I’m experienced on both inputs and my controller acc is about 10% higher.
It’s an option in the literal sense. Hell, I could get an early retirement by cutting my legs off and collecting disability, that’s always an “option”.
I’m not using previous entries to prove my point, the reason I bring that up is to show that 343 has already acknowledged the disparity before, and implemented a fix. So we know, that they know, that this has been an issue in the past, and they should of seen this coming in Infinite. They already separate the inputs in ranked, so if AA is already unbalanced for ranked, why would people suddenly stop caring in quick play? The answer: They dont stop caring, people want balanced gameplay in all modes.
In other words, 343 has acknowledged that aim assist is an issue, both in the past and present.
But, faster strafing and turning aren’t artificial assistance put into the game to buff our input. The mouse could probably perform fine on its own without any help from the devs, assuming they aren’t going against anyone that gets the privilege of artifical assistance. And btw, I understand that Halo needs it in order to feel good playing on controller, but there’s no rule saying console FPS have to have aim assist, there are some games out there without it.
On the other hand, something like back paddles can be an advantage. You can play with or without them, but there’s no in game software that paddle players get access to that helps them aim better. Same difference between a good mouse and a crappy one. Or a good TV and a crappy one.
Yes, MCC is a different game, but when looking for Infinites closest comparison, MCC is the best we’ve got. It can be helpful to compare things, helps people make sense of things. And I see no reason why this comparison is invalid especially given the context of: MCC mouse players left the game due to lack of IBMM. Why would Infinite be any different? If mouse players are unhappy, history tells us they’ll leave.
I have some clips using the Stalker that would beg to differ. Shots 1mm off the head model do not hit on PC.
Not for every gun is the magnetism the same. Plus the magnetism isnt that big, so if you play on a server with a bigger ping or you have a bit bigger latency, you will still miss, because the player is not just “1mm” away, but already over a meter. This also happens to controler players. I play on both and i even had shots going right through an enemy due to that problem.
The real copium is bragging you’d win with a massive advantage without trying. Do you hear yourself?
Without AA, controller aiming is awfully unintuitive. Infinites is the lowest I’ve seen in an FPS that still has it. Quit crying.
Oh please, it’s not like cutting off a leg. You keep blowing things out of proportion.
I get what you’re saying that it’s in game, but it’s there for a few reasons. One, without it the game wouldn’t be nearly as fun. Two, without it there would be a very distinct edge for KBM players. To try and balance them at all we need some level of software assistance for controller players. How to do that exactly is where we can debate. But regardless, because there will always be one side that feels cheated (from what I’ve read both sides are unhappy), cross input play should always in my opinion be optional. That way at the end of the day, regardless of how we feel about it, we can always opt out. I think we both agree on that much.
As for players leaving because a lack of IBMM. I think we should have the option. My point was just that the level of Aim Assist is different. So not all comparison between the two are necessarily accurate.
I mean…aside from the slow turning speed which is countered by good positioning, controller aim is far from difficult when the aim assist practically aims for you. Aim assist is too strong. It should slow your aim down and stick slightly like every other shooter out there, not practically be an aimbot that will pull your corsshairs up and down and side to side literally aiming for you.
lol what? No it isn’t. This is the most noob friendly Halo to date and that’s saying a lot considering how extremely generous Halo 2’s hitboxes and bullet magnetism was.
need to realize as well that there are 20 year halo players. But blame the input. You must have started at halo 5, but for sure not before reach.
the magnetism is huge, wtf are you talking about
he made it up man. Thats the point, these people are going out of their way to try and justify using cheats or blaming inputs.
Dude, thats just not true.
I’m talking strictly about aiming. And it is. Your claims of auto aim are ridiculous nonsense bs.
Aim assist literally tracks for you. The average accuracy and even that of below top 100 players on controllers are more accurate than the top 100 keyboard players right now. Aim assist is way too strong.
youtube com/watch?v=VvXJCruZLmQ
That’s a nice video you got there. It’s a shame that it’s not the actual aim assist setting in the game at all otherwise you might have some substance in your argument, but it’s already been proven that’s it’s due to a bug when you have both K&M and Controller connected with 0 deadzone. Also that’s gamepley from before the current build so it’s irrelevant unless the bug is still there. Regardless since it’s a bug your point is irrelevant.
Original post: Click at your own discretion
Summary
Thats caused by a bug, you muppet
https://www.youtube.com/watch?v=Prtx1RePUvA
Its literally not a bug.
Yea… I dont see how thats a bug. Looks like the normal aim assist to me. You just have to tilt your stick slightly to activate its full effects. People have done these demonstrations in previous games with similar results.
Just illustrating the point that all of those years of Halo experience don’t mean anything if the devs aren’t doing 80% of the aiming for you.
Exactly. If 343 didn’t do all the heavy lifting for these controller “pros” they’d be just another joe schmo working at wendys.