Hmm. Interesting
I had never thought of circle strafing. I’d still argue that that is a small percentage of the strafing that counts. To me when you verse spartan bots they aren’t great… but their strafing is their strongest asset. You simply cannot strafe like that on controller long term… it is a taxing process to strafe and crouch as effectively as they do but it’s the speed of direction change that is most impressive. (unless this is lag I’m witnessing).
the AA is definitely stronger than it was on the beta runs. But agreed the very distinct range in which the guns operate in AA is I believe what most people are struggling with. Overall though it is still objectively weaker than MCC. (not saying that’s a bad thing).
Thank you for doing the Lords work. As a MKB player, the stalker and BR are basically useless. Enemies can simply move .0001cm to the left and now all my shots miss. What this looks like in game is me frantically trying to follow the enemy’s head while it bobs up down left and right. On sloped surfaces you can forget it. My avg is between 45% and 50% but my god my wrist is TIRED after a match. Pc players need help with precision weapons. All the other weapons feel fine. Tune down the assist on controllers so I’m not being constantly perfected while it’s physically impossible for me to perfect them back. I wouldn’t say no to slight bullet magnetism. I don’t want aim assist but SOME help is needed. Or you could just make momentum slow like halo is supposed to be.
That’s mostly due to controller players getting absolutely awful sensitivity speed, which 343 needs to fix. They need to raise the controller sensitivity cap because it’s absolutely terribly slow even for console shooters. Everything is VERY slow on controller including the sensitivity. As you probably and should already know, lower sensitivity produces better accuracy. Controller has FAR slower sensitivity settings than mouse and keyboard, so be sure you all remember that before you go off on some ignorant unhinged rant about aimbot or some -Yoink!-.
Also strafing speed is quite fast in this game, and thumbsticks are just better at controlling strafe movements than a keyboard. You’re only getting 8 directions with the keyboard, but a thumbstick is 100% analog input with vastly greater strafing control
Lmao this game is gonna die soon just look how undivided the community is and tbh 343 is the one to blame - they really wanted to copy Warzone’s model jezzz!! What money does!!
PS took up your challenge today.
Plugged a mnk into my xbox as my PC is not up to the task (forgot you can do that) and played mnk duo/solo for 10 matches to rank on a smurf account.
NeatPainter7325 you can look it up on halotracker.
Complete rubbish as a player on mnk… but the aiming itself was not difficult.
Got lots of reversals as counter strafing on kbm is so effective. Even though generally i was pretty uncoordinated.
controller
Jamz Bond 007
54% (apparently the same as the top 1000)
Diamond 1 (10 games only)
keyboard and mouse
NeatPainter7325
43% (2% less than top 1000)
Gold 3 (10 games only)
Tracking is easier if strafe doesn’t change your direction instantly. The only other way to do it is to remove controller bullet mag or add bullet mag to KBM. We also would need most of the sandbox to do more damage to compensate.
Bullet magnetism is not depending on input device. Its on both. Only aim assist is input based.
And the bullet magnetism on Infinite is relatively low. That makes it harder to aim, both on MKB as on controler. That’s why both MKB players and controler players are complaining about the bad aiming, especially on servers with a higher ping.
If you want to have a balanced cross-play 343 you should turn down the control aim-bot err “Aim-asssist cough 5%”.
That 50% accuracy of the aim-assist is an illusion the control players their average accuracy is at 20% -25% and the AA makes them believe that they have 50% are “training-wheels” as the dr-direspect has said .
"Every kill you do is not you is the aim-assist if you feel comfortable with yourself knowing that without the assist you are no one, go ahead and keep using it with your face up"
The “Strafes” on control are no better than on keyboard / mouse. The thumb vs 5 AWDS fingers plus the thumb on the space bar and the little finger on crouch.
XBOX / PS5 / PS4 “Modern” controls are very delicate and have Drifs at 3 months. “If you are SPAMING the joystick with strafes and Pushing R3 as if you want destroy the gamepad for the passion for the game well” you will have to pay 75 USD for a new control every 3 months. If you are a working adult, you will have no problem paying those 75-80 USD per quarter, but if you are in high-school / College it will be difficult for you to change the control very often
After hours of testing. Two friends and I can confirm there is indeed a good functional aim assist for controllers. However your acceleration needs to be maxed out and your sensitivity can’t be maxed out
Do you have a source? All research I’ve done leads to controller have more bullet mag and that is in turn creating the mismatch in accuracy between KBM and controller. Have you even played with both inputs? Right now KBM requires that you are flawless while controller is extremely forgiving. It is frustrating having to sweat on a mouse only keep up with some dope on his couch half in the bag.
Controller is forgiving depending on your settings. Controller feels sluggish so most people max out the accel. and sensitivity. Defeating the aim assist. Leave the sens. low and aim assist still works. It’s a player by player case depending on how they like the controls will give them more or less AA.
yes i play with both. And bullet magnetism has always been for both.
And depending an what weapons i use, i prefer MKB or controler. With sidekick and BR, controler is abviously better, but with sniper, grapple shot and vehicles, controler doesnt even come close to MKB because the precision and how quick you can aim on MKB and the quick turning speeds for vehicles that a controler can’t do. Basicly controler is better at midrange and MKB is better at close range (because you can outmanouvre controlerplayers) and at long range (because the aim assist doesnt work then). Wich type is better for your play depends on your type of gameplay and what weapons you use.
That’s why these numbers doesn’t say much, because it looks only to the one thing the controler is better at, but ignores all the things MKB is better at. MKB and controler are not the same, so if you want to balance them, they both will have to need things that they are better at then the other. Claiming that the accuracy should be the same is basicly saying a controler should have no advantage on anything over MKB, while MKB keeps its many advantages over the controler. That would make for horrible gameplay.
Also don’t forget that because of the quick turning speed and quicker aiming for MKB, it is preferable to already start shooting with AR or simular weapons, while turning. While that is less advisable for controlers, because you will have lost most bullets before you are on target and the aim assist only kicks in when on target. That is also a reason the numbers are different. This is on top of the 8 reasons i already said earlier why those numbers are misleading and the gap probably is (way) smaller then those numbers would make it seem.
This said, i wouldnt mind turning the bullet magnetism up a bit. This would make aiming a bit easier (for both inputs, although MKB would profit more ofcourse), but also makes playing on different servers way more playable. I can clearly notice when i am not playing on a European server (i am from Europe), since i then see that my shots go right into the enemy without doing damage, while on the theatre i can see they missed the enemy. This is due to the ping and the bullet magnetism is to weak to be able to correct that difference.
I don’t know if its possible, but idealy the bullet magnetism should be tied to the ping to the server, so it would balance that out too.
I’d also like to point out that the majority (by far) of higher tier players have been using the controller for 20 years wheres Halo has only just got back onto PC in full swing.
You are essentially comparing people who have been playing this series with 1 input for 2 decades to people who are just now playing the series on a new input…
If that doesn’t explain the accuracy difference I don’t know what else to tell you. I’ll just wait until an option to disable crossplay is enabled so I don’t need to be cross mapped by a darn sidekick. Then yrhe PC can start crying about not having players rather then saying “controller op!” When they lose a match.
Something I find funny about accuracy stats in this game is that mine are always so bad, and it’s not necessarily because I’m bad at aiming - I play controller and get a perfect more often than not in ranked - It’s mainly because I have a habit of firing my weps when not in battle when playing some modes. I just fidget a lot having ADHD and I get bored when moving around the map so if I have a br or sidekick or w/e, I will fire into walls and stuff haha. Bad habit I know, but it’s not a conscious thing.