No, its what you call tunnelvision and cherrypicking. Because as i already said: these numbers say nothing without the context and ignores all the components where MKB is better in.
If accuracy for MKB and controler would be excactly the same, MKB would dominate, because of the agility, quicker shooting, quicker aiming, etc.
And as i said before:
THESE ACCURACY NUMBERS ARE NOT THE SAME, BECAUSE THEY FOCUS ON DIFFERENT TYPE OF TARGETS! It is the accuracy for MKB against other MKB players compared to controler players against controler players. Since MKB players are more agile, those numbers would automaticly lower. Let MKB players fire upon controler players and there accuracy goes up and controler players against MKB players and there accuracy goes down. These numbers therefore are extremely misleading.
Can you prove that PC players are somehow more agile than controller players or is that just you wildly postulating? Right now controller players are more accurate full stop. They’re having much more success in the competitive scene full stop. You’re talking about quicker aiming, quicker shooting (What does that even mean?). Guess what, this isn’t CSGO. It doesn’t matter how good the PC user is at flicking because this is Halo where gunfights don’t last .25 seconds. This is Halo where someone can get the first shot on you and you can still win because you’re more ACCURATE with your own shots. Tracking, not flicking is the dominant aim type in this game and controller players are far batter.
Thats funny cause as a controller player I feel more comfortable at mid to long range. Controller aiming is hard in this game, you just want to believe that match to match inconsistency is evidence of something other than exactly that.
Which, happened in every FPS ever even before crossplay was introduced.
The amount of vindictive PC players with small man syndrome screaming aimbot like this VERY inconclusive data means anything at all is just, hilarious.
The funny thing is, the better the players are, the less aim assist matters.
If we lower aim assist on controller were not only going to level the playing field at the very top, but you’re going to severely handicap anyone who is already struggling. There is an entire thread here on waypoint that highlights the latter group of players.
What about… adding gyroscope in the controller? So everyone works in their own skill rather than the aim assist playing for you?
You get the advantages of the mnk like quickly turning around and less clunky movements.
Imagine a world where mnk and controller players game in harmony.
Hopefully no controller player say it won’t work just because they don’t feel like working on their aim.
Here’s an example: Gyrowiki
h ttp://gyrowiki.jibbsmart.com/
Unfortunately, there’s no gyroscope in xbox controllers. But there is in PS and Switch Pro controllers.
That’s not true. Differences in accuracy are even more critical at a pro competitive level as those players are very consistent and those small differences end up deciding the game.
Use the NFL for example, they put a ton of weight in 40yd sprint times because that 0.1 second faster is what matters at the top. Having 1-2% lower accuracy in pro play means you’re not a pro.
I’d be far more interested in KDA numbers if that is available. Think you could tweak your script to provide that? All you’re currently saying is that controller players have more accuracy with the most used weapon (BR) once they actually start shooting. It says nothing about if they engage first and ultimately get the kill nor how effective they are outside of the starting weapon.
I think you’re failing to see that the controller players on here defending aim assist don’t care about the “pro’s”. No one here is interested in how the HCS or MLG or whatever has balancing issues. They are here to enjoy the next installment of their beloved game franchise.
If you really want to convince the majority of the controller players that lowering the AA isn’t going to mean that mnk are going to clean sweep the controllers at the mid skill range. Then none of these arguments being made are doing that. I suggest a change in strategy.
This wasn’t a one off experience. This is every single Controller player that matches me on Behemoth. I can basically see the circle of aim assist strength around you at this point. Once I get a little better at predicting the spawns it’s going to be welcome to my sandbox Controller people, please enjoy your 40+ deaths. BTB is the same way. You’re all just software with human decision making sprinkled on top.
There’s a kind of cursed with knowledge feel to all of this and I hate it. Mouse vs Controller sucks the fun out of the game.
Fair enough, I’m not sure my post clearly expressed my opinion and that is that the lack of aim assist will have the lowest affect on the best players.
That being said if aim assist were ever removed entirely the skill gap would widen at most every level the game is played. At the very bottom however, removing aim assist may unintuitively increase randomness.
That’s a horrible argument. Of course they want easier aim assist because you become used to it from other games. Halo CE only had reticle slowdown and works great once you are used to it. MCC added “modern” aiming for the same reason, because newer console titles hold your hand and practically aim for you.
Halo should be the standard for console shooters, not following whatever aim assist model is used in COD to appeal the lowest common denominator. It’s okay to be bad and practice until you have some confidence, they even have bot training modes ffs.