdated, but because it was supposed to showcase what the Xbox Series X is cappable of and that really not sold it very well.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

They didnt show a good trailer because all they have is what you have seen. Infinite was in development hell all this years and it will release incomplete and buggy as all 343 releases. Its as simple as that.

> 2533274903775647;8:
> > 2533274798525923;6:
> > I was playing Halo 3 last night (Tsushima needed an update) and Halo 3 had more texture detail that what Infinite showed. Even their 1min gameplay trailer running in 4k, a lot of the texture work looks like Fallout 76 (or worse). There’s no excuse when launch games/old gen games on either console graphically outshine the “flagship” title of Series X.
> >
> > - Gameplay running on PC: If anything, it should have looked even better. The fact that it wasn’t running on a Series X, 4 months from launch is a huge red flag.
> > - The pandemic: Also not a viable excuse. The game has been in dev for 4 1/2 years prior to this pandemic. It should have looked better.
> > - “There’s still time”: God of War looked incredible 2 years from its release. Infinite is 4 months out. They’re out of time.
> > - “It’s an old build”: Okay, but its still been in development for nearly 5 years.
> > - They’re not talking about the game: another big red flag as the marketing, inteviews, vidoc, hype should all be accelerating this close to launch.
> > - They’re not showing ANY other areas of the ring, even in screenshots. Everything they’ve shown has the same exact look/location. Yet another red flag.
> >
> > You think it looks bad compared to Halo 4 and 5? Go back and watch the Slipspace Engine trailer from 2 years ago. It looks like a completely different game. Infinite, I think, is about to join the ranks of Anthem, Crackdown 3 and Mass Effect Andromeda as another poorly managed, rushed, unfinished game. And its really sad to see it happen to this franchise.
>
> That is the concern and definitely a red flag. I just wish they would talk about the game more. Halo 5 was all over the newsboards when it was coming out. Why all the silence? The game’s coming out soon. Just tell us about it. Let us get excited. Show off some locations. Let us know it isn’t going to look like crap.
>
> And that Slipspace Engine trailer… top notch! Why doesn’t it look like that. Fallout 76 is a trainwreck. It shouldn’t be the better one.

They’re not talking about it, imo, because the more we learn, the worse it will get. I think they’re way behind and I think the game is very bare bones.

Or they’re reeling from the reaction. Hard to say. Either way it’s not doing the game any good.

> 2533274798525923;6:
> I was playing Halo 3 last night (Tsushima needed an update) and Halo 3 had more texture detail that what Infinite showed. Even their 1min gameplay trailer running in 4k, a lot of the texture work looks like Fallout 76 (or worse). There’s no excuse when launch games/old gen games on either console graphically outshine the “flagship” title of Series X.
>
> - Gameplay running on PC: If anything, it should have looked even better. The fact that it wasn’t running on a Series X, 4 months from launch is a huge red flag.
> - The pandemic: Also not a viable excuse. The game has been in dev for 4 1/2 years prior to this pandemic. It should have looked better.
> - “There’s still time”: God of War looked incredible 2 years from its release. Infinite is 4 months out. They’re out of time.
> - “It’s an old build”: Okay, but its still been in development for nearly 5 years.
> - They’re not talking about the game: another big red flag as the marketing, inteviews, vidoc, hype should all be accelerating this close to launch.
> - They’re not showing ANY other areas of the ring, even in screenshots. Everything they’ve shown has the same exact look/location. Yet another red flag.
>
> You think it looks bad compared to Halo 4 and 5? Go back and watch the Slipspace Engine trailer from 2 years ago. It looks like a completely different game. Infinite, I think, is about to join the ranks of Anthem, Crackdown 3 and Mass Effect Andromeda as another poorly managed, rushed, unfinished game. And its really sad to see it happen to this franchise.

I don’t think Infinite will end up like Anthem, Crackdown 3, and Mass Effect Andromeda. Anthem and Andromeda did not do so well because of EA. And for Crackdown 3, that game was a pipe dream that was for sure going to be a disaster. I never played Crackdown 3 or Mass Effect, but I did play Anthem and let me tell ya, Infinite is not gonna end up like it. Anthem had all sorts of problem that never resolved in the end.

> 2535409103705542;12:
> > 2533274798525923;6:
> > I was playing Halo 3 last night (Tsushima needed an update) and Halo 3 had more texture detail that what Infinite showed. Even their 1min gameplay trailer running in 4k, a lot of the texture work looks like Fallout 76 (or worse). There’s no excuse when launch games/old gen games on either console graphically outshine the “flagship” title of Series X.
> >
> > - Gameplay running on PC: If anything, it should have looked even better. The fact that it wasn’t running on a Series X, 4 months from launch is a huge red flag.
> > - The pandemic: Also not a viable excuse. The game has been in dev for 4 1/2 years prior to this pandemic. It should have looked better.
> > - “There’s still time”: God of War looked incredible 2 years from its release. Infinite is 4 months out. They’re out of time.
> > - “It’s an old build”: Okay, but its still been in development for nearly 5 years.
> > - They’re not talking about the game: another big red flag as the marketing, inteviews, vidoc, hype should all be accelerating this close to launch.
> > - They’re not showing ANY other areas of the ring, even in screenshots. Everything they’ve shown has the same exact look/location. Yet another red flag.
> >
> > You think it looks bad compared to Halo 4 and 5? Go back and watch the Slipspace Engine trailer from 2 years ago. It looks like a completely different game. Infinite, I think, is about to join the ranks of Anthem, Crackdown 3 and Mass Effect Andromeda as another poorly managed, rushed, unfinished game. And its really sad to see it happen to this franchise.
>
> I don’t think Infinite will end up like Anthem, Crackdown 3, and Mass Effect Andromeda. Anthem and Andromeda did not do so well because of EA. And for Crackdown 3, that game was a pipe dream that was for sure going to be a disaster. I never played Crackdown 3 or Mass Effect, but I did play Anthem and let me tell ya, Infinite is not gonna end up like it. Anthem had all sorts of problem that never resolved in the end.

We’ll find out in 4 months lol

I agree with the OP. Games have been producing fine trailers this year despite the pandemic. Halo has looked better further from release (heck the halo 5 beta looked better than the final product). We dont even get a banished reveal cause they got announced already, and taking out AA guns is a very generic goal.

Even if they for some reason couldn’t schedule a more modern build to show off, why isnt there still images of a more modern build. Just have someone run around and snap some shots. Instead we get articles praising the power of the engine and series X, with a picture accompanying it looked bad.

I much prefer this kind of style for halo! This is how it should look!

H5 killed my hype, why? cause none of that felt like halo to me. I very much dislike the “CoD” comparison people bring up but in this case, I think its a good describer. Why? cause it was an on the rails Michael Bay scenario demo. Its set-pieces were never really like that and it just feels forced to me. I think Halo is at its best when from a gameplay perspective, it’s not throwing everything at you as H5 does.

The H3 scarab fight is a set-piece, not because it’s bombastic, but because it feels like an actually big fight and is not something on rails. Infinite has a lot of issues from a polish perspective (and for some thats gameplay) but tonely, artistically, and through its music, it felt way more like Halo then the H5 demo did.

> 2535409103705542;2:
> And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges.

By releasing forge post launch it really damaged the potential of the customs community as a lot fewer maps were made than could have been, along with the number of players participating in said customs. Releasing forge post-launch was one of the worst things they could have done for Halo 5 so this point should not be brushed aside like you have done here.

> 2535455214074546;17:
> > 2535409103705542;2:
> > And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges.
>
> By releasing forge post launch it really damaged the potential of the customs community as a lot fewer maps were made than could have been, along with the number of players participating in said customs. Releasing forge post-launch was one of the worst things they could have done for Halo 5 so this point should not be brushed aside like you have done here.

Yeah it was detrimental but not entirely. People in this community focus way too much on the negatives that 343 has done. It’s like pouring salt into an open wound. They already understood their mistakes.

> 2533275010793662;9:
> The first Halo 4 gameplay was mindblowing in my opinion. It showed many different weapons, enemies and abilities and also looked gorgeous as it still looks today.
> Halo 5 had a great gameplay. Again, showed the new mechanics in action, new weapons and the graphics were great, not out of this world, but they were not by any means a problem or something that makes you unconfortable like it happens in Halo Infinite. In that regard, Halo Infinite failed, not because it looked outdated, but because it was supposed to showcase what the Xbox Series X is cappable of and that really not sold it very well.

Exactly! This was supposed show us next-gen Halo, not Combat Evolved with a grappling hook.

> 2535409103705542;18:
> > 2535455214074546;17:
> > > 2535409103705542;2:
> > > And in Halo 5, even if Forge was delayed, guess what, they made one of the best forges.
> >
> > By releasing forge post launch it really damaged the potential of the customs community as a lot fewer maps were made than could have been, along with the number of players participating in said customs. Releasing forge post-launch was one of the worst things they could have done for Halo 5 so this point should not be brushed aside like you have done here.
>
> Yeah it was detrimental but not entirely. People in this community focus way too much on the negatives that 343 has done. It’s like pouring salt into an open wound. They already understood their mistakes.

I think 343 will always have that issue because they chose to come out of the gate with a first title that tried to cater to a different type of players with Halo 4. They even admitted once, don’t remember where, to hiring people who didn’t like Halo to make it something they’d play. So 343i immediately chose to make two different crowds of Halo. OG fans, and modern fans. And that’s why, every time they pull one way, there will be negative voices on the other. And that’s kind of on them. They expanded their audience by broadening the appeal, but now that can’t satisfy that appeal because it’s so divisive.
BUT, there may be more criticism, but that broader appeal has made them a lot more money. Halo 4 and 5 sold extremely well (if I remember correctly).

I do get what you mean tho. Halo 4 is my favorite in the series, and I wish it got less hate. But I understand the hate, too.