Comparing Accuracies between Input Methods

Controllers require aim assist since you know you are using a stick and your thumb to aim which is way less effective than using your whole arm to aim. This has been proven in numerous FPS games with way more aim assist so the claim that aim assist is an unfair advantage is debunked by this alone.

They have had aim assist since Halo CE will have it long after Infinite. I don’t know of a FPS that released on console that doesn’t have it but somehow Infinites, already proven, low aim assist is somehow an “aimbot” is laughable. It is not an aimbot and the people who claim so, like you, have no idea what they are talking about. I know for a fact I am doing most of the work. all aim assist does is lower the sensitivity slightly to make it easier to hit. It doesn’t stick to them it, it doesn’t track through walls which is what an actual aimbot does. An aimbot is a tool that does all the aiming for you. Aim assist in this game isn’t anywhere close to that. To call this an aimbot is utterly ridiculous.

5 Likes

Aim assist is only a problem on the BR. That’s why accuracies are so high. These guys use BR most of the time.

Quick play is not an issue where everyone has AR start.

Not only that, but as soon as you are out of aim assist range on any gun mouse and keyboard gets a massive advantage. This is huge for BTB where m&k is clearly superior.

3 Likes

Mouse and Keyboard players should never be matched against controller players period. There is absolutely no way to balance a controller and a mouse to where they feel equal in terms of aiming. The real issue is 343 would rather charge 20 dollars for some armor than force the matchmaking to be input based. Even in COD its input based.

1 Like

Now this I agree with (as a controller player). I still don’t understand why we are using the easiest gun (in terms of aim assist) for the most competitive mode.

I think there are so many factors in here it’s just impossible to accurately say. For instance, one BIG thing you missed is that in mkb ranked matches, adadad strafing is way more jittery and hard to track than in controller ranked matches where there is a lot more rhythm to strafing. It’s way easier to hit a controller players strafe than a mkb players. So to get a complete picture of this is impossible without extremely in depth analysis as there are too many factors- turn speed, cqc, sniping are all things that might be easier on mkb.

1 Like

Cope. Still no data and numbers rom you people. Look at the OP. There you go.

2 Likes

Well neither do Controller players, which is why you see so much pushback on the AA in this title.

Nobody wants to feel like they got stiffed.

1 Like

Coming from an Mnk player, I must tell you that you just had a stupid take. Although OP did a great job of trying to collect the data, it’s still more or less just raw data. You can’t just use raw data (in general) to draw conclusions unless you understand how it was collected, how it represents the sample space, and what conditions it was collected under.

Imagine if every night someone came out of a cave and measured how bright (or dark) the sky was and then went to the other cave dwellers and said - look! There is no sun!

And then someone says, wait a minute you didn’t measure during the other time of day, we need more data.
And then some “genius” says “Cope! There is no sun, the data is all there” LOL.

For the record, the analogy isn’t about OP and their conclusion but rather about you and your “cope” take.

5 Likes

My experience suggests that controller is (overall) superior to MnK, however PC is drastically superior to consoles. They get 200FPS+ whereas consoles can vary from 30 (which is a sick joke in modern gaming) to 60FPS (Series S) and the few that actually got their hands on the Series X (120FPS)

I would love it if there was a way to measure just how many of the top 100 players are on PC, I would venture a guess that 95% are.

Bro why are you talking about caves? Cope.

Controllers don’t require aim assist. You could play just fine without it. But you would probably miss alot more :^). Ok bro aimbot is whatever you say it is buddy dont need to get upset.

These numbers say nothing and are even misleading.

Why:

  1. You are only comparing the very best players per input type, not the average player. For a game that has more then 200.000 players on steam alone (so not even counting the ones on windows store and xbox!).

  2. You are comparing the top-1000 per input type, but that doesn’t mean they have the same skills. Manchester City (champion of England) and Valur (champion of Iceland) are both number 1s. That doesn’t mean that they are evenly skilled (in fact, they are not even close). The (best) controller players on average have played halo games longer and more then MKB players, since the halo-games used to be console games originaly. They have more experience, so that could mean they could be more skilled on average.

  3. These numbers doesn’t say anything if you don’t compare them with the weapons they use. An AR would give you lower accuracy-numbers then a BR or sidekick. Same with an rocket launcher, where it is often usefull to not aim at the player, but at there feet. That would count as a miss, but you will kill the enemy with it. Are they all using the weapons in the same numbers? I would guess not, because of the higher agility of an MKB, they would profit from close quarter combat, where an AR is more usefull then a BR. You will first need to correct all those numbers for the weapons they are using if you want them to say something.

  4. That slightly lower accuracy could mean that you may need a shot more. However, because a mousebotton is quicker to click then a trigger on the controler, that might mean that in that same time you can also shoot a shot more. That means that the accuracy should be different to make it an even fight

  5. A firefight doesn’t need only attacking skills, but also defensive skills. MKB players are way better in that defense, because they can strafe way quicker and turn way quicker. That means they have more capability to turn a firefight around or escape without getting killed. That also means that controlers should have a bit higher accuracy to counter that advantage MKB-players have.

  6. How are those top-1000 MKB and controler players distributed over the world? That distribution can affect the average ping they have and with a higher ping it is more difficult with landing your shots.

  7. You are only looking at the closed ranked matches, but there are also enough good players who either don’t play ranked or only play the cross-play ranked. So does this top-1000 list even say something about the actual top-1000 per input device?

  8. This basicly comes from points 5+7: since you are only looking at closed input matches (otherwise you can’t even tell who’s MKB and controler, because you could otherwise switch instantanious) you are comparing MKB players shooting against MKB players and controlers vs controlers. Since MKB have better agility, it means they can evade bullets better, so ofcourse MKB players would therefore already have a lower accuracy, since strafing is not that powerfull with controlers and therefore its easier to land a shot on a controler player. This makes this whole comparision already useless, since your comparing the ability of a MKB player to hit a difficult to hit target to a controler player to hit a (slightly) easier to hit target.

Probably i have forgotten some points, but basicly i am making 2 major problems with your argumentation:

  1. You claim that the numbers say that controler players have clear higher accuracy, while without the context you can not make that claim. You need more info in order to claim that and i wouldn’t be surprised if that gap would be smaller if you have more context to it. In fact: due to number 8 in my list, these numbers are even useless, because your not comparing how accurate you can shoot the same type of target, but are basicly comparing different targets due to the clear difference in strafing and agility.

  2. Accuracy alone doesn’t say much about your ability to win firefights, because there are other factors that play a role. For instance, when i have a 1v1 battle with someone, i rather have 1 of 4 rockets hit (accuracy of 25%) then 3 out of 4 BR hits (accuracy of 75%), because the first means you won the fight, the latter means you didn’t win it (enemy escaped) or lost it (enemy killed you before you could land the final blow).

Often i have matches with/against a player who clearly is better then me and in a 1v1 he wins most of the time. Yet i end up with a higher accuracy then him/her. There clearly is a lot more to skill then accuracy.

8 Likes

Bro why don’t you know how to read? I play mnk there is nothing for me to cope with.

Cope. (wow am I edgy and smart for saying that now? And is everything before that automatically invalidated? )

OP’s little study is fine. I don’t care about your what if’s and analogies. Give me data. You’re still coping.

Source: “Just trust me, bro”.

I did a study of my own and it found that your copium dealer sees you as their number 1 customer!

You keep saying cope. Are you trying to tell me to cope? I don’t want any of that copium you are having. You can tell your dealer no thank you.

2 Likes

Yeah I would miss a lot more without it and if you had to aim with only your thumb you too would face a very similar outcome guaranteed. M&K has better, recoil control, strafe, sniping, mid range fighting, far faster sensitivity therefore can do instant 180s, and make easier adjustments with aiming, but yes clearly controller is superior because we need aim assist to lower our sensitivity slightly to better our aim using only our thumbs while M&K uses their arm to aim.
Also I’m not redefining aimbot you are since what I stated is what every actual aimbot does and you want to classify aim assist as an aimbot despite the fact it’s not. It does not auto aim for you, it doesn’t move your aim when someone is on the other side of a wall, and it doesn’t give near perfect accuracy. These are all signs of an aimbot and aim assist fits into NONE of these. So using the words of a certain troll on the forums COPE.

4 Likes

PC CAN be superior to console. But is the average better? I got 3700X CPU and 5700XT GPU, which is the high requirement for the game and the other parameters are better, and yet on minimum graphical settings i only get 90 fps. And my monitor is 75 Hz only.

This is like the people that say “you can’t say a game sucks if you can’t make a better one!”

Incomplete data is NOT better than no data. We appreciate their study but it doesn’t really mean much because of how many variables there are. These kinds of things aren’t super easy to test, by anyone really. That’s why Ibmm is the only real solution anyway.

1 Like

Accuracy is not everything “dude”

Within the Mechanical-Skills is mobility, strafes, jumps, crouching spam and doing all that maintaining an average accuracy of 40% -45%.

What is the difference between a gold player and a diamond?

The Gold player moves carelessly on the map and wants to win all the battles based on brutal force and mechanicals.

The diamond player moves carefully and 9/10 times has the advantage of taking the first shot, the advantage of positioning, brings 4 grenades or powerful weapons.

“He who has the advantage of the first shot” wins 9/10 times

The accuracy of the controller is not your “real-accuracy” it is a placebo if you can have 50% but it is not yours vs the kb / mouse player its 40% accuracy is LEGAL and it is YOURS you are not using “aim-assists”.

In conclusion there are many Gold / Platinum players who have the same precision as a diamond but their gamesense is very poor and they want to win everything based on brute force, that is why diamonds beat them easily.

Pos> first shot> mobility> accuracy that is the order.

3 Likes

This is an excellent OP and already confirms what everyone who plays on MnK knows. That they are at a fundamental disadvantage and I say that as a controller player. Getting the two inputs exactly equal might be impossible but it’s very possible to have them both be viable at a high level. Look at Fortnite and Apex. Fortnite has had an almost 50-50 split that slightly favors controllers and Apex has had a 70-30 split. The way Infinite is going there will be no split.

Aim assist doesn’t need to be altered but bullet magnetism should. Win-win for both sides. Aiming still feels good for controller players but they will no longer get credit for the hit unless their reticle is on target.

1 Like