Comparing Accuracies between Input Methods

I play and get nowhere near that aim assist. Everyone I play with gets nowhere near that aim assist. The aim assist in this game has been proven to be extremely low. Nothing you say changes that fact. It’s been proven it’s a bug as most players are not getting this kind of aim assist and funny enough the ones claiming it are all on PC. this is the lowest aim assist out of all the halos and most modern fps games.

It is admittedly funny how people claim that fast turning and strafing offset some of the difficulties when using MKB.

So, what? I get the benefit of turning to look my opponent in the eye faster before they promptly out duel me using aim assist? Ok…

Oh and we also get the “perk” of dying in style. Cause we get the benefit of doing a little back and forth strafe dance before getting out aimed. Great… :clap::roll_eyes:

Then why not boot it up and recreate the test and record your own results?

The only solution is to give M&K aim assist.

You can’t do it. I booted up Halo 2 campaign and modded my mouse to be recognized as a controller and it was awful. It totally screws with muscle memory. Whats funny is that its extremely difficult to get your reticle off of targets. On a mouse, aim assist feels SUPER sticky, and generally pretty bad.

Welp, I give it a couple weeks before they lose 90% of their M&K player base.

I actually just tested it myself. His video is accurate. As long as you’re slightly tilting the right stick.

I think this depends on the game. The original Destiny on PS4 I used a M / KB and it was stupidly OP to the point where I stopped because it was essentially cheating.

These comments are made in response to the comments such as aim assist needs to go.
The people saying that aim assist = aim bot and that it needs to be deleted from the game are the ones hurting this discussion the most as that is the one causing the largest rise in the controller players. (myself included).

Controller players telling mnk to git gud is also painful to read as mnk shooters are obviously the mainstay of competive FPSs as a whole.

It really is apples and oranges in terms of comparing the inputs because making flat out accuracy the same across the inputs will lever the game the other way and mnk will win.

Controller players spend a lot of time getting to the target on a stick. Fast turn literally allows you to “swap targets” instantly.
The aim assist is also relative… if you were aiming at their foot it will “assist” the tracking to their foot… it does not snap to their head. Meaning that yes it is doing a large part of the tracking for you but it never “snaps” to heads as people are claiming to witness. It is trying to make the tracking easier on an otherwise very difficult input method.

Currently it does appear that the skill ceiling is still in the controller players favour. However making it so that the average controller accuracy = the average mnk accuracy will shift the skill ceiling very much in the mnk’s court. Controller will become uncompetitive and the dynamics of the game will change entirely.

Modifying the aim assist too much will change how the game feels as it will slow the game down. Fast movement of any kind will be “too effective” and the game known for crazy jump around and shoot mechanics will quickly turn into a game that feels like n64 goldeneye’s slappers only game mode.

The other aspect that concerns me is that aim assist has traditionally been a tool used to balance weapons. An example is the sniper. To mnk what is the difference between the sniper and any other precision weapon. Aim assist is the reason that the noscope pin point accurate sniper is still balanced. mnk completely ruined this in MCC. Team snipers is a joke.

There are many things that need addressing… and until the community is interested is discussing this at as a whoie and not just cry about aim assist I speak for myself when I say I’m not interested. Split the inputs and leave the controlleler players game in one piece.

Yet what’s interesting is it seems the mnk players are largely shying away from the split whereas the controller players from my reading are keen.

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100% agreed. No solution is truly ideal, but splitting them up is the only viable one.

Anyone that suggests otherwise imo lacks insight.

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Or maybe we don’t want to see a game’s population be separated anymore? I hated that I had to go back to any specific platform to find matches quickly before crossplay was a thing. Multiplayer games were almost guaranteed dead on arrival for PC a long time ago with multiplatform titles.

That’s why you do input based matchmaking.

Still gonna have the same issue of matchmaking speeds, except it’s with inputs instead of gaming systems.

Controller and/or Open playlists will stay healthy. Its the MKB only lobbies you’d have to worry about. But the hope is that if they implement IBMM quickly, mouse players won’t leave.

Then they suck if they’re struggling